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October, 1993 - Volume 10, No 10 




$3.95 (NZ $7 inc. GST) 



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For Professional and Home Users 



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Personal Paint 

AGA Image Processing 



Deluxe Paint 
M&k Road Test 



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MS-DOS Emulation 

Without Hardware! 



Heco¥eriingi Lost 



ill! piaiiH. I'sSSfliii llai-Ujj'.di. 

This k uses ton 2. 1 J 

S»naH:18541 

Hussar Distribution 
Start | 



KM Colors : 



Graphics Mister VSft | 

Use Serial _J 
Use Parallel _ 






Priority unci) selected <| 2 >| 

Prioritv uher. mi selected ^1 -2 21 

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Learn to play the Piano • NEW Blitz BASIC Column 
Dpaint • CanDo - C64er * Andy's Attic • Media Watch 



Registered by Australia Post Publication No. NBG 6656 



* Recommended Retail Price 



LEISURE 
Title Member's Price Price 

A-Train 84.95 R9.95 

A-TRAIN CONST. 49.95 53,95 

Abandoned Places 1174.95 79.95 



AIR WARRIOR 
Alien 3 
Apocalypse 
Armour Geddon 2 
Ashes of Empire 
ATAC 

B17 Fl Fortress 
Bat II 

Barbarian II 
Battle Isle 
BCKID 
BEAVERS 
Birds of Prey 
Black Crypt 
BODY BLOWS 
Bride of Dracula 
Caesar 
Campaign 
Cannon Fodder 
Celtic Legends 
CHAOS ENGINE 
Chuck Rock II 
Civilisation 
CONTRAFTIONS 



84.95 89.95 
64.95 69.95 
64.95 69.95 
64.95 69.95 
84.95 89.95 
74.95 79.95 
74.95 79.95 
74.95 79.95 
54.95 59.95 
64.95 69.95 Sim Ant 



64.95 69.95 



Nick Faldo's Golf 74.9H 
Nigel Mansell's GP 74.95 79,95 
Nigel ManseH'sAGA 74.95 79.95 
No Greater Glory 84.95 89.95 
PGA Tour Golf 49.95 53.95 

PGA Tour Data Disk ,19.95 43,95 
Pinball Fantasies 74.95 79.95 
Powermonger 39.95 43.95 

Putty 59.95 63.95 

Reach Fort heSkies 64.95 
Road Rash 59.95 

Robo Sport 59.95 

Scrabble 64.95 

Secret Monkey Is 1 1 74.95 
Sensible Soccer 93 64.95 
Shadow Beast III 
Shuttle 



64.95 
64.95 
84.95 
74.95 
84.95 

Solitaire's Journey 74.95 

SPACE HULK 

Star Trek 

Stellar 7 

5TREETFIGHTER II 

Sword of Honour 



Sim City 

64.95 69.95 Sim Earth 

59.95 63.95 

49.95 53.95 

64.95 69.95 

74.95 79.95 

74.95 79.95 

84.95 89.95 

49.95 53.95 Turtles II Arcade 



VI 



54.95 59.95 

64.95 69.95 

64.95 69.95 

74,95 79.95 

64.95 69.95 
Curse of Enchanter 64.95 69,95 
Dark Seed 74.95 79.95 Zoo! 

Dark Queen of Kryn 64,95 69.95|i!OOL AGA 
DESERT STRIKE 
Dragon's Lair III 
Dune 
Dune II 
Elf 

ET'S Football 
Eye of Beholder II 
Fl Grand Prix 
Fantasy Worlds 
Flight of Intruder 
Gooch Cricket 
Gunship 2000 
Heart of China 



74.95 
74.95 
64.95 
74.95 
54.95 
74.95 
64.95 
84.95 
54.95 
64.95 



69.95 
63.95 
63.95 
69.95 
79.95 
69.95 
69.95 
69,95 
89.95 
79.95 
89.95 
77.95 
77.95 
77,95 
69.95 
79.95 
59,95 
79.95 
69,95 
89.95 
59.95 
69.95 



John Madden F'ball 49,95 53.95 Amos 3D 



Heimdall 
H1STORYUNE 
Howzat 
Humans 



UGH 

Ultima 

Vikings 

Walker 

Wing Commander 89,95 94.95 

World Class Rugby 64.95 69.95 

64,95 69.95 
64.95 69.95 

64.95 69.95 

64.95 69.95 

64.95 69.95 

64.95 69.95, 

54.95 59.95 

64.95 69.95 

64.95 69.9s! 

74.95 79.95 

84.95 89.95 

74.95 79.95 

74.95 79,95 

84.95 89.95 

66.95 69.95 

64,95 69.95 Action Replay 3 



74.95 79.95 

64.95 99.95 Ami Align Kit 



74,95 79.95 



69.95 73.95 ARexx 



KGB 45.95 49.95 

Kingmaker 64.95 69.95 

Knightmare 64.95 69.95 
Knights of the Sky 

Kyrandia 64.95 69.95 

Leander 64.95 69.95 

Legacy 64.95 69.95 

Legend 74.95 79.95 

Legends of Valour 64.95 69.95 

LEMMINGS 11 74.95 79.95 

Lethal Weapon III 64.95 69.95 

Lotus 3 64.95 69.95 

Lure of Temptress 64.95 69.95 

Mega Fortress 74.95 79.95 
Might and Magic 11174.95 79.95 



LOiiCO BB: 

24 hours? days 

^02 557 3970 

02 5574092 



KSjMI 



PRODUCTIVITY 

Title Member's Price Price 
174.95179.95 
Aladdin 4D 



Ami Back V2.0 



Amos Compiler 
Amos Professional 
Anim Workshop 



419:95 42955 
6435 6955 
6455 69.95 
84.95 89.95 
64.95 6995 
16455 l(B95 
7495 79.95 
8495 8955 
23955 249.95 
149,95 259.95 
329.95 539.95 



Art Dept Pro 
Art Expression 
Atdio Engineer + 
Aidio Engineer Jun 179.95 189.95 
Bars and Pipes Pr2 36955 37955 
Brilliance 26955 27955 

Broadcast Titler 2 34955 359.95 
Broadcast Hi-Res 449,95 459,95 
Broadcast Fonts 3D 154.95 159.95 
B'Cast Fonts Callig 15455 15955 
B'Cast Fonts L"u&ve 15455 15955 



jCalligari 24 
Can Do V2.0 
Cinemorph 
[Contact V2.0 
Cross DOS 5 
Cygnus Ed Pro 
Deluxe Faint 4.1 
Deluxe Faint AGA 
Deluxe Print II 
Deluxe Video 111 
Design Works 
DevPac V3.0 
Directory OpusV4.0 
Digi- Works 3D 
Distant Suns V4.1 
Dr T's DTP 
Dr T's Tiger Cub 
Easy Amos 



469.95 

179.95 

13955 

7495 

5495 

9495 

16955 

219.95 

9495 

9495 

99.95 

13955 

1(14,95 

13955 

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429.95 

13955 

8495 



Tc-djcl-llvc iuail policy E 5 be a* coiiipeuiive as possibE* wiih the lowest prices on all 1 

products. It is tin longer possible for us [o list all the products we sell. If you don't sec it 

please call. All prices and availability an? subject to change wiibout notice. 



Essence 4 Imagine 7495 

Final Copy V2.0 13955 

Flow V3.0 9495 

Giga MEM V2 14495 

Hi Soft Bask Pro 18955 

HiSpeed Pascal 18955 

Home Accounts 2 12955 

Hyperbook 12955 

Image FX 38955 

Imagine V2.0 27955 

Kindwords 3.0 119.95 

Maxiplan 4.0 14955 

Mini Office 11955 

Morph Plus 269.95 

Morph 4 Imagine 109.95 

Outline Fonts 25955 

Page Setter 3 99.95 

PageSlream2,2 289,95 
P'Stream Bus, Form4555 
P'Stream Font Class 18955 
P'Stream Font N' Let 11455 

P'Stream Font Pack 17455 

HotlinksVl.l 139.95 

Pelican Press 9495 

Pixel 3D Pro V3.0 22955 

Powercopy Pro 3 8955 

Pro Draw V3.0 179.95 

Pro Fage V4.0 17955 

Pro Video Plus 279.95 

ProText V5.0 26955 

ProWriteV3.3 9455 

Quarterback V5.02 6495 

Quarterback Tools 7955 

S AS/ Lattice C 41955 

Scala 500 13955 

Scala Multimedia 38955 

Scene Generator 6955 
Scenery Animator 494.95 

Super base Pro 4 28955 

Super Jam 1.1 149.95 

Synchro Express 3 129.95 

TV Paint 639.95 

TypeSmith 18955 

Ultra Design Pro 2»55 

Video Director 189.95 

Visionaire 129.95 

Vista Pro V3.0 9495 

Word worth V2.0 31495 

Shell 11495 

CAD 3000 18955 

Copy 9455 



479.95 
18955 
14955 
7955 
59.95 
9955 
179551 
229.95 
99.95 
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43955 
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19955 
199.95 
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399.95 
289,95 
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279.95 
1 19.95 
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11955 
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7955 

99.95 
259551 
159.95 
139.95 
649.95 
19955 
24955 
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139.95 

99.95 
31955j 
I195s| 
159. 

99. 






JMULTIMEDIA 



397 ENMORE ROAD 

MARRICKVILLE NSW 2204 

PHONE (02) 519 6719 

FAX (02) 519 7213 



■cop/, format, view, play, 
•rage with a simple click 





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Description 



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THE BUNDLE OF": 
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LOGICARD MEMBERSHIP DETAILS 

Enclose $10.00 with your order and receive: 

* A catalogue (cfck or magazine style. ..please slate your preference). 

* Membership privilege card with PIN number. 

* At least 6% discount. 

* Discount vouchers and unbeatable special offers, 

* Huge savings on SkyDesign PD Library titles. 

* Special privileges on the Logico BBS. 

* Become part of a club with over 2000 membersl 



Credit Card Number 



Expiry Date 



Bankcard 
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Postage: 
Overnight $10| 
Aust, Post $ 5 f 



Contents 

Features 



16 Deluxe Paint AG A 

Deluxe Paint moves onwards and upwards 

20 PC Task 

MS-Dos emulation without hardware 

22 Ami-Back Tools vs 

Quarterback Tools Deluxe 

Recovery software - getting your data back 

30 Personal Paint 

An affordable new entry level paint program 



Regular 



4 Media Watch 

6 Notepad 

14 Letters 

34 Hot PD - Latest in almost free software 

38 Blitz 'em - Adding commands to Blitz Basic 

42 Andy's Attic - Workbench Tools and Spot Mail Reader 

46 Deluxe Paint Tutorial - Dark side of the Moon 

52 Education - Learn to Play the Piano 

56 You Can CanDo - Make your own Calendar 

60 The C64 Column - Guide to graphics software 



Entertainment 



64 That's Entertainment 

Latest news, hints and tips, 

Mercenary ill Solution, Half of Fame 
70 Game Reviews 

Campo's International Rugby, Reach for the Skies, 

Project X Revised Edition, Syndicate, 

Street Fighter II, Dune II 
78 Adventurers Realm 

Hints & Tips, News, Trading Post, Problems, 

Clever Contacts, The Dungeon 



Published by: Saturday Magazine PTY. LTD. 

21 Darfey Road, Randwrck NSW 2031 
Ph: (02) 398 51 1 1 Fax: (02) 398 5322 
Editor: Andrew Farrell, Phone (02) 879 7455 Fax : (02) 816 4714 
Entertainment Editor: Phil Campbell 

Advertising: Ken Longshaw, (02) 817 2509 Mobile 01 B 230 912 
Production: Brenda Powell Layout: Tina Coins 

Subscriptions / Back Issues: Darrien Perry (02) 398 5111 
Distributed by: NETWORK Distribution Printed by: Ian Liddell Pty. Ltd. 



Vol 10 No 10 - October 1993 




30 



Personal Paint 



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IBB ifflliii II1II1II 

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. . '2. .'3 

::'1::'3 

Pat 3 . . . 



'4. .'5 
'£■ -'9 

,k. . - 



22 



Ami-Back Tools and 
Quarterback Tools Deluxe 




Syndicate 

win a copy of this great new game 



ACAR1 



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Amiga Peripherals 
at Perfect Prices 



Editorial 



A4000/030/ hard drive 
Amiga1200/40HD 
Amiga 1200/ 85 meg 
A4000/030/120 hard drive 
A4000/030/240 hard drive 
A4000/040/ hard drive 
A4000/040/240 hard drive 



A1200 

| computer 

$799 



Accessories 



1 .76 internal drive/external 
Amiga mouse 

Golden Image Optical mouse 
Stereo Sound Sampler 
Gigamen virtual memory 
Amiga hand scanner 



A1200 

clock 

module 

$49 



Accelerators/Expansions - 1200 

CSA 12gauge 030/50 MHZ MMU/OMb RAM 
DKB A1202 16MHZ / 68881 / Clock 
GVP A1200 SCSI / No Co-Pro + 0Mb 
GVP A120D SCSI / 33 MHZ / 66882 + 4Mb 
GVP A1230 • 030 / 68882 40MHZ / 4MB RAM 



Microbotics MBX 1200Z w/clock + 68881 / 0Mb 
Microbotics MBX 1230 + 4 MB Accelerator 



$2350 
$995 
$1349 
$2550 
SCALL 
$3899 
$4050 



$CALL 
$25 
$69 

$79.99 

$89 
$249 



???? 
$329 

SCALL 

$895 

$1169 



$285 
$CALL 






Memory Expansion 



A500/512K RAM SPECIAL $49 
4 meg A500/0 plus clock $89 
A600 1 meg SPECIAL $90 
8 meg A2000/2 meg pop $279 

□Ann eiiii Acaruona-i o man ci/in 



A30Q0 RAM 4 meg $260 



A1200 RAM card /0 $249 



Chio and Snares 



Fatter Agnus 8372 (1 mg) $50 
Fattest Agnus 8375 (2mg) $66 

Su per Den i se H i Res $45 

Gary $20 

Paula $54 

CIA 8520 chip $29 
Workbench Kit 2.1 $139 

V. 1.3KickstarlRom $35 
V. 2.05 Kickstart Rom 



Hard drives 

A600/A1200 IDE 2.5 inch 64 meg $245 

A600/ A 1 200 IDE 2.5 inch 65 meg $395 

A600/A 1200 IDE 2.5 inch 127 meg $545 

A600/1 200 IDE 2.5 inch 209 meg $759 

CPCI ~» 52me 9 S360 

auai 85 meg $369 

Quantum % 127 meg $459 

j. 3 men jp 240 meg $679 

New Items 

(1 ) New Supra Turbo 28 A500/200 26 Mhz Accelerator $449 

(2) Video backup system 

(3) Advance stereo sound system $139 



Computer Man 

PO Box E265, Perth 6001 
611 Beaufort Street, Mt Lawley Perth 6050 WA 

018 911 011 or 09 328 9062 




In the United States, the Ami- 
ga market is becoming increas- 
ingly specialist. Vertical market 
applications dominate. Video 
and multimedia products con- 
tinue to experience dramatic 
growth in demand and perform- 
ance. On the other side of the 
globe, Amiga CD32 has been 
launched, and consumers are 
devouring the new compact disc 
based technology with all the 
vigour of school kids eating fairy floss. 

Innovatronics, the people who publish CanDo and Directory 
Opus, are U.S. based. They've announced changes to the licens- 
ing of the runtime parts of their authoring software to reflect 
their view of the Amiga world. Future CanDo application au- 
thors will no longer be able to freely distribute CanDo decks for 
commercial use. Innovatronics cite the shrinking U.S. Amiga 
market, combined widi more complex, more expensive Amiga 
solutions typically in use, as justification for the move. 

Once again on the other side of the globe, CD32 owners are 
gladly devouring James Pond, a very average title for this new 
platform, with glee. The reasoning is simple. It's available, and 
it's AGA. 

Yes, the Amiga market has become a diverse and complex 
place. It's certainly a difficult one for any one magazine to 
address. And yet, that is what we face. In Australia, many Amiga 
owners are upgrading to the Amiga 1200. There is no argument 
about that. A number are also stepping up to the '030 based 
Amiga 4000. Many too are sticking with the A500. 

Very recent changes in Amiga distribution in the states have 
seen increasing sales volumes of the new machines. Creative 
Computers is now an Amiga distributor and are said to be 
moving very good numbers of the AGA Amigas. 

It's all encouraging stuff. Clearly Commodore will probably 
concentrate on Amiga CD32 for some time to come. How well it 
does will decide how many other new Amiga products we see. 

The potential is exciting. More AGA machines means more 
CD32 software. At a glance the CD32 may appear to be nothing 
more than a glorified games console. However, in many ways it 
is the realisation of the dream computer manufacturers of the 
early eighties fostered. A single gadget which could deliver all 
or most home entertainment. Married with the family television, 
CD32 is just that. 

It plays music CDs, video CDs (with help from the add-on 
MPEG module), computer games, and multimedia learning discs. 
In addition, it is likely the same device could offer the ability to 
access remote information systems, or function as a complete 
computer system. CD32 may be the path to mass consumption 
of interactive multimedia. Given the strong sales the machine is 
already enjoying in the UK, the market appears ready. 



Andrew Farrell 



ACAR 2 




no 1 6TT© 



Q\ Full 1 Balapce (Coppositel Rotate Si ze 1 ( 



Color | Convolve 1 Iransf orrcl EHter [ Effect j R erK jer I 



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ImageFX 



TRULY INTEGRATED IMAGE PROCESSING ... A REALITY, 
HERE AND NOW 



The concept is simple: ImageFX is the only Image Processing 

package that you will ever need. Period. 

Some Image Processing packages make a 
lot of promises, but end up making you do 
all the work - as they work on your pocket- 
book! But not ImageFX from GVP, we've 

done it right the first time, saving you time and money. 

The way we see it, "Professional" means Truly Integrated. 

That's why ImageFX gives you everything up front. We 

wouldn't think of doing it any other way! Observe: 




FEATURE 


IMAGEFX PRICE 


ADPRO™ PRICE 


Image processing 


Included 


Included 


Morphing 


Included 


Extra 


"Pro Conversion Pack" 


Included 


Extra 


Epson Scanning 


Included 


Extra 



CINEMORPH 

INCLUDED 

FREE 



HGVP 



We could have stopped there, but Image Processing is serious 
business, and serious business calls for value and power, so 
ImageFX holds nothing back. You won't find any other Image 
Processing software with these integrated features; 



JX-1 00 Scanning 
Virtual memoi7 
Complete Painting Tools 
Real-time WYSIWYG Preview 
Dual Image Buffers 
Alpha Channel 
Undo & Redo 



Ld Regionalized Processing 

Edge Feathering 

Brush Handling 

Color Transparencies 

3 Separate RGB Masking 

Q CMWHSV Operation 

YUV/YIO Operation >] 



Perhaps other Image Processing packages will someday catch 
on to the power and flexibility of ImageFX. However, if you're 
serious now about Image Processing, you need the software that 
was born ready. No limitations. No costly additions! 

ImageFX is Truly Integrated Image Processing ... a reality 
here and now! 



Distributed I 



s t r a I i a By 





POWER 
rtiiMitiu m » til 






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UPDATE COLUMN 



As I mentioned bifore, we now have the Bruce 
Smith range of technica! reference books. Talk 
about "Hot Cakes". 

MASTERING AMIGA AMOS: It describes in 
detail, how to plan out a design for creating 
games and covers everything from Easy 
AMOS, to AMOS Pro. This is the best availa- 
ble book on AMOS in Australia. 

MASTERING AMIGA SYSTEM: This one cov- 
ers in great detail, how to program the custom 
chips and the operating system using the "C" 
language. 

AMIGA DOS 3: Actually, it covers from DOS 2 
right up to DOS 3. It describes in detail, the 
use of the CLI commands contained in the C 
rji rectory. 

THE 1200 GUIDE: Like the AMIGA DOS 3 
manual, except that it also covers almost eve- 
rything about Workbench 3, its use, how to 
customise it, and hints and tips for getting the 
most out of your new machine. 

MASTERING AMIGA ASSEMBLY: Most of 
the Bruce Smith books have been written by 
Paul Overaa. His ability to educate in the most 
simple way is amazing and this book is no 
exception. Assembly language is just about 
the hardest language to learn and so the way 
you are taught is crucial. However, Overaa's 
techniques, laid out in this book, will teach you 
assembly language quickly and easily without 
all the unnecessary jargon. 

THE BIG NEWS THIS MONTH IS 

OVERKILL'. This is the first AGA game for the 
A1 200/4000 written in Australia! A little like 
Defender, guard your men on the surface of 
the planet while they destroy the crystals be- 
longing to the alien fleet. Meanwhile, you de- 
stroy the waves of attacking aliens and 
progress to the next level. 

The game runs in 256 colours at 50 frames a 
second. The gameplay, sound, look and feel 
of the game is what should be expected from 
an AGA Amiga. 

We also have back in stock Auto Mouse/Joy- 
sticks/Switches; Auto Kickstart Switches; one 
MB Ram expansion for the A600; Golden Im- 
age Scanners with OCR. 

By the way, if any of you missed out on our 
Amiga Sales last month, please ring (02) 417 
7255 for a "Sales List" now, 



Pactronics Pty Ltd, 

33 Aleyne St, Chatswood NSW 2067 

Phone (02) 417 7255 Fax (02) 417 7099 

#aPactronics 



Media Watch 




Amiga on air in '86! 

It seems Kevin Gleeson of South 
Arm, Tasmania takes the prize for the 
earliest Amiga broadcast in Australia. 
He was responsible for putting the 
grandfather of Amigas, the old A 1000, 
on air whilst working as News and 
Sports Director at HSV7 Melbourne, In 
case you're wondering, that's a TV 
channel. 

At the time the station was using an 
Ampex AVA graphics system (equiva- 
lent to the Quantel paintbox). Costing 
around $200,000, the Ampex was a real 
screamer back then. However the more 
affordable Amiga was quicker to get 
results for titling the monitor behind 
Peter Landy on Seven's Big League - 
the VFL roundup programme on Satur- 
day evenings. 

After some trickery with frame stores 
and NTSC conversion, the Amiga graph- 
ics made it to air and since then Kevin 
has gone on to own the A500, 2000, 
3000 and now the 4000/040. However, 
there' s a PC on the desk too these days - 
just to keep an eye on the opposition 
who according to Kevin are fast clos- 
ing. All I can say is check out the re- 
ports in our news section on the Newtek 
screamer Kevin! 

Well, unless someone can beat the 
date in Kevin's report, I think he de- 
serves something ... maybe next month. 

Sneakers 

Both Steve Mullcr of Wulkuraka and 
Daniel Everton of Sunshine Beach, in 
Queensland, spotted an Amiga keyboard 
and 10K4S monitor (with the badge cov- 
ered) on publicity hangers for the video 
release of Sneakers. The special offer 
was for an Amstrad Mega PC, but some- 
body down the line obviously uses a 
REAL computer! 

And Stephen McGovern of 
Moorooka, also in Queensland, spotted 
the distinctive shape of an Amiga 500 
on a Channel 10 advert, where the old 
trouper was being used to teach under- 
privileged children in a Papua New 



Guinea school. It was only a glimpse, 
but it's amazing how your eye gets tuned 
to these things ... 

"Sunday" and 
"Compass" 

R L Thomson of Shepparton, Victo- 
ria, spotted an Amiga analysing land 
use information on the ABC "Sunday" 
program on the 2nd of August. As a 
bonus, on the same day and same chan- 
nel the "Compass" program showed 
Amigas being used to reassemble frag- 
ments of the Dead Sea Scrolls in a paint 
program. Good enough for a free sub, 
Andrew? 

Amiga vs IBM vs Mac 

The definitions of Amiga, IBM and 
Mac have been forthcoming. Here's a 
few from Michael James who writes: 

Amiga - A Tree. Slow growing, but 
it will last forever. Dead easy to get 
going, just chuck the seeds in the ground. 
Many uses. Becoming more common. 

IBM - Cactus. They're everywhere 
and you cannot get rid of them. Don't 
need much to keep them growing, but 
dead hard to start. Every time you turn 
around, you get pricked. 

Mac - Pot. Purely for hippies. Easy 
to get, but very expensive. 

(See Letters on pages 14 and 15 for 
another version.) 



\pmpUT£Rrr»c|TE 

(au>troia) ptv. ltd. 

Ph (02) 457 8388 Fax (02) 457 8739 
9 High St Mt Kuring-Gai NSW 2080 Aust 

Amiga 

Superbase V4 

Upgrades 

Superbase V4.3 $399.00 

Full package 

Superbase V4 owners $69.95 

Pre V4.3 upgrade 

Superbase owners $269.00 

Pre V4 upgrade 



AGAR 4 




Everything 

THAT YOU EVER DREAMED AN AUDIO SAMPLER COULD BE... 

Plus! 



We'll say il loud and clear: If you have an Amiga©, you needDSSS+ m I 
There's a brand new standard in quality for 8-bit audio on the 
Amiga: GVP's DSS8+. We've integrated utterly -unbeatable sound 
with an impressive col lection of features never before found in any sampler. 
You can shop around to your heart's desire, but you won't find a 
sampler with clearer sound or more features anywhere at any price - 
- why ? B ecau se fh e PLUS i n DSS 8+ means that we look 
everything you expect in a stereo sampler and added: 

• Now over 255 settings for input gain including 
"Automatic". (No more time wasted in calibration!) 

• Over 1 27 settings for our new Low Pass Filler. (Noise reduction !) 

• Incredibly high Dynamic Range thanks to DSS8+S DC Offset 
Adjustment. (Now hear this!) 

• Right and Left channel pre-mix so you save precious RAM. (No 
more stereo mix-down!) 

• Hardware Channel Selector for optimum performance with all 
A mi gas. (Power to the People!) 

• Separate microphone jack for simultaneous voice-over and music 
recording. (Home Video!) 

• A solid secure fit onto the Amiga for minimal signal loss. (No 
more liny screwdrivers!) 



OlGITat- SOUND STUDIO 



The PLUS doesn't stop there - it also gives you... 

• Our renowned full-featured sample editing and music com- 
position software. 

• A handy Control Panel Tor independent control of DSS8+'s 
advanced features, allowing full compatibility with almost 
any sampler software available today. 

The best manual in the business with an easy- 
to-follow Digital Sound Tutorial. 
A second diskette overflowing with ready-to- 
play Sound Effects! 
DSS8+ is the essential audio peripheral for everyone from 
beginners to digital sound veterans. In other words, DS88+ is for 
anyone interested in a fun and simple-io-use tool for sound and 
music. It's perfect for jazzing up MulliMedia presentations created 
wilhSeala™, 1 lelm™,CanDo™,MediaLink™,or AmigaVision™. 
The PLUS also means Positively Affordable 

In addition to being the best value in sound, DS88+ now 
allows you to benefit from an unequalled offer. For a limited 
time, you can send in your old sampler and receive a generous 
discount on a new DSS8+. Call right away for details. 
Take it from your ears, get the PLUS DS88+! 



^GVP 




Distributed In Australia By 







IK* 



fcO»° 






POWER 

H nr h ( in s m i 1 1 B 



t.Vrt* 









l«v 



i\« 






NEWS 



Notepad 



Merlin offers high 
power graphics 

The high powered Merlin 24 bit 
graphics board, which offers 50 
megapixels per second, a blitter 40 limes 
faster than standard, and a throughput 
of more than 20 MB per second when 
used in a Zorro 111 slot, is now available 
in Australia. 

Of course the board will work fine 
with Workbench, offering resolutions 
up to 2048 x 2048 in 256 colours, and 
includes TV- Paint 2.0 and a suite of 
graphic and animation software. The 
Amiga is consolidating its position as a 
mid to high end graphics machine with 
this sort of low cost hardware - for 
$1 195, Merlin offers the kind of power 
that used to cost (he thick end of a hun- 
dred thousand dollars. 



Spectrum hot on 
Merlin's tail 

On the subject of monster graphics 
boards, the GVP EGS-28/24 Spectrum 
board wilt be out in Australia pretty 
much as you read this. It's the little 
brother to the EGS- 1 1 0/24, and it offers 
considerably more power than the es- 
tablished Retina board but at much the 
same price. Maximum resolution is 1600 
x 1280 in 256 colours, it'll do up to 
200Hz vertical scan rate, more than 
twice the Retina's maximum, and its 
passthrough design means that you re- 
ally CAN use it with one monitor, nev- 
er needing a second for incompatible 
programs. 

If you DO want multiple monitors, 
you can run two monitors from one 
Spectrum or install several Spectrum 



boards all showing different things at 
once. The EGS library system means 
that, in theory at least, no correctly writ- 
ten program will be incompatible with 
the board. The Spectrum board will 
work in Amiga 2000, 3000 or 4000 
machines, in Zorro II or III slots. Its 
Australian price is not yet finalised, but 
it'll be carried by Power Peripherals on 
(03) 532 8553, fax (03) 532 8556. 

Cygnus ED hits V3.5 

ASDG's Cygnus ED and Oxxi's 
TurboText are the two most popular text 
editors on the Amiga. If you need high 
powered text manipulation but not word 
processor features, they're the way to 
go. After a quite long stagnant period, 
Cygnus ED has taken a considerable 
step forward with v3.5. 

Many new features have been add- 
ed, but tine biggest changes are improved 
ARexx support - now more than 100 
commands - and a large improvement 
to the macro system, which is now much 
more powerful and includes a powerful 
editor. There's also a whole new manu- 
al. Cygnus ED 3.5 is available for $149. 







Amiga CD32 will be 
available from Brashs 
from October 1st and 
other leading Amiga 
resellers shortly there- 
after for around $600. 
The MPEG module 
will follow soon after 
for around $400 and 
allow you to play vid- 
eo CDs. 

On October 15th we 
will also see the release 
of the much-rumoured 
killer game title 
Jurassic Park. 



ACAR6 




the Building Blocks of Better Video 



G-Lock Makes Your Video Connections With: 

• Genlock features for crisp overlays of scrolling, or static titles, 
graphics over live video and recording to videotape with high 
quality results. 

• Simple, intuitive mouse-driven software control panels. Full 
ARexx, CL1 interfaces and Workbench interfaces. 

• Software selection of 2 composite video inputs or 1 Y/C 
(S-Video) input. 

• Software selection or mixing of 2 audio inputs with bass and 
treble control. 

• Software- driven video processing amplifier, Iproc amp] offering 
complete real-time signal processing control, including hue, 
brightness, saturation and more. 

• Software-controlled RGB color splitter compatible with video 
digitizers like Newtek's Digi-View™. 

• Built-in transcoder converts input video to composite, Y/C, 
RGB or YUV outputs. 

• Full ECS/AGA support for full compatibility with new A1200 
and A4000 systems! 

• Compatible with popular titling software like AmigaVision™, 
Scala-Multimedia 200™ and Gold Disk's Video Director™. 

• Separate versions available for standards around the world. 
Compatible with NTSC, PAL and SECAM. 



HGVP 





Video: A Cut Above 

G-Lock's six video contra! 
panels enable you to perform 
a wide array of special effects 
on still or motion video 
including ... 

► Colorizing for unique visual 
effects. 

► Creating your own "classic" 
black and white videos using the Colorkill feature 

► Color filter effects. 

► High-quality keying effects with bitplane or 
chroma keying. 

► Manual or automatic (ARcxx triggered) fades 
and cuts. 

Audio: Sound Designs 

G-Lock's dual-input audio panel switches, mixes and shapes 
sound for effects such as ... 

► Combining stereo channels or separate inputs without a "Y" adaptor. 

► Treble and bass equalization. 

► Plus, add DSS8 or any Amiga created/modified digital audio 
samples to your final mix! 

Professional video processing + audio processing + a powerful 
but simple interface + creative special effects, make 
G-Lock the cornerstone of your multimedia productions! 



Distributed In Australi 



B y 




>">'" 












19 



r F. I I P HI P(tS P 



NEWS 



PageStream 3 looks 
better by the minute 

PageStream 3 is suffering from fea- 
ture creep - where the development 
team keeps adding more stuff and slops 
the package coming out on time. But 
the latest addition looks very much 
worth it - Pagestream 3 will deal with 
Professional Page format files, allow- 
ing users of the currently leading desk- 
lop publishing package to move to the 
new system painlessly. 

Upgrades to PageStream for Pro 
Page users will be $US175. The Pro 
Page format hasn't been published, so 
the feat's been achieved by reverse 
engineering; taking the files and figur- 
ing out how they work, rather than 
starting off with the format. To this 
end, Soft-Logik got in various peo- 
ple's oddball Pro Page files, to make 
sure their decoder worked. 



Pagestream 3 will deal with Professional Page files 



TrofessionaJ Page V4 . 1 BPST3 Go 111 Dish Inc. 

.,.,.,...,.,.,'l.,.,.,. 1 .,.,.,.,.,fl.....,.,.,.,.,.,..?l. 



from A-Z. Call us for advice on 
your next AMIGA system, 
home, business or educational 
software. We also have 
modems, printers and 
accessories. 

Yes! We care about service. 

• 30 Day Money Back Guarantee 

• Full Service and Support 

• FREE Delivery & Order 




$69 



AMIGA 600 

1Mb Ram expansion card 6qq 
Battery/Clock/On Off switch v" 

AMIGA 500 

512kb Ram expansion card 
Battery /C lock/On -Off switch 

2Mb Ram expansion card 

Expandable to 4MB $285 

Battery/Clock/On -Off switch v 

4Mb Ram expansion card i 1QI - 

MIDI CONNECTOR AND CABLES 
AMIGA QUALITY MOUSE 
INTERNAL 1500 FLOPPY DRIVE 




AMIGA 600/1200 
QUANTUM 2.5" 



$639.00 

PHILIPS 

COL R Monitor 

$349.00 



BLANK 



$119.00 

$29.95 
$149.00 







t 



120Mb for .4500 




LATEST 
GAMES 








, I expandable to 8Mb RAM 

$695.00 




canon 

CITIZEN 

CAli US LAST FOR 
BEST PRICES 



m m 




SHADOW SOFTWARE 

Shop 2, No. 5, VICTORIA ROAD 

PARRAMATTA NSW 2150 

(02) 630 0558 



Call for best prices on 

GREAT VALLEY PRODUCTS 

^AMIGA REPAIRS 

FREE QUOTES 
^^S^-J FAST TURN-AROUND 

PRICES ARE SUBJECT TO CHANGE WITHOUT NOTICE. 




ACAR 8 



continued on page 12 



SCALA 

Everybody's talking multimedia revolution. 
Allow us to light the fuse. 



A lot of apples were bruised 
when we first introduced 
Scala, the professional pres- 
entation package. 
With the new Scala 
MultiMedia MM200, they 
will be blown into oblivion! 

Let us introduce a few of the 
features that make Scala 
MM200 combined with the 
Amiga the world's most 
powerful multimedia 
environment: 

\*J Scala EX 

A revolutionary new plug & 
play system, for the inte- 
gration of laserdisk, still 
video, MIDI, or CDTV sound 
in your Scala presentation. 
Extra EX'es, such as 24 bit 
graphic support and VCR 
control are also available. 



Scala Wipes 

More than 80 amazing, 
smooth and professional 
transitions provide possi- 
bilities previously unseen on 
the Amiga. 

Scala Sound 

Enhance your presentations 
with voice-over, music and 
special sound effects! Scala 
offers total control of 
recording and play-back. 




Scala Shuffler 

Instant viewing of your 
whole presentation! You can 
see up to 112 pages at one 
time. Simply shuffle them 
around with the mouse! 

rX Scala Snapload 

A series of advanced tech- 
niques make Scala load and 
display pictures and anima- 
tions faster than' any other 
package! 



Scala Buttons 

Creating interactive hotspots 
has never been so easy! Scala 
MM200 even includes full 
support of variables. 



Scala LINGUA 

The multimedia language 
Lingua with its close link to 
ARcxx puts the advanced 
user in total control! 



AnimLab 

With this bonus program you 
can make your animations 
play up to four times faster! 

The press writes: 

"Tine word multimedia has 
been battered and misused... 
Scala on the other hand, 
know exactly what multi- 
media is and what to do with 

it!" Amiga User International (UK) 

"...the best program in show 

business." Amiga Format (UK) 

"Scala MM200 is the kind of 
software that many serious 
users simply cant't afford to 

be Without." Amiga Computing (UK) 

Scala MM200 

— for video titling, training, 
business presentations, inter- 
active use — or any multi- 
media combination. 




For a close look at the 
market leader in multi- 
media software, contact 
your dealer today! 




The Scala ma hi menu. 



Km The SCALA groupt 
Oslo, Copenhagen, London, 
Amsterdam, Stockholm, 
Washington DC. 



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■ ;-• \ WWWSCALA ' ■ '.' 

■ Directed by Daniel Blath, \>- 

N>^rOducydh*Jan[ V qfBrtidroy : , 

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■ 
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Scroll text by Scala. 




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The Scala edit meiitt. 



It's a Scala world! 



The Scala Shuffler. 




POWER 
P f I I F N ! t • I S P I i tie 



ttl FLoof. 257 Hawchorii Koid. Cmlfjtld North. 9161 
Miontr (0J1552 S)5) In: {0J> J32 8556 
Amiga Is a regisleiBd Hademark til Commodore-Amiga, Inc. 



SCALA 

Why moke it harder? 




AMIGA 

SCSI 

CD-ROMDRIVES 

AVAILABLE 



Intern! & External 
Available 

Call! 



Cr 



ADD AN extra IDE 15" 40Mb $259- 

HA v^ R Jr V 7oo T ° IDE 15" 120Mb $625- 

rUUK AltVV (FREE INSTALLATION?) 



MEMORY CHIPS 



* 2MB RAM SUIT GVP A500/A2000 HARD DRIVES * ^ 

- 4MB 32-BIT SIMM SUIT GVP 030 G-FORCE CARDS ^ 3; 

* 1/2MB RAM SUIT COMMODORE A59O/A2091 O fc 

* 2 MB RAM SUIT COMMODORE A500/A2091 ^ g 

" 1 Mb 32Bit Simm. Suit MBX1200. DKB1202 ^ g 

■ 2Mb 32Bit Simm, Suit MBX1200. DKB1202 3 Q 

■ 4Mb32Bit Simm. Suit MBX1200, DKB1202. A4O0O ^~ ^ 

■ 8Mb 32Bit Simm. Suit MBX1200. DKB1202 Eg 

* A500 512K RAM EXPANSION 3 69- 

* A500 AX-RAM 4MB EXPANSION (OK) 3 99- 

* A600 Pyramid 1Mb RAM OR CBM 1MB RAM EXPANSION (A601) S 109- 

* A600 16SIT PCM/CIA CREDIT CARD RAM 2MB $279- 

■ A600 16BIT PCM/CIA CREDIT CARD RAM 4MB 5 469- 

* A2000 GVP SERIES II HARD CARD UP TO 8MB RAM $ 295- 

* DKB MEGACHIP2Mb Chip RAM CARD SCALL 



RAM EXPANSION 



How To Order ?? 

* Mail Order/ Phone Order 
'Visit our Showroom! 

* We Accept: r~>^<^ l 

Visa, S/Card, M/Card,Bank Cheque, 
Personal Cheque, Money Orders, 

Phone For Prices, Availability 
& Postage! 



MECHANISMS 



Quantum SCSI 40Mb ELS S 299.00 
Quantum SCSI 85Mb ELS S 419.00 
Quantum SCSI 127Mb ELS S 469,00 
Quantum SCSI 170Mb ELS S 499,00 
Quantum SCSI-1! 240Mb LPS 5 639,00 

A120O/A6O0 40 MbHD S 239.00 

A1200/A600 124Mb HD S 525.00 

BIGGER & SCSI II DRIVES AVAILABLE 



mm; 



; CALL FOR MORE INFO! 



• P A L Genlock w ili Cooip in & Out S 519.00 

' Y-C Genlock with Corop & YIC is & Out S 715.00 
' Sims Genlock- Scnii Professional 51 335.00 

Full Australian Warranty! 



UMAX FLAT BED SCANNER 

6Q0DPI 24Bits per pixel colour flatbed scanner 

(Giving 16.8 Million Colours). Legal Size. 

Includes SCSI Cable, Ideal for OpatVlSWtl Etc ~- 

■B °Cd to arrange a T)FM0 TODAY! " 
Call For more Information! 



REPAIRS DONE TO AMIGA EQUIPMENT 




Raaic Ouervit-.w' 



MVB s Pledge to our OpaWision Customers: 

S THE BEST SERVICE 
S THE BEST SUPPORT 
S THE BEST PRODUCT KNOWLEDGE 

" We Guarantee It!" 



OpatVisten MOTHERBOARD: 

A true 24-Bit Frame buffer & display device with 1B.8 Million 
colours available lor every pixel & a maximum resolution of 
768x580. An internal card that suits A 2000 .A 3000, A4000 
family of Amiga s. It's powerful VLSI graphics co- processor 
enables stencil modes, a host of transition effects. The board's 
state-of-the-art design allows smooth fading of pictures, Colour 
cycling effects, & smoolh. double buffered 24BH animation. 
Motherboard includes: Opalpaint (32Bit Paint Package). Opal 
Presents, & Opal Animation Utilities. Optional Video- 
Processor. Switcher & TBC available Soon. 

(Package deals available) 
QpatVisitm VIDEO-PROCESSOR: \ ^ c , 
n nf -„„ ■„„=■/! cure /Due Soon! 

Opalvtswn VIDEO-SUITE: / 

laWision SCAN-RATE CONVERTER: uvzUta 



Opt 



Please call for more info! 



Here's just some of the HUGE range of software 
already compatible with OpaTVision: 
Art Department, Aladdin 4D, Calagarl 24,lmagine, 
Image FX, ImageMaster, MorphPlus, Real 3D V2..... 

C 'Call to man® a DEMO TODA Y!' 

•Graphics Tablets Available SCALL 



Video Tape $/3 9 



Backup System 



In Stock Now! 




W0 ^m ^11 FULL COLOUR & MONOCHROME 



< r o ft i « « 



FULL COLOUR & MONOCHROME 
LASER QUALITY PRINTER 

M0f NEW PRINTER! 

* 360 X 360DPf RESOLUTION 

* UNI-DIRECTIONAL PRINTING 

* EMU LA TES EPSON LQ-860 

* PRINTS ON NORMAL PAPER! 

* PRINTS ON OHP FILM 

* ON SHO W NOW AT MVB! 




IN ONE STORE! 



Remember: 

We also stock a LARGE 
range of books, Mags, 
Games, Consumables, 
cables, & Add on's etc... 



See us at the Melbourne 
Amiga EXPO Oct 31st. 



'^T«T.5ir^J^iT^Fj^>fjTiiniUiiT^ l jag^^^J 



C^T(Dm^pMMrr 2k_ 

Dedicated to the Amiga & its Customers! 

"The AMIGA Specialists!" 







EH 


AMIGA SOFT 


ra 


m 

$399.00 


AMOS 3D 


$ 88.00 


Image FX (OVQ 


AMOS Professional 3159.00 


Imagemnster Pro V9.5Q (OVQ 


SCALL 


AMOS Professional Compile? $ 69.95 


Imagine 2 PAL (OVQ 


$279.00 


ATnlk III $ 59.95 


InFofile 


$ 60.00 


Aladdin 4D {OVQ $429.00 


KARA Anim Fonts 4 


$ 57.50 


Ami-Back 2.0 $ 67.95 


KARA Anim Fonts 5 


$ 57.50 


Ami-Bad; Plus Took $119.95 


KARA Fonts Headlines 2 


$ 69.95 


Ami-Back Tools $ 69.95 


KARA Head Line Fonts 3 


$ 74.95 


Am ign V isi on Pr oFcasiouaJ $139.95 


KARA Head Line Fonts 4 


$ 74.95 


Anim Workshop $ 89.95 


KARA Star Fields 


$ 59.95 


Art Department Conversion Pack $ 84,95 


Kind Words 3 


$119.95 


Art Department Epson Dnvcra $ 1 79 00 


Mac To Doe 


$135.00 


Art Department Pro 23 <OVC) $259.00 


Mapmaater Suit Imagine 


S 69.95 


Art Department Pro Control $ 94.95 


Maxi Plan 4 


ST 51. 95 


Art Department Sharp JX 100 $135.00 


Mint Office 


5124.95 


Art Department Tools $ N EW 


Morph Plus (OVQ S275 00 


Art Lx press ion $249,00 


Morphia for Imagine 


$109.95 


Pars & Pipes Creativity Kit $ 69.95 


Newtek Media Station (CHEAP) $150 00 


Gars & Pipes MultiiMedia Kit $ 59.95 


No Virus 


$ 29.95 


Bars & Pipes Pro Studio Kit $ 69.95 


PC-Task (AGA Compatible) $ 4995 


Bars & Pipes Professional 11 $389.00 


Pagesetter V3 


$ 99-95 


BoardMastcr $ 97.50 


PageSlieam HotLinks VI .1 


$139.95 


Brilliance" NOW IN STOCK" $239.00 


Pagestream Font Classic 


$199.00 


Broadcast Fonts 3D $1 55.00 


Pngestream Pont Newsletter 


$114.95 


Bmadcail Fonts 3D Caligori 2 $1 55.00 


Pagestream Pont Pack I 


$ 79,95 


Broadcast Fonts 3D Lightwave $155.00 


Pagestream V2.2 & 47 Fonts 


$289.00 


Broadcast Tiller 2 $349.00 


Pascal High Speed 


$185.00 


B roadcast Titler 2 Hi- Res S429.00 


PatchMeister(Bars & Pipes) 


$ 94.95 


B roadcast Filler Font Pack 2 $ 1 59.9 5 


Pelican Press 


$ 94.95 


Buddy System AmigaDos V2.04 $ 64.95 


Pixel 3D Professional & Anim - 




Buddy System Deluxe Paint IV $ 76.95 


Workshop Pack 


$249.00 


Buddy System Imagine $ 64.95 


Playtnation 


$399.00 


Buddy System Pagesneam $ 59.95 


Power Copy V3 


$ 91.95 


C-NctV2.6 $119.00 


Power Packer Professional V4 


$ 39.95 


CDTV Case O/T Cautious Condor $ 54.95 


Printmaster Plus 


$ 66.95 


CDTV Classic Cookbook $ 29.95 


ProWrilc 3.3 


$ 94.95 


CDTV Fantastic Voyage $ 52.50 


Pro Fonts Vol I (Suit Pro- Write) $ 35,95 


C DTV NASA the 2 5th Year $ 29.95 


Pro Fonts Vol 2 (Suit Pro- Write) $ 35 95 


CDTV Sherlock Holmes 5 74.95 


Pro Page V4 & Pro Draw Bundle $349.00 


CDTV Snoopy $ 29.95 


Professional Cale V2 AGA 


S 189.00 


CDTV The Connoisseur Art $ 52 50 


Professional Page 3,0 (Special)S 99 00 


CD32 TITLES HERE SOON $ N EW 


Professional Page V4 


$1 79.00 


Calagan 24 (OVQ $475.00 


Proper Crammer n 


$ S4.95 


Calculus S 59,95 


Quarterback Tools Deluxe 


$119.95 


Can Do V2..5 s CALL 


Quarterback V5.02 


$ 66.95 


Cinemurph S 149.00 


QuickWritc 


$ 49.95 


Commodore Release V2.I & ROM S 89.95 


Real 3D V2 (OVC) 


$799.00 


Contact V2.0 $ 74.00 


SAS C V6 Dcv System 


$419.00 


Cross Dos V5.0/ Cross PC $ 59.95 


Scala 500 


$129.00 


Cycleman (Suit Imagine) $ 64.95 


ScflIaMM21I 


5399.00 


Cyclcmuscles (Suit Imagine) $1 59.00 


Scapemaker V2.0 


$ 39.95 


Cygnus Ed ProFessiona] V3.5 $ 99.00 


Scapcmaker V3.0 


$ 74.95 


Deluxe Paint 4.1 $169,95 


Scenery Animator V4 (OVC) 


$ 89.95 


Deluxe Paint 4.5 AGA $221.95 


SoftChpart AnimaLs 


$ 74.95 


Design Works $ 75.00 


SoFtClipart Classic 


S 69.95 


Directory Opus V4, 11 $104.95 


SoFiClipan Collectors 


S 77.50 


Distant Suns V4. 2 $ 94.95 


SoftCliparT People 


S 69.95 


Doctor Aim $ 57.95 


Sofllaccs Vol 1 . 2. 3, 4 (ca) 


$ 94.95 


Dos to Dos s 54 95 


Super Desk Jet Drivers V2 


$ 57.50 


Easy AMOS $ 84.95 


Super Jam V 1.1 


S145.00 


Electric Incsaurus $ 56,95 


Superbase Personal II 


$ 89.95 


lissence for Imagine $ 74.95 


Supcrbase Pro 4 V1.3 


5295.00 


PinalCopyll ( A us Iral ian Vurs ion) s 1 65. 


TAKE 2 (Animation Program) 


$109.95 


I'onlnsia (300 Compugnihic Fonts) $ 75 00 


TV Paint, Retina, FV. 


SCALL 


Fred Fish CDTV $ 79.95 


True Print 24 


S 89.95 


GigoMemV2 $145.00 


TypcSmith 


S199.00 


Hisofl Dcv Pack 3 $1 22.95 


Video Director 


$199,00 


Home Office Kit Deluxe.-lncludcs: 


Virtual Reality Studio V2 


$ 99.95 


Maxi-Plan. K/Words3, InFofile $185.00 


Visionaire 


$129.95 


HumanoidV 1.0 (Suit Imagine) $259.00 


Vista Pro 3 (OVC) 


$ 94.95 


Hyperbook $ 99.95 


Wojdwonh V2 


5169.00 


Hypereache Pro $ 54.95 


Your Family Tree 


$ 79.95 


' Please itfe Prices ttfi SCALi WH unknown at the time of p*Scatfcri, 




Pleasecallfefcunertpncesf (0VC) Deno(es QpaiVtsion Compatibly 





«>05» 



i^ML 



AUTHORISED 

Con^Co,. 
DEALER 




^ POWER COMPUTING LTD 

K J " A HfflDBlTYDRIVf 



.00 NOW 
INST0CK 

[Believe it ornot buttfiey are actually HERE!) 

Please Note: 1.44Mb IBM Formal supported through CrossDos etc Only! 



BRILLIANCE /NOW 

Professional Paint & Animation IN STOCK 



£odo, e CD 32 



Commodore 




AMIGA CD32 
' AutSo CO 
' CD+G (Grapfe) 

• Most CDTV hdudftg CDXL 

•Video CD (MPEG1) (Movies/Rock Videos etc) 



AMIGACDS2 Price: $699- 

Expected MPEG Expansion: $399- 



'2Mb RAM 

' 328il Technology 

' 2 Graphics Co-Processors 

' Palette of 16.8 Million Colours 

' Oplional Full Motion Video at 25 Frames per Second 



EL ERATO RS & 
RAM EXPANSION 



A500: \r 

* GVP A530+ O30 4OMhz4Mb RAM From $1149- 

■ VXL 030 25Mhz No Co- Pro OMb $ 299- 

* VXL 030 25Mhz with 68882 Co-Processor $ 498- 

* VXL32BH HAM 2Mb (Suit Above VXL 030) 3 475- 

* VXL 32Bit RAM 8Mb (Suil Above VXL O30) $ 699- 

A1200: 

* CSA Twelve Gauge 030 EOMhz. MMU, OMb RAM $1299- 

" DKB A1 202 1 6Mhz with 68881 & Clock OMb $ 299- 

" GVP A1 200 SCSI Cont- with No Co-Pro & OMb.... $ 519- 

" GVP A1 200 SCSI Cont- with 33Mhz 68S82 & 4Mb $ 939- 

" GVP A1230 030 with No Co-Pro & 0Mb.... $ 876- 

* GVP A1 230 030 & 68832 40Mhz WITH 4M B RAM $1 1 75- 

* Micro Botics MBX1200Z with 68861 & Clock, OMb 3 299- 

A2000: 

* GVP G-Foroe 030 25Mhz with 68S82 & 1 Mb RAM 3 899 
" GVP G-Foroe 030 40Mhz with 68882 & 4Mb RAM $1499 

* GVP G-Force 040 33Mhz with 4Mb 60ns RAM $CALL 

A4000: 

" DKB 3128 Ram Expansion upto 128Mb 328it RAM SCALL 



Anything not listed, Please Call us.... 



Melway Ref; Page 51 A8 

ISI 506 Dorset Road, 

Croydon, Victoria, 3136. 

s Ph: (03)7256255 

lt^ Fax: (03) 725 6766 



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ft WE DON'T JUST SELL AMIGA'S WE USETHeST" ™"^^ — "™ 

THIS ADVERTISEMENT WAS PRODUCED ENTIRELY ON AN AMIGA COMPUTER! 



Prices Subject to change without Notice 



NEWS 



Fred Fish's freely distributable soft- 
ware library has been going, literally, 
since the Amiga's birth. It's now got 
more than 900 disks and various 
people have taken it upon themselves 
to put compilations of these disks onto 
CD-ROM discs for the sake of 
convenience. Now Fred himself has 
got into the game. 

There will be a monthly Fish CD- 
ROM containing several categories of 
material, including new material re- 
ceived since the previous month's 
CDROM, a continuously updated set 
of widely used "base tools" such as 
arc hi vers, editors, compilers, text proc- 
essors, etc, and possibly a few toys 



Fish on CD 

like the most popular PD games, and a 
random selection of older material on a 
space available basis. 

There will also be a quarterly CD- 
ROM containing the archived form of 
all the previous new material from the 
monthly CD-ROM's to date, plus as 
much of the floppy distribution as will 
fit. 

When the floppy distribution reach- 
es 1000 disks, there will be a CD-ROM 
with the contents of the entire floppy 
library (assuming it can he made to fit) 
and die library will migrate to CDROM 
distribution only (expected to happen in 
early 1994). This gives floppy users 
some time to upgrade, but as of disk 



9 1 not all the new stuff will be on 
the floppies anyway. The only way 
to get EVERYTHING will be to 
get the CD, or get access to some- 
one who has. 

Initial prices to Australia will 
be SUS25 for any CD-ROM or- 
dered before the CD-ROM master 
is committed to production, which 
is expected to be late September or 
early October, and $US35 per 
CDROM, for any ordered later. 

For more information contact 
Fred Fish at 1835 East Belmont 
Drive Tempe, AZ 85284 USA, or 
fax USA (602) 491-0048. 



Amiga Expo in 
Melbourne 

World of Commodore Australia 1993 
was a great success with large attend- 
ances and great bargains to be had by 
all. The only problem for many people 
was that it was, as usual, held in Syd- 
ney. 

To make amends for this, one of Mel- 
bourne's active Amiga Users Groups is 
holding an Amiga Expo for one day on 
Sunday the 31st of October 1993 at the 
Es send on Community Centre, Moonee 
Ponds. 

The list of exhibitors is growing with 
most of Melbourne's big dealers already 
signed up. OpalTcch with their 
OpalVision board will be showing off 
their latest hardware and software. 
Computa Magic and MVB Computer 
Supplies will be there. Power Peripher- 
als are also coming with their latest hard- 
ware and there will be many other ex- 
citing things to see. Virtual Reality will 
be there, along with Amiga based mar- 
ket research and Chris Hames with his 
latest versions of Dir Work and PC- 
Task. 

During the day there will be free 
seminars running, covering topics from 
beginner to advanced. 

A fantastic door prize donated by 



two local dealers will be won by the 
lucky person whose entry voucher is 
selected. 

Hopefully there will be some great 
bargains to be had like those at World 
of Commodore. 

If you live in Melbourne and missed 
out on World of Commodore then keep 
your diary free and don't miss an action 
packed day! 

Enquiries to: North West Amiga Us- 
ers Group, PO Box 248, Coburg Vic 
3058. Fax: (03) 376 6180. 

TBCPIus desktop 
video must 

And while we're talking about GVP, 
they've also released the TBCPIus, an 
internal broadcast quality video process- 
ing card for any Amiga with a free Zorro 
II slot. The TBCPlus's features include 
infinite window eight bit 4:2:2 time base 
correcting with all digital signal process- 
ing, real time 24 bit frame grabbing and 
frame buffering with software provid- 
ed, and a full SMFfE/EBU time code 
receiver/generator operating in all VrTC/ 
LTC formats and standards. 

The TBCPIus transcodes composite 
and Y/C inputs into simultaneous com- 
posite and Y/C outputs and includes 
full video processing amp controls. It 



includes a three channel video input 
switcher, and a programmable special 
effects generator. The TBCPIus will also 
convert NTSC, PAL or SECAM video 
formats to NTSC or PAL. Again, the 
Australian price isn't finalised but it'll 
be distributed by Power Peripherals, 

NewTek Screamer 
burns rubber 

NewTek, makers of the popular 
American format Video Toaster video 
effects system, have released an out- 
board graphics processor for the system 
that makes it the fastest graphics ma- 
chine per dollar ever seen - and one of 
the fastest in the world, full stop. The 
new Screamer has nothing to do with 
the Amiga architecture that drives the 
Toaster - it plugs in on the outside. 

It contains four MIPS R4400 proces- 
sors, giving over 600MIPS system per- 
formance, or abut 30 times the power of 
an A4000/040. What this means is that 
for $US 10,000 or so plus the price of 
the Toaster, you get animation and ren- 
dering performance that used to cost, 
that's right, the thick end of a hundred 
grand. Unfortunately the Toaster is still 
NTSC format, which makes it useless 
for Australia (and most other countries), 
where the PAL broadcast system is used. 



ACAR12 




At last. The computer show for the family. Apple Acorn Commodore 
IBM Amstrad Sega Brashs and more! Educational software Home business 
applications Electronic games Acorn child play area and free advice Experience the 
incredible world of virtual reality. Three days of computer heaven 

Royal Exhibition Building 
Melbourne 3-5 Dec. 1993 

Friday latenight 10am - 9pm - Saturday & Sunday 10am - 7pm 

3E5 Australian Exhibition Services Pty Ltd llfoura Plaza 424 St Kilda Road Melbourne 3004 Free Call 008 335 01 Tel |03J 867 4500 Fax |03| 867 7981 




IS* 



THIS COUPON IS VALID FOR 

One Adult or One Child 

(5 to 16 years old). 
Children under 5 - Free. 

* Normal admission charges -Adult $9, Child $6. 

Maxim urn of one coupon per person. 
Coupons must be presented on entry. 
WIN. The Ultimate Multimedia Home 
Entertainment Centre. Valued at $9500.00 

Raffles & Bingo Board Permit applied for. {Conditions of entry on display at entrance] 

Simply complete the entiy form at show entrance. Maximum of one entry per person. 

Prize assembled by PC User Magazine. 



COCKIE 0J*8 OK 

Australian Exhibition Services Pty Ltd llioura Plaza 424 St Kilda Road Melbourne 3004 Free Call 008 335 1 Tel (03) 867 4500 Fax (03} 867 798 1 




LETTERS 




™ EDITOR 



CD32, WB2.X, SCSI 
on the 1200? 

1) Recently in a British magazine I 
came across the technical advice col- 
umn, where somebody asked if you can 
configure an ASOO's trapdoor RAM as 
chip RAM. Their reply was yes, bat 
they didn't say how. Can you tell me 
how to do this? 

2) Since getting WB2.0, Syslnfo gives 
me, and my best friend, different infor- 
mation - 1 now run at 0.97 times normal 
500/600 speed. And my memory is now 
listed as 24-bit DMA. What do these 
mean? Why the change? 

3) When I checked out an A 1200 in 
my local computer store, I found it has 
a SCSI hard drive, not an IDE. Why do 
Australian 1200s get a better drive than 
UK ones? 

4) Will the Amiga CD 32 come with 
Workbench 4? Will keyboards be im- 
mediately available for it? Is it basically 
a 32 bit, AGA CDTV with a new ROM 
in a console case? Will it be able to play 
normal music CDs? And, most impor- 
tantly, are Commodore going to adver- 
tise it? 

Sam Moran, 
Wagga Wagga 

Ed: 1 ) Thanks for reminding us about 
the chip RAM hack - we'll publish an 
article on it soon. It's too complex to 
explain in a letter answer, but not too 
complex for many users to perform. 

2) Workbench 2 has higher system 
overheads because of its much greater 
power - it makes your machine run sig- 
nificantly slower. On accelerated ma- 



chines you'd never notice, but it does 
show up on 68000 systems. And your 
RAM always had 24 bit DMA - it's just 
that only WB2 lets Syslnfo see it! 

3) The A 1200 you looked at DID 
have an IDE drive. The IDE drive is 
controlled by the scsi. device, because 
the controller hardware emulates a SCSI 
drive. It's not SCSI, though, so it's slow- 
er, you can only plug in two drives, and 
you can't use a SCSI drive with a 1200 
without a trapdoor expansion board. 

4) Workbench 4 is still very much in 
development, and will match the AAA 
chip set, the next one up from the AGA 
in the 1200. You can't plug a keyboard 
into the CD 32 as it stands, but there's a 
honking great expansion connector on 
the back so obviously it's a future op- 
tion. Since the CD 32 uses cut down 
A 1200 hardware, it'll run WB3.x. It IS 
basically an AGA CDTV. It DOES play 
music CDs, and video CDs too with the 
MPEG module. And Commodore have 
farmed CD 32 publicity out to a differ- 
ent company, so we should see some 
pretty serious ads. 

A1200-FPUand 
clock? 

1 intend to buy an A 1 200 soon, but 
I've noticed that an FPU and clock are 
options. Are these options available at 
the moment, or is CBM holding out on 
us all? 

Also, is there anything like Toaster 
Cozzy for the A3000 available for the 
console Amigas? 



Dan Langford 
Brisbane, Qld 

Ed: Well Dan, Commodore make 
A 1 200s with coprocessors in them, but 
the standard Australian model doesn't 
have one. You could order in a 
coprocessor version but it will probably 
take a while. A better solution would be 
to buy one of the RAM expansion boards 
which include a coprocessor socket, and 
the processor in there can be clocked 
much faster than the Commodore ver- 
sion. Commodore don't make a clock 
for the A 1200, but there are third party 
solutions - like Microbotics' 12 A'Clock 
- which do the job for about $50. 

There's no extra video hardware for 
the console machines. 

Australian National 
Analogy Festival 

Following your July article, it seems 
to me that PCs and their use are analo- 
gous to the experience of shopping in 
Sydney. Let me explain. 

David Jones. Not many about, but 
good at what they do. Friendly environ- 
ment. You can enter the store from many 
entrances on many levels, frequently 
assisted by a doorman. You can get eve- 
rything from fashion to fridges. The pric- 
es are sometimes higher, but so's the 
quality. A bit light-on in everyday items 
like food, but what there is tastes fine. 
Very flexible, not always cheap, but 
excellent value. The Amiga. 

Target They' re everywhere. All the 
same - but some are bigger and have 
better service. Access via the one wide 
entrance. Quite a large range of prod- 
ucts, many of them Target's own brand. 
You won't find a fridge but they've got 
a pretty good esky. Plenty of food, but 
it's all pre-packaged and you don't have 
a choice about the presentation. Wide 
aisles, simple signs to guide you. Plenty 
of checkouts, short queues, easy and 
painless. The Macintosh. 

Woolworths, Access by a single 
turnstile, and you'd better grab a trol- 
ley. Looks OK, but cheaper than Tar- 
get. Lots of shelves packed to the raft- 
ers with thousands of products that arc 
really just different versions, sizes and 
shapes of the same things, each claim- 



ACAR 14 



ing to be "new and improved" and "the 
product of the latest research". No fridge, 
but a tacky wine cooler. The use by 
dates aren't far in the future. The pro- 
prietors claim new, improved methods 
of payment and quicker response to the 
shopper's demands, but the checkout 
stl! has queues. Windows on a name 
brand PC. 

Franklins. Turnstiles and trolleys 
again, but at least without the preten- 
sions. Crowded, narrow, cluttered aisles. 
The same stuff you found at Woolies, 
only cheaper. Most of the products work 
if you're careful, read foreign instruc- 
tions and stick well within the expiry 
dates. No fridge, but plenty of styrofoam 
stubbie holders. The checkouts take 
time. Lots of it. Next to a howling baby. 
You get what you pay for, with a PC 
clone. 

On a more serious note, the discount 
entry vouchers for World of Commo- 
dore and the Home Computer Show 
were great, but they were printed on the 
backs of articles ! Why not place ads on 
such backing pages? 

Reg Forsailh 
LilyfieldNSW 

Game prices too high? 

After reading the May issue, espe- 
cially the letter from Cameron Dry, I 
had to air my views. I'm from Hngland 
myself, and computer equipment in Aus- 
tralia is at least double the price in the 
UK, as well as being 4-7 months be- 
hind. A £3.95 UK magazine costs 
$1 3.95 here - more than triple the price, 
and you don't even get the cover disk 
every month! I subscribed to the maga- 
zine in England, and now gel it much 
cheaper AND quicker. 

The same thing applies to games - a 
£24.95 game in the UK showed up here 
months later for $79.95. Where's your 
excuse for this one? The UK does, as 
you stated, have VAT (17.4%, not 18%). 
And Australia's is 20%? OK, when you 
order a game from the UK to be sent 
overseas, you automatically get 17.4% 
knocked off the RRP. So why do games 
here cost nearly triple as much? 

James Wilson 
Victor Harbor SA 



Ed: You seem to have your maths a 
little confused, James. For a start, UK 
pounds and Australian dollars are not 
equivalent - in fact there are about 40 
pence to the dollar. So your £3.95 mag- 
azine costs about $9.90, directly con- 
verted, reducing the increase to around 
40% rather than 300%. The loss of the 
coverdisk is certainly a pain, though. 
Since Australia doesn't have sales tax 
on software, the £24.95 game would 
cost about $51.50 directly converted, 
making the increase about 55%. When 
you consider that shipping costs right 
around the world for small quantities 
are exorbitant, the change looks a lot 
less outrageous. Evidently Australia's 
much lower cost of living has you off 
balance - or maybe it's just the heat! 

Coverdisk? 

A number of letters have raised the 
issue of having some sort of disk ac- 
companying the magazine. I agree with 
them, to an extent. I'm not interested in 
two level game demos, public domain 
utilities and castrated application dem- 
os, but I'd like to see an on-disk index 
issued annually, to make it easier to 
refer to articles without flipping through 
back issues. A run-time version of a 
database supplied annually on disk and 
fully indexed, including advertisers, for 
the preceding five years would be ap- 
preciated by people who use AGAR for 
reference. Don't you have something 
like that for your own use'.' 

J H Roddick 
Hoppers Crossing Vic 

Ed: Here at the ACAR office we 
keep all the text from every ACAR on 
Sy quest removable hard disk cartridg- 
es, which is much simpler than using 
any sort of paper. But your idea has 
definite merit, and we'll give it some 
thought. The work that would have to 
go into the disk would be considerable, 
though. 

A1200 Compatibility 
Update 

Thanks to Joshua Maley for this up- 
date to the A 1200 compatibility list in 
the May edition. He also notes that the 



LETTERS 



original version of Shadow of the Beast 
//actually works with the A 1200, with 
a few graphic glitches. 

Games that run without 
problems: 

Conquests of Came lot, Bard's Tale 
II, Zak McKracken and the Alien 
Mindbenders, Lord of the Rings (Inter- 
play), runs from hard disk Adventures 
of Robin Hood, Myth, Obitus, Barbari- 
an (Psygnosis), Indiana Jones and the 
Temple of Doom, Invade re raft (slightly 
sped up). 

Applications that work fine: 

Kindwords 2,0, Fantavision, DPaint 
///and IV. 

Games that run with 
restrictions: 

Shadow of the Beast II (C), will also 
operate normally, Indy - The Action 
Game (C) (E) The Faery Tale Adven- 
ture (C), music doesn't work, The Last 
Ninja III (memory problems) (C), Ninja 
Remix (C) (E), ESwat (C) (E), Interna- 
tional Karate +, shaky graphics St rider 
(C) (E), Loom (C) (E), disable hard 
drive, etc, Indy - The Graphic Adven- 
ture (C) (E), ditto above, Where in the 
World is Carmen Sandiego? (C) (E), 
Technacop (C) (E), etc, Deathtrap (C) 
(E), etc, Onslaught (C) (E), Stormlord 
(C) (E), shaky graphics, Ninja Mission 
(C) (E). 

Applications that run with 
restrictions: 

XCopy III, ACAR Hints Disks, 
Iniellitype, DPrint. 

Games that won't run: 

The Running Man, Ghouls 'n ' 
Ghosts, Return of the Jedi, War In Mid- 
dle Earth, Rick Dangerous (I & II), 
Robocop, Impossible Mission II, 
Blasteroids, Live and Let Die, Kick Off, 
Turbo Out Run, Leaderboard Golf, Stunt 
Car Racer, Battleships, 3-D Pacman, 
Double Dragon, Rolling Thunder. 

(C)= Disable CPU-Cashes 
(E) = Chips in ECS-Mode or just 
worse graphics, less/no sound. 



ACAR 15 



DELUXE PAINT AGA 



Deluxe Paint 



by Graham Bowden 



Sydney's WOC show was a bargain 
buyers bonanza again this year and 
those of you who were unable to 
attend have probably already been thor- 
oughly depressed with tales of supercheap 
wares. Far be it from me to amplify your 
agony but 1 must say this, it would have 
taken a steel will to walk away from the 
show without having at least a small dent 
in the pocketbook. 

A decent hard drive backup program 
(AmiBack + Tools) and a Workbench 3.0 
compatible wordprocessor (ProWrite) 
were on my agenda along with a hand 
scanner. The software found its way into 
my possession with a minimum of fuss 
but the scanner will have to await another 
show. 

Oh dear! Steel wills turn to wet card- 
board when confronted with an A 1200 
complete with 2 megs of chip RAM plus 
a - smallish - 40 meg hard drive at an 
asking price less than what was required 
for a trusty old half meg hard-drivc-lcss 
A500 back in '89. 

Tis a pity though that the where-with- 
all didn't stretch to a multi-sync or ex- 
panded memory with FPU but at least 
some of DPaint AGA 's extended features 
can be explored. 

What's new for DPaint 

Time flew while I was having fun and 
in the interim quite a few improvements 
were visited upon DPaint. Version 4.1, 
which introduced a few enhancements, 
has been and gone since Deluxe Paint 
was last reviewed in these pages. 

Now the AGA version has been re- 
leased with a few more upgrades to fur- 
ther its appeal and complement the new 
chipsets. Unfortunately some of the short- 
comings of the original DPaint 4.0 have 



AGA 



carried through to the latest version. How- 
ever, on the whole - and at least until the 
mmoured Brilliance arrives - Deluxe Paint 
remains a highly desirable and creative 
piece of software. So what have they 
done? 

Deluxe Paint 4,1 brought extended col- 
our selection to the Palette and Range 
requesters. Now a range of colours can be 
selected by simply picking the first col- 
our men holding down the Alt key while 
choosing a second colour further along 
the palette. 

When the mouse button is released 
watch DPaint pick up all the intervening 
shades. It's a nice touch. The palette mark- 
ers every four colour spots make select- 
ing a specific number of colours a little 
easier. 



Problems 

Not so nice are the continuing prob- 
lems with colour cycling. Custom brushes 
still refuse to multi-cycie unless the "Rate" 
slider for the brush's colour range is 
moved above the default zero selling. If a 
palette colour has been placed more than 
once on the Range requester bar and that 
range is then used in a custom brush, 
expect the brush colours to be perma- 
nently and irreversibly changed after a 
Multi-cycle operation has been carried oul. 

And the old colour cycling bugbear 
remains. If colours are placed on the Range 
bar with intervening spaces then DPaint 
chooses its own colours from the palette 
to shade between those you used but when 
the Tab key is pressed to initiate cycling, 



m 



,'" 



£^l 



PhV.MII'*- 



■■■■1 «■■■■■■■■■ 


!■■■■■! 
■■■ 






■■■■■■ ■■■ 
■■■■■■■■■■■ 


■■■■■■■■■■■■■■■■' 







All those colours AND we're in Hi-Res 



ACAR 16 



DELUXE PAINT AGA 



the colours selected by the program don't 
cycle. Perhaps at the next upgrade? 

Clipboard 
Cut and Paste! 

The Brush menu has a couple of inter- 
esting new items in the form of Copy and 
Paste selections. Custom brushes can be 
copied to the system clipboard and saved 
there for later use or transferred to an- 
other clipboard supporting program. It 
works like this. 

Grab a custom brush and select Copy 
from the Brush menu or use the keyboard 
equivalent of right Amiga/c. Now grab 
another brush, in fact pick up as many 
subsequent brushes as you please. When 
the first brush is required again select 
Paste from the Brush menu or right Amiga/ 
v from the keyboard and the original brush 
will be instantly restored. 

Or how about this. With DPaini AGA 
running in the background boot up your 
graphics supporting word processor 
(ProWrite, Final Copy U etc). When a 



picture is to be loaded into the document 
just pick it up as a brush from Deluxe 
Paint's screen, copy it onto the clipboard, 
step back into the word processor and 
select Paste, The brush will be pasted from 
the clipboard into the document. 

You want to alter a picture that's al- 
ready in a document? Simple. Cutting the 
offending graphic from the manuscript 
will cause it to be placed on the system 
clipboard. Now step into DPaini AGA 
and select Paste from the Brush menu. 

Instantly the brush is imported into 
Deluxe Paint ready for any alterations 
required. Probably though the first altera- 
tions necessary will be to restore the 
brush's colours to their original glory. 
Word processors, you see, tend to distort 
the colours to suit their own palette. Be 
that as it may, this new cut and paste 
brush feature is a definite leap forward 
and don't forget, the IconEdit program in 
the Tools drawer is another clipboard user. 

Also new to the Brush menu is a "Free" 
selection for standard custom brushes. 
Selecting Brush/Free will dump the brush 
and free up any memory that was being 



used by it. Regular users will be aware 
that this ability has always been available 
for animbrushes. 

Tablet support 

The Effects menu has yet another ex- 
citing new feature upon which I can only 
theorize. It's the Pressure feature and is 
exclusively available to those fortunate 
enough to be blessed with a pressure sen- 
sitive Graphics Tablet. Would that one of 
my local Amiga hardware suppliers could 
find it in their heart to allow a test of one 
of these little beasties There seems to be a 
dearth of dealers or wholesalers willing 
to allow comparison tests of any Amiga 
hardware in this country. 

If anyone's listening and your place of 
business is in the Brisbane area, feel free 
to contact mc post haste to arrange a test 
drive and write up within these pages. For 
now though I can only say that the Pres- 
sure feature allows either brush size or 
translucency - or both - to be varied on 
the fly with pen pressure changes on the 
tablet surface. What more can I say. 



Golden Gate 
386sx/25Mhz $999 

486slc/25Mhz incl. 2Mb Ram $1499 

Fastest IBM Bridgeboard for A2000/3000/4000 

ATonce-Plus 
286/16Mhz IBM AT Emulator 

Amiga 2000 and 500 $299 

CD-ROM NEC SCSI External $499 



MBX1200 8Mb ram card incl. clock $299 

VXL-30 25Mhz 68030 accelerator $449 

A600 1Mb ram card incl clock $109 

170Mb SCSI 3.5" harddrive $499 

Syquest 44Mb removable harddrive $529 

Monitor switchbox incl cables $99 

We can supply duty free to New Zealand 

Phone/Write for our free pricelist on disk 

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ACAR 17 



DELUXE PAINT AGA 



Workbench 2.x 
features 

Deluxe Paint AGA now places an 
Applconon the Workbench whenever it's 
started. An Application Icon is a feature 
which arrived with Kickstart 2.0. and by 
making use of it, Deluxe Paint 's design- 
ers are helping to improve the lot of we 
multi-tasking Amigans. 

In the past it was frustrating ly neces- 
sary to have to "click" through several 
custom screens in order to find the one 
needed for a particular operation. It really 
isn't uncommon for me to have Directory 
Opus, Workbench, Deluxe Paint and 
ProWrite running simultaneously and it's 
frustrating to go clicking or "Right Amiga/ 
m"ing through these several screens to 
find the one I want. 

Since Kickstart 2.0 the custom screen 
of any program that places an Applcon 
on the Workbench is instantly accessible. 
Just double click the icon. Projects - in 
this case pictures - can also be loaded by 
dragging their icon onto the DPaintAGA 



Applcon, What could be simpler? 

Certainly not the opening screen mode 
and colour selection screen. Not that I'm 
complaining. It's become Amiga industry 
standard and now looks a lot like the 
Preferences Screenmode window. It has a 
daunting array of choices. There are no 
less than 18 screen modes, 6 screen sizes 
including Standard, four overscans plus 
Custom, 8 page sizes and anything from 
2 to 256 colours to choose from as well as 
the new HAM-8. Beautiful, isn't it? 

In all previous releases of Deluxe Paint 
on my old A500 I never found it neces- 
sary to use the Be Square item from the 
Prefs menu. I've even written a tutorial 
on the subject which, when it's published 
can be partly ignored. 

That's because with the AGA release 
and on later Kickstart versions of the op- 
erating system, Be Square is of paramount 
importance. Because of the odd shaped 
pixels, circles and squares are not circular 
or square when operating on an interlaced 
Lo-Res or non-interlaced Hi-Res screen 
on later Amigas. Be Square however ad- 



justs the shapes to make them round or 
square as they're being drawn. Now, with 
DPaintAGA, this feature also works on 
built in brushes so that all those brushes 
at the top of the toolbox can now be used 
undistorted. 

Annoying changes 

Not so the new requester windows. 
They've been distorted by transposing the 
"Cancel" and "OK" buttons at the bottom 
of windows. This conforms to industry 
standards once again, but power users, 
until they scale the learning curve, will 
find themselves inadvertently cancelling 
selections rather than locking them in. 

That is until it becomes a habit to use 
the keyboard shortcuts which requesters 
now have. These shortcuts are represented 
in a style reminiscent of MS-DOS practice 
with underlined characters within the re- 
quester windows. The Fill Type requester 
for instance has fill type buttons printed 
as Line Shap Cir Cont and Hi with Ok 
and Cancel at the bottom of the requester. 



If you feel lost, helpless and confused, 

Just follow this signpost! 





Call about incredible specials on Deluxe Paint IV 
and Deluxe Paint AGA! 

Brilliance now also in stock, 
CD32 Enquiries welcome! 

Find you need a really useful piece of software to 
organise your day - Use "Keep Track" 

Call for more info. 

I hope that the Tupsoft Twins' first ride in a farge plane 
was a much more lifting experience than lunch time by 
the window! 

G'Day to my friend Daniel out at Cowra, Great hearing 
from you - stay in touch! 



U 



MOVED TO BIGGER 
PREMISES: 

Shop 7, Peninsula Plaza 
20 Bungan St 

Mona Vale NSW 2103 

Ph: (02) 979 5833 
Fax: (02) 997 5641 



AGAR 18 



DELUXE PAINT AGA 



Standardisation lias visited the Quit 
function as well, with right Amiga/q now 
quitting rather than the old Sniff q. The 
text in pop-out menus has been shifted up 
just a little to enable the first pop-out 
menu item to be aligned with the mouse 
pointer rather than just below it. 

To my mind it's questionable as to 
whether this saves time when selecting 
features. The palette requester now has a 
Scale button which simply remaps the 
colours used for ihe menu bar and toolbox 
if a loaded picture's palette cause them to 
be unreadable. 

The Deluxe Paint 4. 1 release changed 
the operation of the "All/Right Amiga" 
key combination when animpainting. Pre- 
viously this key combination would stamp 
a brash down and step to the following 
anirn frame. Now the frame step no longer 
occurs. The Animpainting feature has not 
been lost however. Holding down the Alt 
key and stamping the brush down using 
the mouse will still step forward a frame. 

New to D Paint AG A is the Clear Screen 
function in animation mode. A single 



How would you 
like a 105Mb 3.5" 
removable hard 
disk. 

The NEW 3.5" SCSI 2 Syquest re- 
movable hard drives are reliable, val- 
ue for money, easy to install, and 
very quick. For security and comve- 
nience, for backup and portability a 
Syquest drive is the answer. The 
NEW SCSI 2 Syquest 3.5" drives are 
available as external and internal 
models and take full advantage of the 
SCSI 2 standards of the new Amiga 
machines to achieve 4Mb/sec transfer 
rates. CPA have a limited number 
units. Call now for more information. 
Internal + 1 cartridge $1399.00 
External +1 cartridge $1499.00 

NEW Quantum SCSI 2 

105 - 550 - 1.2Gig SCSI 2. The 

fastest and highest quality hard 
drives available for the power us- 
er. • lOMeg per second transfer • 
Access 9ms • 5Year warranty 
Price on Application. 



frame can be cleared by left button click- 
ing the "CLR" icon in the Toolbox. Right 
button clicking will call up the Clear re- 
quester from which a range of frames 
may be selected. 

So once again loads of enhancements 
have been added but there are still more 
things I'd like to see included. 

What's missing? 

Like bezier curves for instance with a 
user defined number of bending points. 
And how about an imbru sties which can 
be "lassoed" rather than being stuck with 
the current rectangular selection. What 
about also allowing a user definable "Z" 
dimension (thickness) to custom brushes 
so that when they're rotated to 90 degrees 
they don't disappear. 

Wrap fills that produce concave as well 
as the current convex shapes would also 
be nice along with the ability to be able to 
select wrapping in the vertical or horizon- 
tal planes only. It would be nice to be 
able to wrap a brush onto a gradient map 



as well in the manner of SpectraColor. 
This would allow a custom brush to wrap 
down into darker colours and up over 
lighter shades. Then there's graduated 
blending, something at which DigiPaint 
excels. Graduated blending occurs when 
a brush is blended over a picture so that 
the brush colours are totally opaque in the 
centre of the brush (or user defined area) 
and gradually become transparent towards 
the edges. I'd like to able to do this with- 
out changing programs. 

And finally wouldn't it be nice to have 
some sort of basic picture manipulation 
within the program. Personal Paint has 
done it so let's see DPaint do it. A little 
edge detecting or embossing can add some 
striking effects to the artwork. 

Apart from that Electronic Arts has 
done it again. Deluxe Paint continues to 
move onward and upward and still leads 
the pack as an affordable, painting soft- 
ware package. Go out and get your up- 
grade today. 

Distributed by Electronic Arts (075) 
91 1 388. RRP $249.95. Upgrade $55.00. 



Tools for Graphics & Video 

OpalVision ^^HBF' 

The 24 -b i I video £ *---39gHr,- S j : .7 

& graphics solution. ^^^^^^^^^™ 

Enhancement Modules 
Harlequin32-Bit Framebuffer 

As used by Channel °, Broadcast quality worksta- 
tion performance. Buffering loads 2 24-bit images at 
once. 24-bit paint, animation, raylradng, morphing, 
modelling, single frame record. 

iV24 Version 2.0 The serious Video 
Interface Unit with all addons available 
NOW, 

Digital Edit Master Coming soon 

Sunrise AD 516 1 6 bit Sound cards, 

Caleomp Digitising tablet 
VLab Frame Grabbe*-= 
Pro. Genlocks Vh 



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Super high resolution graphics rendering engine. Ren- 
der 100,000 Gouraud shaded polygons/sec at 160 
MFLOPS. 24-bit colour images up to 2048 x 2048, 
Plus - S-bit Alpha Channel - Broadcast Quality Vide:) 
Kncoder ■ 1 6 MB Video / 8 MB Program Memory. 
Soon full support for Real 3D Version 2, 

EMPLANT $799.00 

Mac/PC emulator board with optional Mat high 
speed Serial pons, Apple Talk M &. SCSI. Full 
Amiga colour in AGA & 2-4-bit, plus Multi-tasking. 
100% compatible with most Mac and PC Software. 
80-85% speed of Quadra! 



S-VHS/Betacarn 
A/B roll edit suite tools 

CPA Amiga Stop Frame Controller 
$1200.00 

New Equipment. 

Pergonal TBCH cards • Personal V-scope 

Waveform Monitors ■ Sony & NEC 

Multisync Monitors 

NEW JVC, Sony & Panasonic Pro 

Video editors, cameras & VCRs 

Video Hire. Cameras. VCR's, TBC's + 

Software, Hardware 
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CPA sells, supports and trains on msot 
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For the BEST prices on 

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CPA Service Specialties 

■ LOGO Design, * Digitising. • Rendering, 
• Animation, * Stop frame animation. 



Commercial Production of Australia 
P.O.Box I87. Vaucluse NSW 2030 



Ph. (02) 337 6255 

Fax (02) 337 6255 



ACAR 19 



PC TASK 



PC-Task 

MS-Dos Emulation without 

Hardware 



I regularly exchange graphics, word- 
processing documents, spreadsheet 
tiles and database information be- 
tween the Amiga and PC. Indeed, many 
Amiga applications load and save files 
from popular MS-DOS programs with- 
out a hitch. 

At the heart of the Amiga is the 
mighty Motorola 68000 series proces- 
sor. A powerful beast by any measure, 
but it speaks a language most unlike the 
Intel CPU powering IBM compatibles. 
So although I can also move an MS- 
DOS program onto my machine, it will 
not run without an emulator. 

Justifying the cost of a hardware 
based IBM emulators to solve this prob- 
lem is difficult when a complete PC can 
be had for little more money. 

PC-Task, an Australian produced 
software emulator, offers an acceptable 
alternative. At $69, it enables you to 
happily run most. well-behaved DOS 
software. 

Now I should make it perfectly clear 
this may at times seem like wading 
through molasses in mid-winter. Emu- 
lators are, by nature of the demanding 
task they perform, slow. 

As PC-Task runs an IBM program, it 
must convert each instruction to some- 
thing the Motorola CPU in the Amiga 
can understand. Some clever lads who 
have already created fast and reliable 



Apple Macintosh emulation promise to 
solve this problem. 

They say by converting the IBM soft- 
ware to Amiga before the emulation 
commences, a dramatic increase in speed 
is attained. Emplant, a Macintosh emu- 
lator available now for the Amiga, will 
use this technique to run MS-DOS soft- 
ware in the future. 

Using PC-Task, running the latest 
MS-DOS games is out of the question. 
Windows will definitely not work and 
the latest version of MS-DOS has prob- 
lems. On my machine the speed is com- 
parable to a fast IBM 2S6. DOS users 
will tell you this is acceptable for 
wordprocessing. 



by Andrew Farrell 



However the Amiga has no equiva- 
lent to the PC's text based video mode. 
So, despite the processing speed, text 
scrolling is slow. Amiga applications 
have no such trouble since they work 
more efficiently with the operating sys- 
tem to achieve fast text refreshing. 

Up and running 

PC-Task is easy to install. Drag the 
icon to wherever you want and you're 
ready to go. There's a special version 
for accelerated machines and additional 
utilities which run under MS-DOS. 
These arc unpacked and placed on a 
720K DOS disk automatically. 



A single configuration screen allows you to adjust how PC-Task 
•uses Amiga resources 



This Is ues*sioft 2.83 
£&s*tit8:t«54t 

: &ua$;ir, Dtstrifefltiofi. 

; '"■ •::'.:. ".r.'.L ; . St act: 



fieftrcouw 



'$r<B>hiss adapter : gl : .W ■ 



■«re^ 



Ml 






Use. S^Hal 
HsePsral.U,l 




.■PriwMfcsr-'t&Mt selected ■■-..£% jtr 
Rt- terlti* «he» not selected: £\ ~'I !i 

tfOBarp Kilobytes* - £• -7-M -id 

Hiii«UR Oawe 'flitfrt tMMe . ' : ' ' Si '12- ■: Mi 



Use defaults 



S am;fa ttf i$ 



Suit 



ACAR 20 



Hie liSSHiKSs.:; Mode* 



HHSHi^m 



Terminal type 
Com port 



ran ty 
data Bits 
Stop bits 
Echo characters 
Flow control 
reset tei>ninaL 



line to Oait 
pSinter port 
enable local printer 



fore Ground colour 
bAck^round colour 




115,608 



Select data rate 



PC-Task will happily run programs such as communications software which can 
take advantage of the Amiga's parallel or serial pom 



The opening PC -Task screen pro- 
vides control over memory allocation, 
selection of serial and parallel ports, col- 
ours, priority and creation of a virtual 
hard disk. The latest version supports 
MGA, CG A and VGA - with some VGA 
modes requiring the AGA chip-set to 
display 256 colours. You can use your 
Amiga mouse with PC software by ac- 
tivating the built-in mouse driver. 

Disk options 

With most PC software arriving on 
high-density disks these days, you'll 
probably want to seriously consider pur- 
chasing an appropriate floppy drive. 
Amiga 4000 and some 3000 owners 
will already have a drive capable of 
accessing these disks. 

If you wish to use your hard disk 
with PC-Task there's the option of us- 
ing a virtual hard drive or working with 
a dedicated partition. A virtual drive 
creates a file which must be FDISKed 
and formatted under MS-DOS. It's the 
slower but more flexible alternative. You 
can use a Bridgeboard virtual hard disk 
file if you've still got one kicking 
around. 

By creating a special mountHst entry 
and taking advantage of the include 
hardlile.de vice, it's possible to access a 
PC-Task hard disk directly from 
AmigaDOS. This is ideal for transfer- 



ring large files, although the setup pro- 
cedure is not for beginners. 

Conclusion 



Despite its limitations, PC-Task has 
found a place on my Workbench. I fell 
in love with Idea Fisher, a knowledge 
database package not available on the 
Amiga, With PC Task, I can flick be- 
tween IdeaFisher and other Amiga pro- 
grams using my mouse. 

Multitasking has its advantages too. 
My favourite Amiga pop up phone book 
opens on the MS-DOS screen and when 
IdeaFisher is busy doing a complex 
search, it's no trouble to bring an Amiga 
application screen to the front and con- 
tinue working. 

The documentation is well written, 
although some of the more technical 
areas leave some things open to experi- 
mentation. A compatibility list would 
be useful too. 

With so much MS-DOS software to 
choose from, it makes sense to have 
PC -Task handy to help fill the gaps in 
your Amiga library. In terms of emula- 
tion performance, PC-Task does remark- 
ably well especially considering it is 
entirely software based. For the money, 
there's no cheaper PC on the market. 

More information is available from 
Quasar Distribution (03) 585 1074, Q 



Australian Commodore & 

AMIGA 

r or Professional and Home Users ^RcvlcZif 

Make sure of 
getting your copy 

Subscribe now! 



Please enrol me for a issue 

subscription to The Australian 
Commodore & Amiga Review, 

commencing with the issue. 

i enclose a cheque/money order for 

$ 

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Mastercard: 

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6 issues $20.00 (inc. postage) 

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New Zealand: (inc. airmail postage) 

6 issues Aus $34.00 

12issuesAus $68.00 



ACAR 21 



DISASTER RECOVERY 



Ami-Back Tools 



vs 



QuarterBack Tools Deluxe 



Daniel Flutter investigates recovery software 



ore and more Amiga users have 
hard drives. While the most 
common Amiga is still a plain 
A500, there are now hundreds of thou- 
sands of hard disk equipped machines. 
When you've got a hard drive, you 
need to back it up and you need some 
way to recover data if you accidentally 
annihilate it. Some users don't own any 
such software; presumably they also pre- 
fer the invigorating smack of the wind- 
screen on their face to the inconven- 
ience of wearing a seat bell. 

Backup software allows you to lake 
the data on your hard drive and move it 
onto floppy disks, or faster media like 
removable hard disk cartridges or tape 
drives. If you back up regularly, even 
the most cataclysmic failure of the drive 
won't destroy invaluable data. 

Recovery software, on the other hand, 
allows you to get data back without 
going to a backup. This is helpful be- 
cause even the most diligent backup 
regime won't do more than one backup 
a day, and so it's still possible to lose a 
day's work if your hard drive kicks the 
bucket or, more often, you stuff some- 
thing up yourself. 

If, like most people, you're backing 
up to floppy, it's likely you back up a 
lot less often than daily, and so good 
recovery software is essential, for eve- 
rything from simply undeleting files to 
rebuilding horrible errors caused by 
power cuts or foolish reboots during 



write operations. Everybody who's used 
a computer for a while has felt that 
sudden, cold sliver of panic that comes 
as your eye spots the drive light flicker- 
ing back on, but your nervous system 
works too slowly to stop the fateful three 
keys being depressed... 

Recovery packages also typically in- 



clude optimisation features. These take 
a hard drive which, over time and with 
many deletions and creations, has had 
its files spread in little bits all over the 
disk, and reunite all the lumps into con- 
tinuous files. If your drive is running 
significantly slower than it did when 
new, and loading larger files seems to 



Quarterback Tools' Disk Editor lets you modify your disk devices 
from the ground up 



d j Edit Volume:" Data 



ed iq: 



J^U_*Li 



Bbck: i 242,720 Dec|x| Re-ReM I '.'■■ rh:.r : 

".• Field: f~ 



Type: Root 



J0888888 

9E7FF78 

8008888 

I003B4D8 

1006E431 

I083EF88 

18888B88 

I883EFBC 

18 8 8 8888 

8888888 

8888888 

883B49D 

8888888 

18051853 

80462RC 

8808888 

I80B8886 

I88364CF. 

I886F260 

!88B8008 

8838423 

003E427 

.003B42B 

I803B42F 

I803B433 

803B437 

8881658 

1888008 

8880008 

8008888 

0801 630 

8888888 



88808888 
888880FR 
88880000 
0083B4SB 
00888000 
00088880 
08088888 
08888888 
80888808 
88841428 
00800888 
08888088 
88888000 
08800000 
00B3B4D1 
00088888 
00888880 
8883EFBF 
88888800 
FFFFFFFF 
8 88 3 B4 24 
8883842 8 
0083 B42C 
88838438 
00838434 
88838438 
8888856B 
88008888 
8 8888688 
08001658 
0888858B 
88800000 



00808848 
0003B4CB 
00088888 
88808888 
8883B4DC 
88888888 
88808088 
888S&26C 
0883B4&? 
88880800 
0003B48E 
00838486 

8883 B4g| 
88800088 
08046282 
08008888 
B8844D3E 
08888888 
0B83B421 
88838425 
0003B429 
0003B42& 
8803B431 
88038435 
88830439 
088883F5 
88888888 
80008888 
0000859C 
8 8 08 6 38 D 
88800801 



CvX. 



'it. 
31 . 
*» , 



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.'3. .'4. 
7. . '8. 
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ACAR 22 





The AMiGA and CDTV Specialists 



Scanners 



Auto ROM Share 



Software for the Pro'sl 



If you 're in the market for a hand 
scanner then forget the rest and get 
Puwerscan 

Aniiga Format July 1992 

Power Scanner v3 .0 




■ 100-400 DPI scanning resolutions 
M 64 grayscales 

M Thru "port for printer 

■ Award winning editing, image 
manipulation &scanning software 

Po wer S canner v 3 .0 $399 

Power Scanner Colour $599 

Upgrade Otters 
If you consider your scanner system to be 
inferior to the Power Scanner, we will liappily 
upgrade your software and interface. (Power 
Scanner is compatible with most scanning 
heads) 

V3.0 Upgrade (inc. interface)... .$113 
V3.0 Software upgrade for PowerScanner 
users(send SAB). .340 
The Amiga can ■only disfrfay lei greyscaleK 



H 



* 



Experience the thrill of recording and 
manipulating music with your Amiga. 

i Includes digitising package plus 
professional editing software. 



Use sound samples in your own programs 



Now only UI25.95! 

Power Midi Interface 

■ Quality interface. 

■ In, (hit and Thru 



Plus our usual 
large range of 
AMIGA and CDTV 
Products 



■ Kick off is the latest 

■ One of the most advanced kickstart ROM 
sharers available 

n A clever design on a small reliable board 
sa No "CIA adapter" or other trailing wires 

■ Jumper to select which ROM hoots first 

■ Simple internal fitting 

■ Change ROMS without powering 
down. 

ROM Share $49.95 

, Video Backup System Z 

M Use VCK lis a huckup .storage device 

■ Wank video lain; is all that is reuuired 
h 20(1 Amiga floppy disks will lit on a 4 

Ik iu r tape 

■ Can he used lor hard disk hack up 
M There is roam tor I75MI1 of data 
m Backup an Amiga disk in I minute 

■ Allows you to watch VCK on 1 IIS4 Mm 

■ Effective error correction 

Video Backup System $160 



inorv 



PC i 2i)4 4MII Memory Ex pans ion 

for the Commodore Amiga 1200 
Power Computings inovative 4MB 32 bit 
memory expansion for the A 1200 is now 
available. The PC 1204 includes these many 
features. 
« Zero Wait State-Urdike some other 
expansions the PC 1204 allows your amiga 
to run at its maximum speed. 

■ Ultra Fast FPU- An optional madis co- 
processor speeds up intensive calculations. 
A 50 MHZ chip wdl speed up operations by 
up to 50 times. 

■ Real- Time I lattery hacked up clock- 
Allows files to be date stamped. 

■ Low Power- High Density RAM's mean 
low power consumption. 

■ Easy to lit- Fitted in minutes without the 
need to remove the computers case. 

■ Optional IT'U Disahle Switch- Disable die 
FPU instantly for software that will not run 
with a maths Co -processor installed. 

PC1II24 4MR with clock, un FPU $4X9 

PCKI24 4MB with clock, 2(1 Mil/, FPU $67U 




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Superhase2 $ 49,00 

1) Paint IV $199.1111 

X-COI'Y It 79.00 

Keyboard Overlays $ 19.95 



Call for pricing if not listed here 



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DISASTER RECOVERY 



need an awful lot of drive activity, it 
probably needs optimisation. 

A while ago, the only way to go for 
Amiga hard disk backup and mainte- 
nance was QuarterBack and 
QuarterBack Tools. This was mainly 
because QB and QBT, as their next of 
kin knew them, were just about all there 
was. You could duplicate all of their 
features with other PD, Shareware and 
commercial products, but nobody else 
had everything in one place. 

All this changed with the arrival of 
Ami-Back, reviewed a while ago now, 
and Ami -Back Tools (ABT from now 
on), which has also been out locally for 
a couple of months now. I've now used 
ABTools on a few dead drives, and am 
really pleased with its performance. 



"get data back 
without going 
to a backup" 



But it's not alone any more. 
QuarterBack has struck back with 
Quarterback Tools Deluxe (QBTD from 
now on), and suddenly nobody's clearly 
superior any more. 

ABT beats the old QBT by miles in 
every department, but against QBTD 
it's even in most respects. Both pro- 
grams have a nice interface instead of 
the clunky old WBl.x look of QBT. 
And both run acceptably quickly, against 
the legendary slowness of QBT, which 
could take more than three hours to scan 
a large (lgB) drive for lost files and 
then fail to find them, as opposed to 
ABT's 40 minutes and complete suc- 
cess. 

Doing tests on file recovery is diffi- 
cult. It's easy to stuff up a hard drive, 
but real errors are infinite in variety 
and, by definition, impossible to repro- 
duce identically for different programs 
to have a shot at fixing. But we've now 
used both ABT and QBTD on several 
stuffed hard drives and they both out- 
perform QBT without raising a sweat. 



; Recover Lost/Deieteci Fifes ; App 5 



E3JEB 



Tagged files: 
Total files: 

Recover to: 



523 



Scar I -Enter ] : 1-^1 

52s options J =!Sife!!fj ;l::ttij:;:;I 

Same volume |_ZJ |D&': . I §| 



<§> 



Building list of files. 



6% 



Cance: 



oej 



Recovering damaged/ties is easy with both Quarterback and Amihack 



Note, though, that if your drive has 
suffered physical damage you've got 
all the hope of a chicken in a blast fur- 
nace - if your data is really valuable 
there are super-high tech firms that can 
try to recover it for you. but otherwise 
forget it. 

QBTD comes out distinctly ahead in 
one respect, though. If you scan a fair 
sized drive with ABT, taking say 15 
minutes, and end up with more files 
than you can fit on one device or simply 
change your mind about what you want 
to recover after starting the operation, 
you have to rescan the whole drive 
again. QBTD makes it simpte to select 
more files from the list, which is a sig- 
nificant plus. 

On the down side. QBTD consist- 
ently took about 1 0% longer to scan a 
device for lost files. Not a very big deal. 

One thing to remember when using 
any file recovery or optimisation pro- 
gram is that using an external hard disk 
cache at the same time can be a bad 
idea. ABT includes its own configurable 
cache for disk operations (QBTD's disk 
manipulation is kept well away from 
the user's prying fingers), and extra 
cache memory can cause aggrieved mes- 



sages from your hard disk controller 
device to pop up, which is bad for one's 
blood pressure. 

For optimisation, QBTD noses ahead 
on power but not on speed. 

ABT can't optimise files - the most 
useful sort of optimisation - unless 
there's free space on the disk big enough 
to fit the biggest file on the disk into. 
This is seldom a problem with hard 
drives unless they've got huge 
animations or similar monster files on 
them, but it makes ABT pretty useless 
for optimising floppies. 

QBTD, on the other hand, can 
optimise a disk with virtually no free 
space at all. The trade off is speed; 
QBTD optimises every file in sight 
whether or not it needs it, ABT passes 
over un fragmented files that aren't in 
the way. Thus ABT's optimisation ends 
up around twice as fast, which could 
also have something to do with the 1 Mb 
internal cache I've set ABT up to use. 

Where both programs will be used 
most often is for recovering dead files. 
Usually, it's just a file you deleted by 
accident - if you immediately run ABT 
or QBTD so nothing can have written 
over the file data, their undeletion func- 



ACAR 24 



continued on page 28 




n 1 1 1 1 in n q We 9 1 ve * M *• complet e soUtioi ! 

( UIU UUI lo call Mike, Doug or Jeroen on (02) 477 5353 
CIKjCrCQ or fax us your requirements on (02) 476 5736 



Solutions Rendered Pty Ltd. 

ACN 057923645 



Mail & Credit Card orders welcome. 

Suite 1, 1st Floor, 189 Pacific Highway Hornsby NSW 2077 

We use and support the products we sell! 



'#'%' 



I ProCalc 2.0 
» Pixel 3D Professional 
ft ImageMaster R/T 1.0 
» ADPro Tools V2 

• Fontasia - 300 CG Fonts. 
' Hoopy Paint - The Paint program for Kids! 
■ TapeWorm FS - Makes a tape drive act like 
a removeable hard disk. 

UMAX Scanners - 600 & 1200dpi colour 

A4 Flatbed scanners now available. 

Blue Ribbon Soundworks - Full range of 

hardware & software products available soon! 

Workbench 2.1 - Upgrade kits available now. 

TypeSmith 2.0 - Now with auto tracing and 

full bitmap font support. 



Hot Products 

i V Lab Y/C Frame grabber 
i Retina 24 bit Display Card 
> TV Paint 2.0 for Retina. 
'4Mb Ram Boards for A 1200 

Epson A4 Flat Bed Scanners 

OpalVision (Inc. Opal Paint V2). 

CalComp Graphics Tablet. 

G-Lock High Quality Genlock 

Brilliance 

Real 3D V2 

Scala MM210 AGA 

Art Dept. Professional 



Come in for a demo of any of the 
above products and many more! 



HOT SOFT^V A RE ' p " ces subiect to ctan9e v *™ 1 "<** 



Ami Back 2 69 

AmiBack Tools 69 

Amiback+ Tools 120 

Anim Workshop 85 

AFtexx Cookbook 75 

Art Department Pro 275 

Art Expression 259 
ASDG Epson Scanner driver 179 
ASDG Pro Conversion Pack 95 

ASDG Pro Control 85 

Asim CDFS with Fish CD 99 

Asim VTR 95 

Bad 4.0 65 

Bars & Pipes Pro V2 399 

Brilliance 299 

Broadcast Trtler ll-SHR 449 

CanDo! V2.5 225 

CineMorph 129 

Cycleman for Imagine 69 

CygnusEd Pro v3.5 129 

Deluxe Paint 4 AGA 225 

DevpacS 145 

Digi-View Media Station 289 

Directory Opus V4. 1 1 20 

Distant Suns 4.2 95 



Electric Thesaurus 40 

Essence for Imagine 95 

Final Copy II (Release 2) UK 1 69 

Flow 1 19 

Fontasia - 300 CG Fonts 79 

GIFs Galore -CD 49 

Hard Disk Organizer 59 

HiSoft High Speed Pascal 195 

HiSoft Power Basic 99 

Hoopy Paint 591 

Hollinks 1.1 79 

Hotlinks Editions 165 

HyperCache Pro 55 

Image Club Font Packs 175 

ImageFX 425 

Imagine 2.0 329 

KeepTrack! 79 

Kill Da Virus 24 

LinkUP! . 59 

MakePath for Vistapro 49 

Maverick 5.0 55 

Morph Plus 285 

Morphusforlmagine 135 

Pagestream 2.2 169 

Pagestream Publishers Pack 399 



Pixel 3D Pro 
PowerGopy Professional 
PowerPacker Pro V4.0A 
Professional Page V4 
Proper Grammar II 
Quarterback 5 
Quarterback Tools Deluxe 
Real 3D V2 
Rexx Plus Compiler 
SAS C Dev System V6.3 
Scala MM210AGA 
Scenery Animator V4 
SoftFaces Font packs 
SuperBasePro4V1.3 
SuperBase Personal 4 
TerraForm for VistaPro 
TexTiles (24 bit textures) 
True Print 24 
TV Paint 2 Pro for Retina 
TypeSmith 

Understanding Imagine 2 
Video Director 
Vista Pro V3 
X-Mem (Virtual Memory} 
Your Family Tree 




CineMorph 
$99 

TexTiles 

(24 bit textures) 

Vol 1 & z 
$35 each 



Multi-Media & Video Services 

• Graphic Design - Illustration, logos etc... 

• Rendering & Animation - Cel animation ami 
3D Ray -tracing for film or video. 

• Multi-Media presentations. 

• Frame grabbing - from S-VHS or VHS tapes. 



DTP Services available 

• Full Colour glossy 300dpi printing service 
A4 or A3 prints of your graphic masterpiece. 

• Scanning - Up to A4 full colour or B/W 

• Complete Artwork and Design service - Illustration, 
company logos, business presentations, catalogues, etc 



02 524 9846 







AGA Trade-up Deals 



-1 

October Package Deal Specials T^/ 

| This month Sigmacom is offering Fixed Price upgrades to the New AGA machines - for example ™ 



Package 1. A500 I III A 1200 $795.00 '^jM 

| Amiga 500 1Mb trade up to A 1 200 40Mb HD 2Mb Chip RAM fP^ /- 

1 Package 2. A3000 Hilt A4000 030 $1599.00 hmg p 

I Amiga 3000 with 52Meg HD 6MbRAM trade up to A4000 030 120Mb HD 2Mb Chip RAM 

| Package 3. A3000 Hill A4000 040 $2499.00 

I Amiga 3000 with 52Meg HD 6MbRAM trade up to A4000 040 120Mb HD 2Mb Chip RAM 
Call for a price on the trade up deal for your machine. 



Hard Driving 

Quantum prices 
still very low! 

SCSI Drives 

85 Megabytes 
$369 

120 Megabytes $449 

240 Megabytes SCSI-2 $649 

1.05 Gigabytes SCSI-2 $2199 

"Quantum drives give you the highest 



GVP A530 Turbo Upgrade 
for all A500 GVP owners 



\ 

Trade in vour existing GVP controller with HI) and we r 



& will move the HD into a 40Mhz 68030 A530 Turbo, 
I Example: Trade in a GVP I impact 500 with 52Mb 
| Quantum and 2Mb,- recieve an A530 with jour 
_ 52Mb Quantum 2Mb 32-bit RAM for $599 
Call for a quote on your configuration 





Hints & Tips 

It may seem strange but Commodore have 
never shipped the A 1200 with hard drive 
capacities other than 40Mb. Since the release of 
the A 1 200, we have been experimenting with a 
number of different hard drive configurations 
and brands. Basically there are two options - 
add a second hard drive (yes there is room!), or 
trade in your 40Mb on a larger drive. 
Adding a second 40Mb drive is a cheap way to 
double your capacity. Alternatively you can 
replace your drive with a 120Mb Conner drive, 
which (according to Sysinfo) has a transfer rate 
almost 3 times that of the standard Seagate 
40Mb (around 1.1 Mb/sec)! Drives are 
available up to 210 Mb, so it is possible to fit up 
to 420Mb inside the 1200! We can fit the drive 
of your choice, or do it yourself. However, be 
warned - your warranty will be void (if carried 
out by unauthorised persons) and other brands 
of hard drive don't work, in general! <Mc¥ 



-WMMjff 



CD ROM Drives 

and CD ROM Systems 

NEC CD ROM Drives. SCSI interface supports 
MAC, PC & Amiga. Ensures superior performance, 
reliability and expandability. 
CDR-83 Internal Unit $599 

CDR -25 External Portable, Kodak 

Photo CD Compatible $499 

CDR-84 Internal Mullispin. Multisession, Kodak 
Photo compatible 256k cache SCSI-2 $849 

CDR-74 as for CDR-84 but external $949 

Xetcc Driver for Amiga, supports all CD formats, 
incl. CDTV emul. Photo CD conversion to IFF Add $99 




Systems 

Complete Amiga 1200 and 4000 
Systems are available in a wide variety 
of configurations. 

Come in and talk about what you need. 
Our advice and help is free. 

Because we are also a fully Authorised 
Commodore Dealer, we can offer you no 
nonsense pricing and quality service. 

sCall for the price you want! 



02 524 9846 



AMIGASoftware 

ScalaMM211AGA $399 

Final Copy II $159 

Cinemorph $149 

Scala500 S149 

Pro Page 4 $175 

Pro Draw 3 $199 

Pagestream 2.2 Blowout! $159 

Pro Calc $229 

Wordworth 2 $269 

Imagine2&3 CALL 

TV Paint Pro Retina §699 

Vista Pro V3 SPECIAL $99 

Bars and Pipes (New Version) $499 

Image FX $469 

Real 3D $699 

DPaintAGA $229 




ROM 
ties 


Fred Fish Collection 


$75 


Fred Fish On ■ Line edition 


$75 


17-Bit Collection 

CDPDVoll 


$99 
$69 


Or- 


CDPDVolll 


$69 


O 


Fractal Universe 


$69 



High Res Graphics cards. 

Retina 24 bit Colour Card + 



from $S4< 



V-LAB Framegrabber 

Retina - the AGA emulator for non-AGA machines! TV paint 2.0 
now available For Retina. The Demo must be seen to be believed. 
New VLab Y/C and External Vlab for A 1200 available. 
These boards can now grab at an effective rate of 30 frames/ sec. 
VLab is a 24-bit framegrabber designed to compliment the Retina 
or Harlequin boards. Both cards have full AdPro and lmagemaster 
drivers, as well as extensive developer libraries and docs. 
Phone or call in for a Demonstration. 



TRADE-IN 

We happily trade-in arty Amiga equipment 
CALL US TODAY 



EX-DEMO Specials 

8MB card exp to 8Mb fully populated Only $399 ^ 

Amiga A2000 ex-demo bargains from $499 

Amiga 500 $299 

GVP Impact 500 scries II From $599 

A590 20Mb IID + 2Mb RAM $499 

IBM Emulators Call 

68020 & 68030 Accelerators Call 
All with warranty. Call for availability 




A1230 40Mhz 68030 for A1200 From 

Impact 500 with 80Mb Quantum Special 
G-Force 25 Mhz with 68882 1Mb RAM 
G-Force 40MHz with 68882 4Mb RA M 
G-Force 68040 for A2000 33 MHz 

Impact 2000 with 120Mb Quantum $699 

Impact 2000 with 170Mb Quantum $849 

Digital Sound Studio - Stereo Digitiser $169 



Maestro 14,400 bps Fax/Data/Modem 

After a survey of all available Fax/data 14.4 modems, - 
came out in front. These modems come 
packaged with GPFax fax software at 
an incredible $549. 



I 



Come in and see Retina running a full 
1280X1024 Workbench on a 20' 
Monitor, or a SCSI CD ROM displaying 
Kodak Photo CD and more . . . 

NEC 5D 20" monitors - Perfect for Retina 
display Workbench 1280X1024 (as seen at W0C) 
Requires Flicker Fixer, A3000, Retina or run your 
machine in HiRes non interlace. All NEC monitors 
available at best prices. 
CALL for details. 



At Sigmacom You will receive the best 
service and most courteous advice on al 
new and used Amiga products. 



111A1200 HD 
Upgrade 

Swap your 40Mb 1 lard Drive or Add an extra drive to your 
Amiga 1200. 

Price to Swap Price to Add as Second Drive 



1084S 
Monitor 
$299 



I J* J* v> r 



Size 



40Mb NA 
80Mb $349 
120 Mb $449 



$249 
$499 
$599 




Visit our showroom at 

Suite 17, 20 - 24 Gibbs Street, Miranda - 

right behind Miranda Station. 

Sigmacom 

p M 02)524 9846 

■Mobile: (018) 25 7471 

• Facsimile: (02) 540 4554 

Phone Orders Welcome 




DISASTER RECOVERY 



The Rdninistrator - Release v1.B2 


m\ 


mm 

Disk Utilities -for the Aniga 

Copyright % !9?3 

Moonlighter Software Developnent, Inc. 

fill Rights Reserved 

Owner Daniel Rutter (681427) 














FEWER 


"i 


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AMALi'ST 


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911 " r \ 
RECOVERY 




■) 


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luit 





J 



Ami-Back Toots' main screen gives easy access to all functions 



dons will give you your data back per- 
fectly every time. Again, QBTD does it 
better, thanks to the ability to go back 
and change your mind, but aside from 
that there's nothing between them. 

File undeletion and recovery fixes 
one way your hard drive can stuff up; 
the other way is when the file system 
has, as our august editor is prone lo say, 
a banana and refuses to allow disk 
writes, or reads, or both. Unvalidated 
drives aren't nearly as much of a prob- 
lem with WB2 and higher as they used 
to be - one of WB2's major selling points 
is its ability to automatically revalidate 
drives - but more stubborn problems 
need sterner measures. Both programs 
will fix this; once again QBT is a tad 
slower. In this department there doesn't 
seem much to pick between them; both 
allow automatic or user selected repairs, 
both produce a log of actions. 

Ancillary features 

Both programs come with ancillary- 
features; all but one of QBTD's are sepa- 
rate programs, ABT's are built in. ABT 
comes with Lab Test, which builds a 
database of CRC files for your disk. A 
CRC is a number figured out from a 
file's contents, which is unique to each 
file and won't be the same if the file is 
changed. So if you've got a CRC data- 
base for a given disk, you can tell which 



files have been changed - a prime indi- 
cator of virus activity, for a start. 

ABT's last feature is the Antiseptic, 
a simple program to overwrite hard and 
floppy disks with blank space, so no- 
body can undelete that file that proved 
you shot JFK. It'll blank whole disks or 
just the empty space on the disk, and is 
definitely one for the paranoid and oth- 
erwise shifty-eyed - hut I suppose it's 
nice to know it's there. 

QBTD comes with a disk eraser, too, 
another one which just erases files. It 
has a disk editor built in, which is really 
only for the serious experts but does let 



you muck about with things on the disk 
at the lowest level there is. The external 
Encryptor program lets you use a pass- 
word of your own devising to make a 
file illegible and reconstruct it later - 
another one for people with Don Luigi's 
mailing list on their machines. The Key- 
stroke Finder lets you hunt the exact 
key combination needed for that out- 
landish ASCII character without play- 
ing the keyboard like a piano, and the 
Locator is a pretty good file finding 
program, though I've seen faster. 

If that wasn't enough, QBTD also 
comes with a disk copying program and 
also Brain Cloud, which renders a floppy 
disk illegible to AmigaDOS. It's very 
easy to get around the clouding, but it'd 
stymie an amateur. 

The last QBTD bonus program is 
S Ystcm Mover, which makes it easy to 
move some or all system files from one 
device to another without painful CLI 
manipulation. 

Overall, and taking into account the 
bonuses, QBTD at $149 is a better deal 
than ABT by itself for $80 or so. On the 
other hand, you can get ABT with the 
Ami-Back backup program for about 
$130, at which price the pair is cer- 
tainly better value than QBT. There re- 
ally isn't enough between them to draw 
a clear distinction. QBTD is available 
from Amadeus Computers (02) 652 
2712. Ami- Back and Tools are availa- 
ble from Tupsoft (02) 482 7040. Q 



Ami-Back Tools ready to optimise a disk 



(flfii-Back Tools) General Practitioner 



Device 




Qpt inize 



.: :; ^.^«._ 



mm 



Exit 



Status 



Ftles! 

Fragnenied: 

Percent ! 



File 

Directory 
Free Space 



•J 






-.On.'' 



L 



ACAR 28 



All October, on all Amiga 
software SAVE... 




Over 1 7,000 3 feet of computer 
software, hardware and add ons! 

Open 7 Days 

1 Railway St, Chats wood. Tel 415 3355 Fax 415 3383 
(Next to Chatswood station. Mail orders welcome.) 



PERSONAL PAINT 



Personal 



Paint 



So you've got yourself a 
shiny new A 1200 and the 
next item on the must 
have list is a paint 
program. At $249 some 
would argue Deluxe Paint 
AGA is a little expensive, 
especially if you're not 
after the fancy animation 
capabilities. Well, there's 
now an affordable 
alternative. 



Personal Paint is very similar to 
Deluxe Paint, without the animation fea- 
tures. However, in many areas, there 
are some worthwhile improvements. 
Best of all. Personal Pain! supports 
AGA (except HAM modes), all for 
around $100. Apart from the slightly 
quirky manual, it's a great package 
worth checking out. 

Up and running 

Installation of the two disks is di- 
rected by a simple script, which offers 
you the choice of installing each part of 



A Workbench for the graphically minded 



.-.jTiig.5 Workbendi 3,855,609 graphics mem 15,206,136 other mem 



Hd | 



rj | PP»itt_2 91 % foil, 78K free, 759K in use | E] I ■& I 



, D I Pictures 
Ji I HiResGtfs 



I E3 1 Qll 



Wort 
Hd 




m 




System 3.Q 



FFaint 1 

L J 



Fac.cpif 
Q | LoR is Gifs 



Ashon.gif 



Orchid gif 



lEJIei ly- .>'s ■ 



l£3| ta 



JS. 




sik 



, ■■. ., 



C8own.gif 



Parrot.gif 



Fashion .grt 



HotAir.gif 






-i <i>iji 



I PPaiMZKcmres/LoRes Oils? | J^ \ p^tJjWsrfLoRes Gifs/Panst ; | ffl 1 1& 



■ 
. '. D I PPiJn|E 




"CI 

1 



by Andrew Farrell 




the package. Handy if you're tight on 
disk space, or want to add parts later on. 
However, it's a shame they didn't use 
the Commodore installer which is a 
more elegant method by any measure. 

Personal Paint will run on a basic 
Amiga, however extra Chip RAM is 
recommended especially if you want to 
work in high-resolutions with more col- 
ours. The manual made some mention 
of audio feed-back. At first I thought 
this might be some helpful spoken con- 
firmation of tool selections, along the 
lines of Term 3.3. Alas, Personal Paint's 
audio feedback would rank equally with 
the standard sound from an IBM PC - 
we're talking pips, squeaks and the odd 
beep. Someone ought to remind them 
the program is running on an Amiga. 

Interface 

A conversation between the design- 
ers of this program may have gone like 
this: "Hey, let's move the tool bar to the 



ACAR 30 



I 



PERSONAL PAINT 



left hand side of the screen! They'll nev- 
er pick that it looks like Deluxe Paint.' 1 
Thankfully it was then followed by: "... 
and maybe we can add some really great 
functions." 

Yes folks, the interface is so much 
like Deluxe Paint, if you already know 
Deluxe Paint you almost know Personal 
Paint. Even the hot keys are the same 
for most functions and the right button 
activates similar option windows from 
most of the paint tools. But there's some 
neat additions worth mentioning too. 

Gradient fills 

Getting smooth colour transitions is 
usually tricky without a good range to 
choose from. In 256 colour mode, it's 
not a drama. In 16 colours, Personal 
Paint has some impressive dithering 
methods which can be used to create 
gradient fills, or improve the look of 
imported images. Dithering two colours 
creates the illusion of in between shades. 

This is achieved by special patterns 
which place pixels of a similar colours 
side by side to trick the eye into seeing 
something in between. The pattern used 
can dramatically affect the look of the 
image. Persona! Paint performs well in 
tli is department. 

Image processing 

Personal Paint starts giving Deluxe 
Paint a serious run for its money in this 
department. Although lacking some of 
the brush paint modes, Personal Paint 
offers a smart collection of image 
processes, with the added bonus of being 
able to create new or edit existing effects. 

However, the old "slower than a wet 
week of Sundays" comes to mind shortly 
followed by my current favourite, 
"worse than wading through a field of 
molasses in mid- winter" when describ- 
ing the speed of Persona! Paint's image 
processing. 

Powerful it may be, but fast the im- 
age processing ain't. Fortunately, you 
can very selectively apply each effect 
using either a freehand or square selec- 
tion tool. An example of what's possi- 
ble is included elsewhere on this page. 




ACAR 31 



PERSONAL PAINT 




An excellent fill requester, with a good 
gradient control 



The palette requester is clean and simple, but lacking some of 
Deluxe Paint's power features 



File formats 

Personal Paint is no fuss-pot when it 
comes to loading foreign file formats, ft 
can load and save PCX~ GIF, IFF-ILBM 
and save to C. Pretty nifty, especially if 
you're dealing with PC heads, or 
sourcing images from a PC CD-ROM. 
The file requester is adequate. There's 
also a useful grab screen facility, useful 
for people like ... us! 

Text 

Creating video titles is a popular use 
for paint programs. Unfortunately, with- 
out animation there's no opportunity to 
move your fancy looking titles. How- 
ever, Personal Paint's ability to enhance 
text is up there with the best. Adding an 



outline, drop shadow, 3D look and vari- 
ous other enhancements is simple thanks 
to a number of handy brush effects. The 
manual covers this application well. 

Colour fonts are supported, as are 
Workbench 2.0*s outline fonts - com- 
plete with full implementation of the 
aspect ratio environment variable - 
which is high time. 

Brush selection 

Once again, there's a Deluxe Paint 
look-alike winner at the top of the tool 
bar from which you choose your brush. 
An added feature is a hidden gadget 
labelled "1". Click here and you can 
select from nine possible brushes in 
memory. This makes working with mul- 



tiple brushes a snack. Resizing, rotating 
I he brush and moving the brush handle 
is also possible. 

Conclusion 

Overall, Personal Paint is a solid 
work horse, which is excellent value for 
money. There's lots of surprises, and 
despite a couple of let downs, Personal 
Paint has a great future as the most 
affordable entry level paint program on 
the Amiga. The added bonus is, the pro- 
gram has enough power to keep most 
artists busy for a long time without feel- 
ing the feature pinch. 

Thanks to Amadeus Computers (02) 
652 2712 for our review copy. RRP 
$109. □ 



An impressive range of effects are possible using the Image Processing operator 






ACAR 32 



In tern a tl on al 
612 652 2712 





FREE DELIVERY in Australia 



EREE CALL 

ummuBiB 



Sydney Callers 

Phone (02) 652 2712 
Fax (02)652 1515 

34 Tecoma Drive, Glenorie 2 157 



I 



Personal Pail]($ j 09 

^neo, Animator 4 $109 
v 'staPn,3$l09 

pisiantSuns4.2$99 
Imagine 3 j _ c . 

ReaJ3D 2 .0$799 ° rdefa,Js 

ReaJ 3D Classic $349 
<ake2$] 2 5 

Retina Boards Tvd- ,-. 
J7*wnrni£*y' °P^ Vision 

^Pam-Addo^;!^ ""^ 

Cy^n Esse „ c ^^ neeg 

^on a i F S 2 F 9 ° nfSW9 
£ e " Pal 1.5 $89 

lroePnni24$9i> 

VLaf, Internal ,Z ( ™ gas $ "9 
RocGe„P lus$399 

| 2^ e ', T,, '- p ™ Genlock $H99 

JWU H ome Titier: S, 5 9 
Scanners 

. Supplied wfch Sf^ SCa " ners *«9 

^be.sH )a „d™ (M '- Gra P f ')$749. 
^^foro„yf^ e r v °" !1 f"'ar ke ,. Wny 

A 'fe Data colour S * SCa,e sca nner? 



Amadeus Computers 






n lUXeP ^Ac^ $249 J 




AMIGA SYSTEMS 

We are an authorised Amiga dealer and 

ean supply you with a system to match 

your needs. Need a bigger hard drive or 

more memory? No problems. Call for a 

price on a solution tailored for your needs. 

A 1200/A4000 030/040- 

Commodore Monitors. 



I 

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Hard Drives 

internally or n*fe ; nd dnve 

larger d y nVe lnyoUr4 0Mb dnveon 

Seagate S9 9 dr SS u *"g ki t 8 0Mb 
'Mb$H9 $59A5 °° 2 Mb $229^600 

Addl, 24 or siu^ ' C0 -P ro 5349 
^M, n i ^MCal. f o rcUrrcm 

-^rator.dcck'd d, ° 1Ceof 

6803033MH,IiLff Sro ' ,$699 

^0 5oSMMn Vmbn$749 
B '"WeP,. og r^ MUvere 'o"$899 
B 'WeR eaderP ' 

Sound/Music B ' bIe SchoJ ar $220 

Megamix Master ,,;!!o 

brochure. * W ^S 3 - Call for a 

Databases 

^"tact2.l OU tnow$79 
SBasePro4vjJS299 
S Bas e Personal 4 vl.3$, 79 









Utilities 

"'sk Master U $49 
AmiBack2.0S 79 C xe$,4 Y Call for 

CA?pr' Cak2 -°^49 

f^^w Programs 
™wer packed 3D CAD™*, 
Professional user. ^S™™ for the 

X-CAD 2000 $349 y rArk „ 
J*"*- Softwlf CAD300 °* 699 

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Maestro Modems 

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GPFax. J0$389 '' 44 «VI4400 $599 with 

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Software Searches 

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DBALE ^ ENQUIRIES WELCOME Vc«H^N 
^^^^^^^^_ -— ■( fote.v/ 46V1 : 

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PUBLIC DOMAIN and SHAREWARE 



HOTPD 



Daniel Rutter makes exciting discoveries 




620 megabytes of stuff. Mounds of 
it. Utilities, games, text, music, pictures. 
Right there in front of me. I was look- 
ing at the AmiNet CD-ROM, and I was 
impressed. Sure, it's a pretty sad thing 
to get excited over, but I admit I did. 

CD-ROM storage lets you get the 
thick end of a gigabyte of data into your 
computer for fifty bucks a disc, and the 
players are getting cheaper - all the big 
IBM and Mac software houses are gel- 
ting into CD-ROM in such a big way 
that a whole heap of applications aren't 
even going to be released on floppy. 
One major Amiga luminary is also giv- 
ing the idea consideration - see the end 
of this column. 

The AmiNet CD-ROM is like hav- 
ing a bulletin board on your desktop - 
only you can grab the files at speeds 
approaching hard disk, instead of slower 
than floppy. 

Its contents are mainly archived, and 
include the entire ab20.larc.nasa.gov 
amiga archive, which was a huge re- 
pository of Amiga stuff before it shut 
down in April 1992 and includes whole 
font collections and mounds of other 
groovy stuff. 

The AmiNet disc also contains a 
whole heap of more recent software get- 
ting well into 1993; a load of brilliant 
and not so brilliant sound samples, 
plenty of really good MODs and a lot of 
lousy ones; mounds of pictures, many 
of them JPEG 24 bit images; all those 
weird UNIX ported utilities that you 
can never find when (or if) you need 
them; the list goes on. 

The AmiNet disc is pretty badly com- 
piled, with more than a few duplica- 
tions and not the friendliest documenta- 
tion, but if you can use a BBS then you 



can find your way around it - and it's 
certainly far, far simpler than scouting 
around BBSs and PD libraries. 

++ MagicWB 

The other Pleasant Discovery over 
the last month has been the MagicWB 
suite. There are lots of nifty icon collec- 
tions out there - the ones on Fish 546 by 
Kenneth Jennings are still quite good - 
but until now nobody's made a collec- 
tion of icons for every standard Work- 
bench program that installs itself and 
doesn't stomp the rest of your system 
when it does. Add to that a load of nice 
background colours, and you've got 
MagicWB. 

The MagicWB package is a $US20 



_ — . — „ — __.. ..„____. 
Kity' of: program iridi- 
ber of +s before name. 
I Scale: 
+ Embarrassingly simple 
++ If you've read the Amiga 
j manual you're right 
' +++ If you've read and COM- 
; PLETELY UNDERSTOOD the 
manual:! 

Only if you can Identify! 
boards at a hundred paces 
rograms included on compan- 
ion disks indicated with HOT be- 
fore name- 




shareware collection created by Martin 
Huttenloher, and it uses an eight colour 
screen instead of the grindingly slow 16 
colour needed for many funky icons. 
The icons are dithered to look as if 
they've got more colours than they re- 
ally have, and many are dual image - 
they have a second image when clicked. 
MagicWB even has a nice icon for un- 
readable disks, by using an undocu- 
mented system feature! 

That's the good news. The bad news 
is that MagicWB needs a flicker free 
machine - so either an older machine 
with a flicker fixer or an AGA mode). 



Magic WB 



:JKwS i 



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ACAR 34 



PUBLIC DOMAIN and SHAREWARE 



. 



with of course a monitor capable of 
displaying flicker free modes. It also 
requires at least WB2. And it's another 
of these packages which don't let you 
make money from their distribution, so 
you'll never find it in a for-profit PD 
library. Check out the user groups and 
bulletin boards -it's really worth it! 

HOT ++ BootX Patch 

Last month I mentioned that pending 
the arrival of the first version of the 
excellent BootX virus killer by its new 
authors in Safe Hex International, there's 
been a patch version released by the 
original author to remove those annoy- 
ing "yrmr version is too old" messages. 
It's on the companion disks for this col- 
umn, and as before you need WB2 or 
higher to run it. 

HOT +++ F***Check & NoF*** 

A couple of months ago I mentioned 
this trojan horse program, which I swear 
the authors named specifically to make 
it hard to talk about it. It hides in a 
program called ModemChecker, 15516 
bytes long, which reports everything to 
be fine with your modem even if you 
don't have one plugged in. While it chats 
with you about your nonexistent com- 
munications hardware, it quietly modi- 
fies the LoadWB command so that at 
some point in later life your computer 
will format one of its disk devices at 
random, writing the predictable four let- 
ter word all over it. 

There are now two programs to check 
for the F*** virus, and they're both on 
the companion disk. If you're running a 
version of WB before 2 you 're safe any- 
way, but if you're not it doesn't hurt to 
have one of these looking out for you. 

HOT ++ Virus Checker 6.29 

Pending the update to BootX, John 
Veldthuis' Virus Checker is the best all 
round virus checking package around, 
and certainly simpler to use than BootX 



looks like ever being. The latest version 
adds a couple more viruses, as usual, 
but also support for Safe Hex Interna- 
tional's bootblock library, giving a 
standard for virus updates. Virus 
Checker is simple, reliable and power- 
ful, and should always be running on 
any system that sees foreign disks fairly 
often - like mine, for example. 

HOT ++ DiskSalv2 

DiskSalv is one of the ancients of the 
Amiga world, going back to the days 
when Commodore seriously thought 
DiskDoctor was a good idea. DiskSalv 
allowed you to grab data from a dam- 
aged disk to another, clean one, rather 
than trying to write it back to the origi- 
nal disk. It was a huge success, and now 
it's been kicked into the 90s by this new 
version. 

For a meagre $US10 shareware fee, 
DiskSalv 2 offers reliable, data recovery 




at a dang good price if I do say so 
myself. Deleted and damaged files can 
be recovered to and from just about any 
device - as long as you've got WB2 or 
higher. You can still use DiskSalv from 
the command line if you like, but there's 
now a friendly gadget interface too for 
those who prefer quadruple amputation 
to CLI use. Definitely one to own. 



1 HOT + Cow Wars 

Light relief time. This game is Re- 
ally Stupid, even by my standards. You 
play two little - well, catapults, I guess - 
on either side of a mountain, lobbing 
cows at each other. There are three 
weights of cow and a giant penguin that 
grabs your cows if you're not careful. 
Hit the other guy with one of each type 
of cow and you win. Unlike many Ar- 
tillery type games, Cow Wars is in real 
time - you don't take turns to lob. It's 
pretty fatuous, but good for a giggle. 

++++ Core Wars 

Similar name, far greater brain in- 
volvement. I found this on the AmiNet 
CD ROM mentioned above, and redcode 
aficionadoes will probably buy the disk 
just for it. In Core Wars, people with 
very little to occupy their days write 
programs which duel for control of a 
simulated computer, and it has wasted 
more expensive computer time than Life, 
another computerised diversion for the 
pocket protector set. 

Core Wars is an oddity, but if you 
want it you now know where to get it. 
I'd probably get hate mail if I put it on 
the companion disks, even if it'd fil. 

HOT + Ameko 

More frivolity. Ameko is an Amiga 
port of the Windows toy Neko, and it 
opens a window containing a small kit- 
ten, which chases the mouse pointer. If 
you move the pointer out of the win- 
dow, the kitten scratches hopefully at 
the window edge, and if you leave the 
pointer in one place the kitten goes to 
sleep. Heck, it's more imaginative than 
those programs that make a pair of eyes 
track the pointer. Ameko requires WB2, 
and comes with versions for people with 
and without flicker free displays. 

HOT++Mostra2 

Sebastiano Vigna has produced some 
very good stuff over the years, and 



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ACAR 35 



PUBLIC DOMAIN and SHAREWARE 



Mostra is one of his best. It's a picture 
displayer, with all the bits you need and 
none of the pointless bells and whistles 
with which some programmers bulk up 
their offerings ("Swiss Army Dis- 
played"). 

Mostra 2 is WB2+ only, and has been 
completely rewritten for complete AGA 
compatibility. A couple of bugs have 
been fixed, like the annoying habit older 
versions had of resetting the left margin 
when you displayed odd width pictures. 

There's a nice file requester so you 
don't have to run it from the command 
line, and it retains its funkiest feature - 
real-time decrunching of big pictures. 
This lets you display pictures you don't 
really have enough chip RAM to see all 
of at once, by only keeping one screenful 
in chip RAM at any given time and 
quickly decrunching the other bits when 
you scroll to them. Mostra 2 is share- 
ware and costs $US20 to register. 

HOT ++ SuperDuper 3 

Another program from Sebastiano 
Vigna, and another large improvement. 
SuperDuper is a fast, flexible and free 
disk copier and formatter, which 
multitasks very well so you don't have 
to paralyse your machine while copy- 
ing floppies. The current version has, 
again, been completely rewritten, and 
sports a more streamlined interface with 
all the giblets in a secondary window to 
cut down clutter, 

SuperDuper still does copies to mul- 
tiple devices, auto start (stick in the disks 
and off it goes) and copies from RAM 
buffers, but has now added support for 
external XPK compression libraries to 
cut RAM buffer size and, a major im- 
provement from my point of view, sup- 
port for weird disk devices. 

You see, I compile the companion 
disks for this column, among other 
things, with FMSDisk, a program which 
makes fake floppies on my hard drive 
to allow me to build the disks much 
faster. Unfortunately, up until now noth- 
ing but the Commodore DiskCopy pro- 
gram would copy these fake disks onto 
real floppies. The same problem arose 
if I tried copying from a recoverable 
RAM drive. SuperDuper will now copy 
any devices of the same size onto each 



other, to which I say huzzah. 

So I'm easily pleased. So sue me. 
SuperDuper also supports high density 
floppies, though on my lousy machine 1 
couldn't verify this. I'll trust the manual 
on this one. 

Sorry there aren't more programs on 
the companion disks this time, but 
Sebastiano Vigna specified that all files 
had to be distributed for the SuperDuper 
and Mostra packages, and since he in- 
cluded the docs for each in three differ- 
ent formats, two of which are quite it- 
legible for 95% of users, the size blew 
out a bit. C'est la vie. 

The companion disks for this col- 
umn are called HotPDlla and b, and 
are available for $9.50 the pair from 
Prime Artifax, 

Fish update 

Next month we'll be back into the 
Fish disks again, which continue to mul- 
tiply like dust bunnies under the couch. 
Fred has, in fact, floated the idea of 
releasing Fish on CD-ROM. As he says: 

"The current cost of a floppy based 
subscription averages $40/month. De- 
pending upon quantity, the cost to sub- 
scribers for a CD-ROM distribution on 
a monthly basis could be $20-$30, with 
vastly increased limits on the amount of 
new material that could be distributed. 
With CD-ROM distributions I could eas- 
ily include material that I now have to 
reject because of size considerations. 

'The material could be organized in 
a more natural manner, along subject 



lines, like separate directories for demos, 
games, utilities, animations, etc. There 
would also be no need to pack any of 
the material, it could be distributed 
"ready to run", regardless of size (as- 
suming no 300Mb animations of 
course). 

"The way I envision a CD-ROM dis- 
tribution channel working is that each 
monthly CD-ROM release would con- 
tain some fraction of older material that 
has appeared on a previous monthly CD- 
ROM, along with the current month's 
new material. As space is needed for 
new material, the older material would 
be deleted, on a first in - first out basis. 

"Thus there would be a significant 
overlap in the contents of each succes- 
sive disk, with the amount of overlap 
depending upon the quantity of new ma- 
terial appearing on each CD-ROM. Sub- 
scribers could elect to receive a new 
CD-ROM every month, every two 
months, every three months - according 
to their needs, and probably not miss 
any material as long as the interval 
doesn't extend past 5-6 months, assum- 
ing up to 1 00Mb of new material every 
month." 

Fred then gives a questionnaire for 
user feedback about the CD-ROM, and 
the document is included in full on the 
companion disks. CD-ROM is certainly 
the way of the future - now we just have 
to figure out something to do with the 
redundant CDs. You can't make fruil 
bowls out of 'em. 



Till next month! 



SuperDuper3 



p | SuperDuper 3 o by Sebastiano Vigna 



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ACAR 36 




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BLITZ BASIC 



Blitz 



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by Roy Hurley 




Adding commands 
to Blitz Basic 



How many of you bought Blitz II 
at the World of Commodore 
Show in Sydney early in July? 
This release by the New Zealand based 
Acid has put Blitz Basic up there with 
the big boys, Amos and CanDo. 

To its credit. Acid have so far sup- 
ported Blitz well with speedy upgrades 
and a bi-monthly magazine. With an 
integrated editor and compiler to make 
life just that little bit easier, Blitz is a 
great language. Have you ever been frus- 
trated by a missing command in your 
Basic? Ever wanted to add an extra com- 
mand to do something not covered in 
the command set? Blitz's system 
friendly environment makes it easy. 

The secret is to write Functions or 
Statements to do the work for you. These 
Functions can contain independent vari- 
ables so that they won't interfere with 
the rest of your programs, and can be 
INCLUDED at the start of your pro- 
gram so they won't take up space in 
your program listing. 

I have created a subdirectory in which 
all my home-made commands live, and 
use the 1NCDIR command tn point the 
Blitz compiler in there, like this: 

INCDIR "DhO:Blitz/includesr 

INCLUDE EXISTS 

Here are some of my extra com- 
mands, dealing with Dos and files. A 
good book on machine language or the 
System Programmer's Guide contains 



some of the information you need to 
access the internals of the operating sys- 
tem. 

Command: EXISTS {filenames} 

Result: Returns -1 if file could be found, if itcould 

not 

Example: If EXISTS ("Ram: Picture .iff") then NPrint 

"Picture in Rami" 

Function EXISTS (f$) 
key.[=Lock_|&f$,-2) 
If key>0 
UnLock_ key 
Function Return -1 
Else 

Function Return 
End If 
End Function 

Description: 

EXISTS {f$} calls the Dos function 
Lock (filename, mode) to try and put a 
lock on the file. This function returns a 
zero if it could not lock onto the fde, 
otherwise it returns an AmigaDos lock, 
which means the file exists. 

It's important to call the Dos func- 
tion UnLock(Iock) to free the file so 
that other programs or subroutines can 
use the file after we have finished with 
it. 

Command: FSIZE (filename$) 

Result: Returns the filesize of filenames or-1 if the 

file was not found, -2 if another error occurred. 

Example: NPrint "Size of file is ",FSIZE 

("Ram:Picture.ifT) 



Function.! FSIZE ff$] 
mem .1= AllocWlem_(260, 1 ) 
If mem>0 
key.l=Lock_(&fS,-2) 
If key>0 
Examine^ key,mem 
result. l=Peek. I(mem+1 24J 
UnLock, key 
Else 

re$ult=-1 
End If 

FreeMem_ mem, 260 
Else 

rssult=-2 
End If 

Function Return result 
End Function 

Description: 

First we call the Exec Function 
AllocMem(MemSize,MemType) to al- 
locate a block of 260 bytes of Public 
Ram. This function returns the address 
of our block of memory, or in the un- 
likely event that the system could not 
find any spare memory, a zero. 

We need this 260 byte memory block 
so that we can call Lock the file and call 
the Dos function 

Examine(KeyJnfoBlock) to fill it up 
with information on our file. This data 
structure is called a file InfoBlock. 

Some interesting information can be 
read from the following offsets within 
the InfoBlock: 

Offset Ty pe Description 

B siring Filename Filename$=Peek$(meni+8) 
124 Length long lenglh.l=Peek.l[mem+124] 
144 comment string comment$=PeekS(rnem+144) 

Once Examine has been called, the 
file length is read, and the function "goes 
out backwards", unlocking and freeing 
the memory used. Notice how the func- 
tion checks for errors, and sets the vari- 
able result to return either an error mes- 
sage or the file length. 

Command: BLOAD [filenames] 

Result: Loads a file into memory, and returns the 

memory address of its location. Also returns optional 

shared variable FLENGTH reporting the length of 

the file loaded Returns zero if an error occurred 

during loading. 

Example: address. I=BI_0 AD CRam:Picture.ifr) 



Function BLOAD jf$} 

;SHARED FLENGTH 
information! 



If you want this extra 



AGAR 38 



key,bLock_[&f$,-2) 
If key>0 
mem.l=A!tocMemJ260,1) 
If mem>0 
Examine^ key, mem 
FLENGTH.I=Psek.l(mem+124) 
FA0DRESSJ=AllocMem_(FLENGTH,1) 
lfFADDRESS>Q 
hancf.l=Open..(&f3,1005) 
If hand>Q 
bytes.l=Head_(hand,FADDRESS, 
FLENGTH) 
If by!es=FLENGTH 

BLOADED_OK.I=FA0DRESS . 
Efse 

FrseMem. FADDR ESS, FLENGTH 
End ff 

Close, hand 
Else 

FreeMem. FADDR ESS, FLENGTH 
End if 
End If 

FreeMem_ mem ,260 
End If 

UnLock_ key 
End If 

Function Return BLOADED_OK 
End Funclion 

Description; 

This function loads a complete File 
into memory, which can make things a 
lot quicker than working on a file stored 
on floppy disk. We start by locking the 
file, allocating a File InfoBlock, and 
calling Examine to fill it up, as described 
previously. 

Once we know the length of the file, 
we attempt to allocate enough memory 
lo hold its contents. Then we call the 
Dos Ope n(file name, Mode) to open the 
file before calling 

Read(handle,buffer,length) which reads 
the file into our memory block. Then 
we close the file and exit, freeing 
memory as required. 

It's important to remember the ad- 
dress and length of the memory block 
so we can return it to the system with a 
call to FreeMcm_ 

FADDRESS.FLENGTH after we have 
finished using it. 

Next month we will be looking at 
calling requesters from the Reqtools li- 
brary, and we will be using some more 
machine language routines. If you have 
any questions, problems, suggestions, 
please write to me! Or, I can be con- 
tacted via Powerhouse BBS (042) 616 
380 GT Net 302/017. Q 




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« 



ot •■ftn^ 



Andy's Aliic* 



Inside Your Workbench Tools Drawer 
and Spot Mail Reader 



With winter upon us, threatening 
to chill finger tips to the point 
where they feel as though 
they're about to snap, you have excel- 
lent reason to retreat to the nearest fire- 
place and relax. Make a nice warm 
cuppa of your favourite brew, sit back 
and take a few minutes break to enjoy 
this month's Andy's Attic column. 

In this month's column you'll find a 
note of appreciation to a generous 
reader, with a look at some of the good- 
ies from the TOOLS drawer with our 
Workbench 2 upgrade. 

Modern users that are into mail net- 
working or those looking to get into it 
should find the short review of SPOT in 
this issue to be quite exciting. On with 
the show. 

With many thanks 

Regular readers of Andy's Attic will 
recall my short sob story a few issues 
back about my A590 hard drive which 
bit the dust after more than two years of 
faithful service. 

As a result of those few paragraphs, 
Mr Alan Cowan, a retired Queensland 
reader of Andy's Attic, decided he 
would come to the rescue. Alan logged 
onto my BBS and left a note saying that 



he had replaced the 20meg HD in his 
own A590 with a 105meg SCSI drive 
and generously donated his removed 
2(Jmeg drive to Andy's Attic in appre- 
ciation of the benefits he'd received from 
reading the column. 

I'd like to give a public thanks to 
Alan for his incredible generosity and 
also to those that wrote in and offered 
help in one way or another by suggest- 
ing places I might be able to get my 
drive repaired at a cheaper price than at 
regular ComCare agents. 

It gives this humble writer a warm 
feeling inside to know the effort I put 
into these columns is appreciated to that 
extent and certainly makes it all the more 
worthwhile and satisfying. 

So thanks Alan! Australia Post got it 
right fortunately and the hard drive ar- 
rived safe and sound. The A590 is back 
on its feet once again and working bril- 
liantly. My hope is that you continue to 
find value in what's written in these 
pages in future issues. 

The Tools Drawer 

Amiga public domain software is 
usually of such a high quality that one 
can often end up forgetting what comes 
with the Amiga operating system. I re- 



cently went scrounging around through 
PD lists, looking for a utility which 
would show me the ALT-Key combi- 
nation I needed to create the small sym- 
bols like the (C) one sees in various doc 
files. In the middle of my search I stum- 
bled across KeyShow in the Tools di- 
rectory of my WorkBench disk. 

Keys how 

A simple utility which will display 
all keys on whichever keymap you have 
loaded on the Amiga at time of starting. 
By pressing SHIFT, CTRL, AMIGA or 
ALT keys, KeyShow will display the 
results. Great for finding out which keys 
to press for those weird little symbols 
you see occasionally or to help get used 
to a foreign keymap when writing in 
another language. Start it from WB or a 
Shell. You'll find KeyShow in the tools 
drawer on your Extras disk if still using 
a floppy only system. In there, you'll 
also find: 

Showconfig 

A quick and easy way to view your 
system hardware configuration, 
Showconfig reports on CHIP types, CPU 
version, Hard drive controllers and 
memory expansion boards. It also con- 
firms which Kickstart and disk versions 
of the operating system you're currently 
using. Handy when trouble shooting. 

ME macs 

Looking for a powerful yet reason- 
ably user friendly text editor to do your 
programming in? Look no further. 
MicroEmacs (MEmacs for short) won't 
impress you if you are looking for bells 
and whistles, but if what you want is a 
no nonsense and fast text editing ma- 
chine, MEmacs may well fit the bill. 

Originally taken from the public do- 
main, MEmacs has been developed into 
a powerful text workhorse which will 
also allow you to input those funny lit- 
tle characters we were speaking of be- 
fore which some editors and certainly 
most word processors will not allow. 

Fire up MEmacs and press ALT-E in 
it to see what I mean. You should end 



AGAR 42 






ANDY'S ATTIC 



up with a tiny C in a box on screen. Use 
the KeyShow utility to see what other 
symbols are available to you with the 
keymap which you are using. 

To get the full benefit out of MEniaes, 
one really needs to be using it fairly 
extensively. While all of its options and 
commands are available to you from 
the pull down menus, by using the key- 
board equivalents of those commands, 
much time can be saved. We'll look at 
using MEmacs more extensively in a 
future issue. 

HDbackup 

WorkBench 2.0 comes with its very 
own HDbackup software and rightly so. 
Enough emphasis cannot be put on how 
important it is to back up important data 
on a hard or floppy disk. Using 
HDbackup on floppy disks is overkill 
as it's just as easy and quicker to simply 
mirror the important disk with 
DiskCopy. It can be used for that pur- 
pose nevertheless. 

While considerably slower and lack- 
ing many of the bells and whistles asso- 
ciated with other commercially avail- 
able hard disk backup software, 
HDbackup still does an impressive and 
com pe lent job of backing up your im- 
portant files. It also allows you to com- 
press your files as you're backing up if 
you want to save some space. 

You can also do partial and incre- 
mental backups. Providing you opted to 
make a log of your backups, HDbackup 
will also allow you to restore single 
files if you accidentally deleted just a 
single important file from your system. 
As mentioned earlier, it may not be 
the bees-knees of hard disk backup soft- 
ware available for the Amiga, but it 
certainly beats the pants off copying 
files one by one from hard disk to floppy 
in an effort to safeguard their loss. Great 
to tide you over till you can afford the 
purchase of something better and faster. 

SPOT - new pointing 
software 

When I pointed (no pun intended) at 
Foozle by Peer Hasselmeyeras as an 
ideal choice for BBS network pointing 



software late last year, at the time, it 
was the easiest of the bunch for the 
beginner to get up and running. That 
may have been true then, but not now. 
Hot off the press comes SPOT by 
Nico Francois. SPOT just hit the Amiga 
communications arena wilh many of the 
same powerful features as Foozle, yet 
simpler to set up. I think it's a definite 
winner. Available to WB2.0 or higher 
users only, some of the features that 
SPOT boasts include: 

• Supports WB3.0 features (new 
look menus, memory pools). 

• Style Guide compliant. 

• Completely font-sensitive, user 
may select which fonts to use. 

• All settings can be easily changed 
from within Spot. 

• Fast importing/exporting. 

• Automatically creates new areas 
for you, no tedious work. 

• Special fast message base format 
with only a few files per area. 

• Optional - fully transparent - mes- 
sage base crunching. 

• Message list with powerful func- 
tions (eg search body text). 

• Message thread linking based on 
subject and MSGID kludge. 

• Excellent support for multiple char- 
acter sets (LATIN- 1 , IBM). 

• Built-in, fully asynchronous Fido 
file request capabilities. 

• Multi-bossing and multi-domain 



capable. 

• Userlist editor. Every domain has 
its own userlist. 

• AREXX port ... and more! 
Getting started as a point on a world 

wide network such as Fidonet can be 
extremely confusing and daunting to 
someone just starling out, so the easier 
the software is to get up and running, 
the better. SPOT has to my mind 
achieved this without sacrificing power 
or usability at all and is a credit to its 
author. I had it set up here on the HD, 
ready to accept its first mail bundle in 
less than 15 minutes. What makes it so 
easy is that if you forget to specify a 
field or path. SPOT will prompt and 
create it for you in most cases on the 
fly. If it can't do that, it will pop up a 
requester offering suggestions on a so- 
lution to the problem. Absolutely bril- 
liant! 

The negative side is that the L-Plate 
point operator is still going to have to 
battle through the confusing setup pro- 
cedures of getting a mailer up and run- 
ning. The author of SPOT has written 
his software to lake full advantage of 
the highly popular TRAPDOOR mailer 
by Maximilian Hantsch & Martin 
Laubach so that would be the one to go 
for, but it's nowhere near as straightfor- 
ward to setup as SPOT and has been the 
cause of many a headache to the bud- 
ding point operator. 



Nagging feature - a requester that pops up reminding you to pay 
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ewatuation version of Spot, 

If 90tt«sut«t I ike is register 
please check tHe docunentatton, 

(This requester tan be closed 
in a feu seconds! 

Ok f 




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ACAR43 



ANDYS ATTIC 



Spot 1.8 S 1 993 Htco Francnts - UnregiStersd evaluation strma 



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Using SPOT is a pleasure. The only 
noticeable nagging feature is a requester 
which pops up reminding you the soft- 
ware has not yet been paid for. A few 
mouse clicks chasing the requester 
around the screen later and you're on 



your way. 

SPOT has a few "niceties" disabled 
in the unregistered version, however is 
stiil fully usable and you are given li- 
cence to trial it for 30 days before regis- 
tration is required. 



At time of writing, SPOT is only 
available from a coupie of BBS sites 
around Australia but can certainly be 
downloaded from Andy's Attic here in 
Vic. However by the time this goes to 
print, it will also be available at Prime 
Artifax and Megadisc PD libraries. Get 
it one way or another but do get it and 
check it out, I seriously doubt you'll be 
sorry. 

If you want more information on 
SPOT, you can send the author Netmail 
from your nearest Fidonet participating 
board at 2:292/603.10 or alternatively, 
snail mail him by writing to: Nico 
Francois, Corbidaan 1 3B-3060 Bertem, 
Belgium. 

SPOT is distributed under the 
Shareware concept and will set you 
back US$30 to become a registered user 
of the product. At time of writing, there 
is no known Australian registration or 
support site. 

As a side note, Foozle die-hards will 
be pleased to hear that Peter 




Contact 2.1 

State of the art in personal contact managers 
for the Amiga. Even more new features in 2.1! 

Opus & CanDo 

Tech support and upgrades for all Australian users is now through 
Desktop Utilities. Look for the DTU registration with your package 
when you buy. If your package came withoui our Australian 
registration, you can register for $15 (Opus) or $30 (CanDo). 
Include your Inovatronics serial number. 

MathsMaster II 

New edition of another Australian software product! Includes: 
Addition, subtraction, division, multiplication l _ 

A mked module combining these operations 
Three levels of play 
Australian focus in graphics 
High score table 

Mathsmaster users should return original disk in stamped SAE for u/g. 



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ACAR44 



ANDY'S ATTIC 



Hasselmeyeras has just released an up- 
date to Foozle which is also available 
for download or file request (Fidonef/ 
Amiganet nodelisted systems only) here 
at Andy's Attic. Filename is 
FZ103.LHA Though the update has 
been a long time coming, Foozle users 
will probably be disappointed to learn 
that it's mainly just some bug fixes. In 
the author's own words ... 

"Although it has been quite some 
lime since version 1.02 has been re- 
leased, this update only includes a few 
bugfixes. This is because most of the 
development effort is put into a com- 
pletely new editor. Furthermore, I do 
not have much time left at present." 

All the more reason to check out 
SPOT] SPOT may be file requested from 
Andy's Attic (3:633/106 @fidonet) un- 
der the magic filename ofSPOT. Again, 
only Fidonet and Amiganet nodelisted 
systems can freq. Anyone can log on 
and download it the regular way though. 
Andy's Attic is and always will be a 



1993 Nico Francois - Unregistered eualuati 



Andrew Leniart 
Chris Quonoev 
Testing out SPOT! 



3:633/186.18 
31633/359,8 



11 Jul 93 17:58:51 







|flndreu Leniart 



is 



3:633/186.18 



HP 



f Chris Quonoey 



[Testing Spot ! 



~|±| |3:633/359.8 ] 



(B Noma! i/l Private ( Receipt Req 

J Hold _vU Kill/Sent | fiudit Req 

J trash | File Attach _y/J RefUu 

Edit,,. | Cancel 







free and friendly BBS system. 

Concluding 

That's all we have room for this 
month and brings us to the end of an- 



other column. Be sure to join us again 
next month where we'll continue our 
look at the new WB2.0, the utilities 
available to enhance it further and per- 
haps answer a letter or two. Till then ... 
Andy's Attic BBS 03-749-4897. Q 



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AGAR 45 



DELUXE PAINT TUTORIAL 



Dark Side of 
the Moon 



No doubt it would be a simple 
matter to draw a very dark grey 
filled circle on a black back- 
ground and declare it as a picture of the 
dark side of the moon, but that sort of 
bone idle arlislry is probably what turned 
Floyd pink with rage in the first place. 
For our dark side we will first create a 
full moon. 

Let's look at constructing the moon I 
mentioned last month. The mechanics 
of constructing a surface anim-brush 
were adequately covered in that article 
and you may recall special mention be- 



by Graham Bowden 



ing made of the way in which the sur- 
face brush pre-animation was created. 

Remember that by employing the Go 
Back feature and adjusting the Move 
direction in the Move requester prior to 
beginning the second half of the surface 
brush pre-animation we were left with a 
single copy of the planetary surface in 
frame one. 

The surface brush for the Earth, 
which was 136 pixels wide (as shown 
in Figure 1) was moved 136 pixels in 
34 frames before the Move requester 
was recalled, Go Back was clicked, the 




Move direction was set to the second 
move as in Figure 1 before drawing the 
second half of the pre-animation. 

And you may recall 1 also said that 
this method of preparing the pre-ani- 
mation for the surface brush made things 
easier when picking up an an im brush in 
certain situations. This moon is one such 
situation. I'll explain. 

"a spinning moon which 

can itself be grabbed as an 

animbrush, ready to be 

adjusted into an orbiting 

moon brush" 



DPainr's wrap fill technique only 
wraps the custom brush around the vis- 
ible half of whatever shape was created, 
in this case a circle. This forms a dome, 
once again as shown in Figure 1 . When 
creating an animation of a recognizable 
planet (such as good of Eailh) a serious 
glitch occurs if the full width of the 
surface in frame one of the pre-anima- 
tion is picked up as an animbrush. 

Anyone who's tried creating the 
World with such a full width animbrush 
will have found that continents and is- 
lands disappear around one side of the 
globe and instantaneously reappear on 
the other side. If we lived on such a 
world, why, the night would pass in the 
blink of an eye. Where would all our 
quality computing time go? And our 
quality, um ... other time too. Picking 
up half the surface in cases such as this 
causes a respectable time to elapse be- 
fore the land masses return. 'Nuff said. 

Go Back 

When creating an animbrush for an 
unrecognisable planet - or moon - how- 
ever, the entire surface in frame one of 
the pre-animation can be grabbed for 
the brush. This is where my "Go Back" 
method of animation comes into its own. 
Remember, when the surface pre-ani- 
mation is completed frame one has a 
single copy of the surface map on it 
while all the other frames have a double 
map on them. 



ACAR46 



DELUXE PAINT TUTORIAL 



All that's necessary to pick up the 
brush for an unfamiliar moon/planet is 
simply to grab exactly the surface map 
in animation frame one as an animbrush 
and away we go. 

So what if features return on one 
side of the imaginary moon as they dis- 
appear off the other, the fact that the 
surface is unfamiliar totally disguises 
this characteristic. But how hard is it to 
draw an unfamiliar lunar surface? What 
can I say? I suppose I could say not 
very. 

First, the moon appears reasonably 
light from Earth so select a light grey 
colour and draw a filled rectangle as a 
base for the map. Moons, in my limited 
experience, have craters and craters 
thankfully are very easy to draw. Figure 
2 shows how. 

Drawing the surface 

Create a range of greys, select the 
horizontal fill type from the fill type 
requester and draw a filled circle. Press 
Alt/r to reverse the range direction be- 
fore drawing a slightly smaller filled 
circle. Pick the smaller shape up as a 
brush and stamp it down inside the 
larger. For variety try using filled el- 
lipses rather than circles. 

If speed of drawing is important sim- 
ply draw the second circle or ellipse 
inside the first rather than creating it as 
a separate brush. Once the craters are 
drawn, pick them up as brushes and 
stamp them onto the previously drawn 
rectangle. 

To make it easy to stay within the 
confines of the filled rectangle being 



used for the surface map why not create 
a stencil which protects the background 
colour so only the light grey can be 
drawn upon. With the craters completed 
you'll find the shadowy hills and smaller 
pock marks are also an absolute snap to 
draw using Deluxe Paint's "Shade" 
drawing mode. 

Using shade 

Many artists I've found are rather 
unsure of the effects created when us- 
ing Shade so I've taken the liberty of 
including a demonstration in Figure 2. 
The colour patches in Figure 2b show 
the range of greys I used to create my 
moon. Also in 2b I've drawn a large 
filled circle using the darkest of these 
greys, 

I then selected Shade and stamped 
down a few squares using the left mouse 
button to demonstrate its effect. Note 
that each time the brush is stamped when 
using the left mouse button the colour 
that results on screen is the next one 
down the colour range. This will occur 
only for the colours within the selected 
range and only until the lowest colour is 
reached. 

Stamping the brush down on a col- 
our that is not within the range will 
have no effect - at least with Deluxe 
Paint 4 and higher. Using the right 
mouse button steps the effect up through 
the colour range. Now, the hills and 
pock marks. 

Select a one pixel brush and click the 
airbrush tool with the right mouse but- 
ton. Adjust the airbrush size down to 
about a four pixel wide spray pattern 



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and ensure Shade is the selected paint- 
ing mode and the range of greys are the 
currently selected colour range. With 
the earlier stencil still active spray 
i around the surface swapping between 
the left and right mouse buttons to cre- 
ate the desired contours. 

Once the surface is completed to your 
satisfaction, pick it up as a brush, then 
refer to last month's tutorial to measure 
its width, set up the correct number of 
animation frames and draw the surface 
brush pre- animation before grabbing the 
actual surface animbrush. 

Save this animbrush before clearing 
all frames and drawing down a rotating 
(through 360 "Z" angle degrees) filled 
circle which can then be an unfilled us- 
ing the surface animbrush with "Wrap" 
selected from the Fill type requester. 

Voila! There is a spinning moon 
which can itself be grabbed as an 
animbrush, ready to be adjusted into an 
orbiting moon brush as explained in my 
"Warping the Dice" tutorial a couple of 
months back. But before rushing into a 
planetary system how about moving on 
to drawing a half moon. 

This will be a realistic halfish moon 
to match the shaded Earth created last 
month. 

Figure 3 shows the steps used for the 
real half moon. Follow the diagrams 
clockwise from the top left. Before be- 
ginning however, call up the Range re- 
quester (Ctrl/r) and add the black back- 
ground colour to the darkest end of the 
moon's colour range. 

This will allow the shading of the 
moon to fade to the background colour 
as our process proceeds. The first pic- 



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ACAR 47 



DELUXE PAINT TUTORIAL 



r 



THE MOON 



3A 



mtgm 



The Surface 




The Craters 
(Alt-r Reverses The Colon- Range Direction) 




The Shading Mode Used To 
Airbrusti The Surface Features 



1st 
2nd 
3rd 
4th 

5th Mouse Click Using The Left Button 
Causing Each Colour"!© He One Step 
Down In The Selected Colour Range 

The R ighl Button Would Step From Lightest 
To Darkest lallp This Range 



3B 



The 

Colour 

Range 



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The Moon llseif 





Figure 2 



ture shows a suitably sized brush placed 
partly over the moon in animation frame 
one. I simply grabbed the moon as il 
appeared in frame one as a custom brush, 
but a filled circle a little larger than the 
moon would make a more appropriate 
brush. 

Whatever brush you choose to use, 
place it over the moon and note the co- 
ordinates in the title bar for future refer- 
ence. Choose "Shade" as the current 
painting mode before calling up the 
Spacing requester (Shift/v) and select- 
ing the "Every Nth Dot" button with its 
corresponding number set to about 3. 
Select the vector tool before placing the 
brush at the previously noted co-ordi- 
nates, then draw out a suitably long vec- 
tor. 

As can be seen in Figure 3 a 55 pixel 
vector was sufficient in my case. Yours 
may be different. Holding down the 
"Shift" key while drawing out the vec- 
tor will constrain the mouse to either 
the horizontal or vertical plane depend- 



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K.D.V. The very Best $24, 35 



A WORLD FIRST? in a A 1200 YES!! 

Use your existing 40MB hard disk and add your choice ol 40 Id 210 
MB Ihen you too can run wftJi two 2.5" inlemally by using our special 
mini I.D.E. dual hard disk drive cable assembly & instructions 
Cable assembly, (tax incl) ... $49.00 

The Monitor Switch Box 

Switch Item Ami RGB to your Video board! This device is simply 
Brillianl] It comes with a 23 way Fem. (option A) or with a 15 way 
male connector as (option 0) and a 15 way male connector to one 
1 5 way Fem, connector output to your Multisync monitor. It is 
supplied with adequate 2 k 500 mm cables HOT NEW item order 
wilh your dealer loday! (incl tax) (other configs available) $109 
KICKBOARD PLUS 

Still The Ultimate 3 Rom sharing board, lot A5DO/A6O0HCYA2OO0/ 
A25000 & CDTVIt Simple & Easy to til! 12 months warranty 
13<o20 either boot Program on Ifie disk supplied with our fine 
"AUSSIE' product. Available Irom listed dealers. RHP S69.95 



— A MEMBER OF — 
AUSTRALASIAN AMIGA DEVELOPERS ASSOCIATION 

Phone enquiries: (02) 820 3555 

MAIL ORDERS: P0 Box 137 MINTO NSW 2566 

8BTUMMULPL.STANDEWS 
FAX your order: 24 hours (02) 603 8685 

B/C - M/C - Visa - WO - Bank cheques - C.O.D. 



Available from the following Reliable dealers: Aust/N.Z. 



NSW: AMI-TECH (Cronulla) .BASECOM (Seaforth) • BITHRAMERE 
COMPUTERS (TV Tamwortt) . COMPUTER BITS (Atmidale) • 
COMPUTER OUTPOST (Newport) * FIRST AVENUE COMPUTERS 
(Unanderra) • KOHELIA TRADING (Belmont) • GRACE BROS (Crly 
Store) • THE GAMESMEN (Penshurst) • COMPUTER AFFAIR (Crows 
Nesl • ORANA HOME S BUSINESS CENTRE iDubbo) • SHOP 4 
(Wgong) .SIGMACOM (Miranda) . OLD: DAVE MARSH 
COMPUTERS (Burleigh Waters) «TAS: ANGUS 1 ROBERTSON 
(Hobart) * NT: ?? SA: ?? WA: COMPUTERMAN (Ml Lawley) * 
HEDLAM COMPUTERS (LeeCerville) • VIC: COMPUTA MAGIC 
(Moonee Ponds) * MAXWELL OF FICE EO.UIPMENT (Abbolslord) * 
BRASH'S (Auslrala-Wide) • MYERS STORES 
• N.Z. DEALER: THE PARTS WAREHOUSE (Auckland) t S OE. 



Trade dealer enquiries welcome. Prices subject to change without 
notice. Dealer prices may vary due to itanspofl freight charges etc. 



What's new in the 

amazing world of the 

Amiga? 



.omputer 
affair 



Love at first byte 



337 Penshurst St., Willoughby 2068 

Tel: 02-417-5155 

Fax: 02-41 7-5542 BBS: 02-970-6444 



ACAR48 



DELUXE PAINT TUTORIAL 



ing on the direction of initial move- 
ment. 

In this case be careful to move the 
mouse horizontally initially for a per- 
fectly flai vector every time. When the 
mouse is released the custom brush will 
step across the moon's surface gradu- 
ally shading the colours into the back- 
ground. If your colours shade the wrong 
way, hit "Undo" and try again using the 
other mouse button. 

With animation frame one completed 
move onto each successive frame and 
repeal the process. Once all frames are 
wrapped up press keyboard 4 to view 
your handy work. Pretty neat hey? 

So with the mechanics of planetary 
motion now deeply entrenched in your 
psyche through the teachings of the last 
few tutorials, why not set about creat- 
ing a complete solar system. 

Why not create a rotating sun and 
have a rotating Earth orbit it with a 
rotating moon orbiting the rotating Earth 
orbiting the rotating sun and perhaps 
even add a rotating Apollo space craft 
orbiting the rotating moon orbiting the 
rotating Earth orbiting the 
aaaaaarrrrrgh... 

If I ever manage to get my arms out 
of this, ... struggle, funny coat, I may be 
able to tell you a thing or two about 
drawing a glittering comet and a mov- 
ing stellar background. 




Figure 3 



Until then, if there exists a deft and 
dexterous reader who has an artistic 
technique to share with the Australian 
Amiga community, or perhaps a raw 
and rudimentary reader with a Deluxe 
Paint problem needing clarification by 
a decrepit old DPainter such as my good 
self, let me know. I am contactablc. 



Write to: Graham Bowden, C/o 
Morayfield Post Office, Morayfield, Qld 
4506. 

Or if you're ever in the lower right 
corner of Queensland chop in to a Bris- 
bane Amiga Users Group meeting, I'm 
usually there. Ah, here comes the nurse 
with dinner, ciao ... Graham, Q 



Programmers & Musicians 

Need some new quality IFF 
instruments & sound effects? Try 
Digital Orchestra - exclusive to us 
throughout Australia & New Zealand 
& not PD. 37 disks at $5.00 each or 
the entire series for $120.00. For use 
with MED, OctaMED, Soundtracker 
etc. Guitar, Brass, Piano, Scary, 
Animals, Nautical, Military & many 

Audio Gallery 

Stocktaking sale - French, Italian, 
Spanish, German - $99-00 each. 
Russian, Japanese, Chinese, Korean 
- $1 10.00 each. Only until stocks last! 
Call for details! 

AUDIO GALLERY - 100% Amiga - an 
excellent language teaching program 
for students of all ages. 



CIlpArt - 50 disks of ClipArt, B&W & 
Colour - full list on the Hyperlog. 



Amiga 1 200 Owners 

Ask for RELOKICK 1.3 or 
KICKSTART 1.3 for greater 
compatibility - $3.00 each. 

Gamesters 

Over 250 playable game demos. 
Hundreds of RPG, Adventure, 
Arcade, Puzzle, Racing & Sports 
games. $3.00 each - buy 10, choose 
1 free - complete list on the 

ASSASSIN'S GAME 

Assassin's disks 1 to 95. PD & 
Shareware games ■ build up an instant 
games library for $3.00 a disk - buy 10 
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Bankcard, 
Mastercard 

N.Z. customers: we accept NZ 
Bankcard too! 



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South Road, Underbool, Vic. 3509 

Telephone: (050) 946 358 
Pioneer member of the Public Domain 

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We always use quality disks with full 

gaurantees and we despatch orders in the next 

mail after receiving them. No postage charges! 



The Mallee Hyperlog 
is constantly called 
'Superb', 'Fantastic' & 
'Easy-To-Use'! Why? 
Our customers love it! 
Call/Write for your 
free copy today. 



YES - we have Deja Vu 
& CLR Licenseware! A 
full list on Hyperlog. 




AGAR 49 



The Best Word Publish 

- (Amiga Format's 



^^jp rtpoB-.O^ « {10 .13 

M in*"-* f™* 

to^tog tf*ffl » *** 

jew, «d <««- 
»me anion's 
ihc tto ™ 
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main P" 9 B .. , 
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^ B f^ silently «ecp»«> 
■n"" 8 " r^ ^fo« mating * ■ u * 

""£%£££«*'"% 
joocbne the «w»» j^ w* 

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a ihe <J»y sleeping 
M*» *ff ™e «*>* <° huot 
«•*« and eD ^« „^ aniIBS ls, 

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torn 65^50 
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^ miles), 
which am- 
nios several 
females aid 
which he de- 
fends against 
other males. 
r marUng ** 
- bemrfariesbyspfflytog^- 





Tigers enee 
tanged »U 
me *■» 
fiwu China 
TorlDsy, 

but K 1 * 1 * 
S"*«?S£ and To**™ 1 - 



Final Copy coined the phrase "Perfect Printing on any Printer". 
We mean it - this document proven U! 

'•' tmdpriac&lm a $twidant24-jKti > a snail 

■ 
■ Borittrz SrWcw i, / fffl j ■ ■■■--(hit Text, V f". f 

PritittdoverGrapkfc Images, TcttOMatrng, AetfrFlm rtxtoromdCrapliii j 
and qf wmw. /mprJfi" afCofaurand Www GwrpMi s Pkturrs. 



We'd simply call it the best Amiga Word 
Processor. But if after using it, the experts 
insist on calling Final Copy II the best Word 
Publisher as well, we're not complaining! 



Final Copy 11 







<SW^£fflSx^F 





' 



..M [ 



Word Publishers go beyond simply producing normal letters and documents 
(a! which Final Copy II naturally excels) and progress into a world where how 
the whole document looks is just as important as what it says. Admittedly, ihis 
can be achieved « ith Desk Top Publishers, but they can't easily be used as ft ord 
Processors, especially when a good looking letter needs creaiing quickly • 
the) re far loo cumbasome. This is where Final Copy II offers the perfeel 
balance between the two requirements. Ease and speed of use, combined with 
complete control and perfect final printed presentation. 



* +f?£t&&?t%pi-R--BSEX 



*' ' ' >■■ ' V <*"• ' *~ 




Bum™-. Im routine formatting mil navigating 

couuiuihl> :. i W nil line WYSIWYG 

iii!-i vr.ur pages atctaagiii- 
fied up to 40W (or reduced). Long documents ire 
supported with Title/Master Pages, Style Sheets 
I eft/Right Page Bindag Oftser mil toto Muraberhig. 
out text needs Eo be perfect, lue British 
inglish Collins Proxlmilj Speller combined with ihe 
Thesaurus tfor thai added tnspiiati help you in 



Compugraphic, Adobe Type 1 PoslScripi or Nimbus Q PostScript? If you want lots of 

fonts, you can have lots of fonts! Final Copy II can use thousands ol superior \dnbe Type 1 
or Nimbus Q fonts (the same as those used on professional publishing systems), Both these 
types are PostScript fonts, but unlike all other Word Processors you don't need an expensive 
PostScript laser to use them! Final Copy Q will print ihem on PostScript lasers, or an\ graphics 
capable primer. This includes the dot-matrix or ink-jei you probably already own, Even if you 
have your own Compugraphic* fom library you'd still like to use. Final Copy 11 is fully 

, compatible, outputting to any graphic printer. Final 
Copy 11 is unrivalled in its range of fonts supported. 



IHilH 






over text fotuwuiiig, »tugu u>u,^ ulg uumhu. lv|*.- 
faces included, or any additional fonts, they'll output 

pertectlyl - no matter what siie they're scaled to - 
with absolutely no jaggies! Opening muliipie docu- 
menls also allows ediiing whilst printing in back- 
ground mode (free memory dependeni I. 



i 

■ tlw hcliei I will Iv rc^i : - 



Available from alt good Amiga Software Dealers. 

orfrotn TupSon, (Australia) - please phone for a lis! of nationwide sloifcisis. 



words not ours) 




/a 



Complete control over how your documents look, now you hare it! Final Copy (1 Incorporates: 
On-Srreen Drawing Tools for generating boxes, borders, and lines or arrows at any angle. Multiple 
Newspaper Slvle snaking columns, combined with the unique ability to prim the same PostScript 
quality outline fonts • on absolutely any primer in portrait or landscape. These all mean thai no mat- 
ter what you may have though!, no other Amiga Word Processor has all the capabilities that Final 
Copy II users now simply take tor granted! 

c nJraosl endless li-t of features includes On-Sown Object On™ big 
Tools' (no more importing of borders from drawing packages H 
graphics or reverse. highlight leui with selectable rulers lu aid 
positioning TteU Auto-Flows around graphic objects ami imported 
pfanns, w&ich cm re placed anywhere, seated and cioppcd. with no 
■•■ printing quality. Text can also re printed actually over graphics 
(refer to The Tiger" heading mi oar document). So oiher Word 
Processor for ibe Ami ja offers al I this torts require Kkfc 

Man 2 ami Waibench 11 or later, wdh Fmal Copy IE. Thcv *ill not output Mil 
PostScript printers from any Won! Pmee^^ir - ,ieiU would always he our wtend 
choice. iAII fan* imiI in Final Crjpy II can : t reanfalne thai the 

printer will output I. 




rr 



Distributed and Supported throughout Australia & Sen Zealand by.. 

*f ■"■' TupSoft (Australia) 

TupSofi o Miller Avenue Homsbv NSW2077 Tel: 102)4775353 Fax:|i 



Amiga Format think we have the Best Word Publisher. 

We'll show you why with a list of features that users lell us 

are important (below). 

If you'd like to know who's also chosen Final Copy, 

Commodore specify it as an option with some of ihe mosi 

powerful Amigas available in the United States. 

What better recommendation could you have? 

Wordworth 2 Final Copy II 



1 CcrnpataiewtriiSrajxSa'rf Amiga 
1 ^VorJtiercn2CarrHSjgraphk!Fonts 
1 ftrwal&wTtriSundaKJAecteTvrJel 
1 and Nimbus QScaieabteFYMSeripl Fonts 


YES 

wwo 


YES, W would Suggest 
use of Better PostScript Fonts 

YES/*ES 


1 P&Senpt Font Outlines on all Printers 


NO 


YES 


1 Maximum Number of Prescript Fonts 


limited 10 a total erf 35 


MM 


1 Domfcad gent Fwe to PostScript Printer 


NO, Can't dortnlead extra feints 


YES. Automatic 


1 LarrdscapeiSktewayslPnnring on all Printers 
1 RefiaimPi:VitngRew!L^,i.:Qu3ltv1orSea.te 
1 (Fteduced and Enlarged! Graphic Images 


NO 

NO 


YES, Automatic 

YES. Same High Quatity 

when Reduced! and Enlarged 


Print any Taxi or Graphic in Cctaif 


YES 


YES 


No. of Cnolll Printed Ln Imported Pictures 
Graphics Printing (HAM & W IBM 
Text WkFdi [Compress and Expand] 


limited by Screen Mode Used 

Goad i Graphics Hot Scaled 

NO 


aaput as Original tmage 

Always Best PossibtB 

YES 


Variable Text Ofcfiqijiej IStonted Teat! 
Both Pesiuve and Negative Atinlutes 


NO 


YES 


! Box Rounded fox, arete. EM Line. 
Veriatxe border & Arrow Drawing Tools 


NO 


YES 


Crop Prim! to See Imported Graphics 
Supports AIXQ'tOOTJ AGA Ot pse 1 

Create Border around Graphics and Pictures 


NO 

YES,J56C«i$creenCokxiij 

NO 


YES 

YES, 256 On-Screen Cokjurs 
YES 


tirrtistsEnglish SpeSng Ctieckef 


YES, Collins Pruximey wrfil 
Legal Sr Medkd Suppternents 


YES, Coffins PronmaV wilh 
Leca! & Medeal Supplemenfc] 


British-English Thesaurus 

Page View Maonrfcatoris and Reductions 

Pert Document white Magnified or Reduced 


YES, Collies E6COJ Synonyms 

Ore fixed him Prev*.v 

NO 


YES.&ftisratWSynoiirmj 

7VariaWestaoB-»to«CBi 

YES 


Search & Replete 1150 wet* in 934J, 7 Pages 

hKtex end Table of Cotsents 

Multiple Newspaper Style Snatmg Columns 

Style Sheels, fiiaaer Pages, Tele Pages 


61 Seconds lOnAntigaAl MB 

YES, Automatic 

YES,ZB32 

NO 


7 Seconds (On Amiga AIM 

NO, Requires Manual Entry 

YES.2106 

YES 


Uses Standard Amiga Cupboard for CurnVtg 
& Pasting to and from DnTeran Arxxcauwts 


NO 


YES 


SmaU Capo Typographical Control 


NO 


YES 


Conforms to Commodore's Amiga 
Standard look & FeeT Gotfelines 


NO. Men Sunljrd User 
Menace 


YES 


Orr-Scrcen Mains (Column AdtRion] 


NO 


YES 


eoport ASCII Tea horn any Word Processor 
Registration, Upgrade and Support 


YES 

YES 


YES 

YES 


FrwMemoiYftecuwBd 


1.5Mb. Mininum 
Mora Recommended 


lMbfvWmum 
Mora Recommended 


Ongoing Technical Phone Support 


Contact Ctsnibutw 


YES, Free of Charge 


Recommended Retail Price 


S2690Q 


£199.% 



SoftWood - Quality software for your Amiga 
With Final Copy II you're not just getting a one offprodui 
SoftWood are acknowledged as Ike World's leading software 
company who develop fur the Amiga, ami no other system. 
Once you're a registered SoftWood product owner, 
iv hi 'II be gaining a< ress to unlimited free technical 
support (others may charge), ami preferential 
upgrades to new versions of this and' 
other exciting products being 
developed right miwl 






102)4775353 Fas: (02*4765736 



>^MI»<eieitadl>iEuHeUgii!ljd.CBni^ 



EDUCATION COLUMN 



Learn to Play 
the 

(7ian2 

^T by Stan Nirenl 



I can still remember the good old days 
when my parents tried to instill in 
me a bit of culture. They would send 
me to piano lessons every Wednesday 
evening. The routine in those days was 
based around perfecting technique 
through repetitious practice of scales, 
arpeggios and numerous other drills. 

In between there was the fun of learn- 
ing to play new compositions. At least I 
was lucky - my teacher was kindly. I 
was reading somewhere that Beethoven 
(who taught piano in his spare time to 
help make ends meet) was usually im- 
patient with his pupils and would hit 
them over the knuckles when they made 
a mistake. 

hi today's fast, materialistic society, 
we all want to be virtuoso pianists in no 
time flat and with the least amount of 
effort possible. The bad news is that 
there is absolutely no short cut that I 
know of to becoming proficient at play- 
ing any instrument - results come only 
through hours of practice. 

The approach adopted these days for 
teaching children to play the piano has 
changed, in the same way thai people 
have moved away from forcing an edu- 
cation onto children towards nurturing 
and encouraging them to use their in- 
built curiosity to learn. 

A number of piano teaching meth- 
ods are widely available, music has be- 
come a more important part of the cur- 
riculum in many schools and a number 
of music courses (most notably, Yamaha 



Nirenberg 

and Suzuki) have become well estab- 
lished. The emphasis is on capturing 
the interest of the potential musicians 
through fun activities so that students 
are encouraged to put in the practice 
that is required to achieve good results. 

The other big advance in musical 
education has been due to the techno- 
logical revolution that we are all experi- 
encing, particularly in electronics. 

Whereas 20 or 30 years ago we had 
to make do with acoustic instruments, 
today we have access to any number of 
electronic keyboards, some even emu- 
lating the sound and feel of a real piano. 
Another interesting development has 



been the marrying of modem computer 
electronics to traditional acoustic instru- 
ments to produce the modem version of 
the player piano. 

However, instead of using a paper 
role with perforations, the music is 
stored in digital format on computer 
disk. Prerecorded disks can be used as 
an example of how pieces can be per- 
formed. In addition, this system can be 
used to record the student's own play- 
ing, allowing him or her to stand back 
and critically evaluate their progress. 

To take this even further, the elec- 
tronics can be used to play one part of 
the composition (say the left hand of a 
piano piece) while the student practices 
the other part (the right hand). 

Enter your Amiga 

This concept has been taken a step 
further with the release of the Miracle 
Piano system a couple of years back. 
Here, the Miracle Piano (an electronic, 
four octave keyboard) is attached to the 
Amiga computer via a special interface 
and cable. 

The supplied software controls the 
keyboard and provides the student with 
guidance and accompaniment as he 
learns the progressively harder series of 
piano works. The software is quite clever 
in that it includes a structured set of 
lessons and helps the user develop his 



Figure 1 - Tape recorder screen of Tiger Cub 



w 



iger Cub vl 



iiMKamiiiHiiMwiMiflu 




ACAR 52 



or her musical skills. The package as a whole is well priced 
and provides a good introduction to music. 

For those who already have a keyboard or are contemplat- 
ing buying something better than the Miracle Piano, there is 
an alternative. One of the drawbacks of the Miracle Piano is 
that it has a four octave keyboard which means that it is not 
possible to play very complex pieces of music. 

The more standard electronic keyboard provides a range 
of five octaves, and can be purchased with all the bells and 
whistles (and other sound effects!) imaginable, limited only 
by the size of one's wallet. 



it. 



"pianists in no time flat 
and with the least amount 
of effort possible' 



.» 



A five octave keyboard will be suitable for the beginning 
pianist for a number of years, but ultimately, there will come 
a time when there is a need to go to a full size piano keyboard 
to play the more challenging and interesting pieces of music. 

So what is the alternative? If the electronic keyboard is 
MIDI capable (I shall explain all in a minute), purchasing a 
MIDI interface for the Amiga and using sequencing software 
allows you to help the budding pianist get more value out of 
his instrument. But first, some more technical talk. 

MIDI 

What is MIDI? It stands for Musical Instrument Digital 
Interface and is a standard developed by the music industry to 
allow electronic instruments, drum machines and sequencers 
to be connected together. In fact, you may have noticed that a 
lot of modern bands use computer controlled instruments 
during their performances to produce a sound that would 
normally require a much larger orchestra of live musicians. 

To use MIDI capable instruments with your computer, 
you need to buy a MIDI interface. This is usually a small box 
that attaches to the serial port of the Amiga and incorporates a 
number of sockets labelled in, out and through. 

Note that the through socket is not necessary and is only 
useful if you want to connect more than one electronic instru- 
ment to the computer. A pair of cables are used to connect the 
electronic keyboEird to the MIDI interface - instructions should 
be available with the interface when you purchase it. 

The cost of an interface varies and starts from about $50. 
The more expensive units seldom work better but their con- 
struction quality is usually superior. 

It is worthwhile buying a MIDI interface that allows the 
serial port to be switched through. This allows you to keep 
the interface always connected to the computer but still use 
your modem when you want to. 




GSOFT Australia Pty Ltd, 
is proud to provide: 

Reasonable prices and 
genuine customer service 

9:00 AM to 12 MIDNIGHT 
7 DAYS a week! 

We trade at hours that suit YOU. 

This months Specials: 
TurboPrint Pro $99 

Call us if you need upgrade information 

Video Backup Systems $150 

Great! - Up to 200Meg on a single tape 

High Density Drives $299 

External! works with ANY Amiga 

PageStream 2.22 $165 

A bargain with budget V3 upgrade offer 

AREXX Cook Book $75 

Inc 2 disks with Dopus/Adpro examples 

The BOX 150MEG $CALL 

150Meg Removable drive. Lightning 
fast and nearly INDESTRUCTABLE. 

Coming soon.. BRILLIANCE 

Also available, PARNET Cables, 
Vidil2, Essence Alladin, Morph Plus, 
ADPro, PixeBDPro, Final Copy, 
VistaPro, Superbase, Optical mice and 
much more 

Let us help with all 
your Amiga Needs 

GSOFT Australia Pty Ltd 
PO Box 59, Elizabeth 
South Australia 5114 
Fax (08)254 2261 
Phone (08)254 2261 

Supporting AUSTRALIAN products. 



EDUCATION COLUMN 




Figure 2 - Tiger Cub editing screen 



Sequencing software 

The sequencing software is what 
makes it all happen. The easiest way to 
describe a sequencer is to liken it to an 



electronic tape recorder - it allows you 
to record and play back music on an 
electronic keyboard. In fact, most 
sequencing software represents its func- 
tions in the form of a tape recorder on 



screen (see Figure I). 

However, there is much more to this 
software. Generally, a sequencer gives 
the user complete control of how the 
music is played or recorded. It can con- 
trol volume, program (the sound that is 
produced), how hard each note is played 
(the velocity), how many parts are 
played (you can run a whole band from 
the one keyboard) and so on. 

In addition, the software provides 
extensive editing facilities, which is not 
only great for fixing up those mistakes 
we make when recording (I certainly 
do) but adds a creative dimension to the 
whole process. This sure beats a tradi- 
tional tape recorder! Figure 2 shows the 
Tiger Cub editing screen. 

As with MIDI interfaces, a whole 
raft of sequencing software is available, 
varying widely in price. I use the some- 
what ageing (and in some respects lim- 
ited) Tiger Cub package. I bought this 
as part of the Alter Audio pack that 
Commodore were selling a few years 





r Jfr 






Computer 

affair 


* Amiga ! 

* Educat 

* Small Bl 

* Home C 

* Networ 

* Desktop 

* CD-ROr 

* Training 

Qs Authc 

337 Pensh 

T 
Fax: 02-41 


Love at first byte 

Specialist 
on Systems & ' 
jsiness Solutior 
Office Compul 
<ing & Cornim 
) Publishing & 
71 & MultiMedi 
, Tuition & Woi 

)rised Commod 

urstSt,,Wiouf 
el: 02-41 7-515! 
7-5542 BBS; 02 


rraining 

1S 

er Systems 
jnications 
Video 
a Solutions 
kshops 

ore Dealer 

ghby 2068 
-970-6444 



BLANK DISKS: 

Box 10x3.5" DSDD $7 

400DPI Grey-Scale 
Hand Scanner $250 

MultiFaceCard II $345 






Retina w/4Mb 
VLab 



$950 
$640 



14,400 Ext. Modems: 
Maestro 144M $535 
Maestro 144FM $575 

Amiga 600 1 Mb 

RAM Exp w/Clock $99 

2Mb CHIP RAM Upgr. 
(includes 2Mb Agnus 
Chip anri RAM!!) tram: 
A500 (Rev. 6+) $250 
A2000 (Rev. 6+) $200 



AMIGA 1200 



MBX-1200z4Mb CALL! 



40Mb 2.5" HD 
85Mb 2.5" HD 
127Mb 2.5" HD 
209Mb 2.5" HD 



$200 
$420 
$570 
$845 



■■TTni^l.-imreWSTTHiqin 

GVP A1230 40MHz: 
No RAM/No FPU $850 
4Mb RAM/68882 $11 75 



Quantum HD's 



85Mb SCSI 
127Mb SCSI 
1 70Mb SCSI 
240Mb SCSI 
525Mb & above. 



$385 
$440 
$485 
$650 
CALL! I 



w 



•JESSES*"-' 



SYNAPSE COMPUTER SUPPLIES 



91 Belgrave Street 
MORNINGIDE OLD 4170 



P.O. Box 41, 
BULIMBA OLD 4171 



Ph: (07) 899-0980 or (018) 981-679 Fax; (07)847-1228 



ACAR54 



EDUCATION COLUMN 



back, although the software can be pur- 
chased separately for around $100 to 
$150. 

For those who want something bet- 
ter (and much more expensive), there is 
Dr T's KCS or Bars and Pipes Profes- 
sional. Note that the top end software is 
superior to the simpler packages in terms 
of functionality and ease of use. For 
those on a really tight budget, have a 
look at what is available in the public 
domain libraries. A number of MIDI 
compatible packages are available. 

Putting it all together 

Our young son has been taking pi- 
ano lessons for about 18 months so far. 
In this time I have seen him make great 
progress, and as a result of this his de- 
sire to become more proficient at the 
instrument has also grown. I am sharing 
this with you to show that encourage- 
ment and fun are two of the most im- 
portant ingredients to foster learning. 



The child's natural curiosity is the 
other. And part of this has been the 
Amiga computer. 

To help with the musical education, 
I recorded a number of the pieces that 
he was learning at the time. It is not 
important to be able to play the instru- 
ment well at all because the sequencing 
software can help enormously. For a 
start, the left and right hand parts of the 
piece can be recorded separately, and at 
a much slower speed than they would 
be normally played. Any mistakes can 
than be edited out. 

The music can than be replayed to 
help the child with practice. The speed 
of replay can be chosen to match the 
abilities of the child, and increased as 
skill improves. The whole piece can be 
played as an example, or the right or 
left hand can be played as an accompa- 
niment while the other part is played by 
the child. 

This not only forces the child to keep 
time, but also shows how the melody 



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should sound. The more adventurous 
parent can create a more elaborate ac- 
companiment with other instrument 
sounds or drum rhythms. And older chil- 
dren (and adults for that matter) may 
wish to experiment with multipart har- 
mony and creating music. 

As you may have already guessed, 
this short article cannot go into the de- 
tails of setting up and using a MIDI 
studio. I simply want to present you 
with ideas and start you experimenting 
with the possibilities. Instructions for 
using a MIDI interface and sequencing 
software should be available with the 
products when you buy them. 

Correspondence 

I would be more than happy to share 
your experiences or suggestions. As 
usual, please write in with your com- 
ments, questions, etc to me care of 
AGAR or directly to PO Box 136, For- 
est Hill, Vic 3131. Q 







.-•■■''' .'':'' " ■■-".■ '" -- : 




: "+r^ 



Now withJk 










18 Hampton Rd Keswick 5035 TEL:(08) 293 8752 FAX:(08) 293 8814 



ACAR 55 



I 



CANDO 



CanDo 



Column 



by Greg Abernethy 



Make Your Own Calendar 



This month we will be designing a 
Calendar Maker, that will enable 
you to print a calendar for any 
month or to print calendars for a com- 
plete year. 

The program requires that you have 
the font DIAMOND 20 in your fonts 
drawer and GraphicDump in the same 
directory as the deck. I use 
GraphicDump for printing the calendar 
but you may prefer to save the calendar 
as an IFF file and print it from Deluxe 
Paint or another graphic printing pro- 
gram. The main drawback with 
GraphicDump is the 10 second delay 
before printing commences. This tuto- 
rial will consist of one card and a 
SubDeck. 

Creating the Calendar Page 

The specifications for the window 



NO WINDOW NAME 

WINDOW SPECIFICATIONS 

X POSITION = : Y POSITION = 

WIDTH = 320 : HEIGHT = 256 

NUMBER OF COLOURS = 4 

NO GADGETS 

WINDOW OPTIONS 

THE WINDOW HAS INVISIBLE BORDERS TRY TO 

OPEN WINDOW ON WORKBENCH 

CARD SPECIFICATIONS 
CARD NAME "Calendar" 
BEFOREATTACHMENT SCRIPT 
LoadSubDeck TheC u rrentOi recto ry I !"Cal S ub","Sub° 
Let Names = "Januaiy:February:March:April:May: 
June:J^:AugustSeptembe€OtSotenNove(nber.Decennbef' 
Let Month = GetWord(TneDate,l.T) 
tf GetChars(Month,1,1) = "0" 



Lei Monlh = RemoveChars(Month,1,1) 
Endlf 

Let Year = GetWorrj(TheDate,3,T) 
If Year > 40 

Let Year = "19"IIYear 
Else 

Let Year = "20"IIYear 
Endlf 
Do "CreateYear" 

Explanation: 

The script loads the SubDeck from 
the current directory, assigns the vari- 
able NAMES with a string containing 



all the months of the year, and then sets 
the MONTH and YEAR variables cor- 
rectly for creating the calendar for the 
current month. 

AFTERATTACHMENT SCRIPT 
DetacbObjecf "PrintMonth" 
DetachObject "PrintYear" 
Do "DrawDates" 

Explanation: 

This script detaches the print objects, 
(explained in detail later) and then draws 
the calendar for the current month on 
the screen. 

MESSAGEFR0MSU8DECK SCRIPT 
Let Montti = ARG2 
Let Year = AflG3 
If ARGt = "M" 

ClearWindow 

Do "CreateYear" 

Do "DrawDates" 
Etself ARG1 = W 

ReattactiObjecl "PrintMonth" 
Elself ARG1 = "PY" 

ReattachObject TrintYear" 
Endlf 

Explanation: 

This script receives instructions from 
the SubDeck card. (See SubDeck sec- 
tion for full details). 



Rugust 1^3 



SUN 




o|Cstendar Options 



Month 1-5^1 Iflugust 
I «l 



Year 



I^H 



H993 



Print Current Month 
Print Current Year 



SUN 



22 



SUN 



23 



MON 

23 



MUN 

30 



TUE 

24 



TUE 

31 



UJED 

25 




THU 

261 



FRi 

271 



SHT 

29 



CRLENDRR 



ACAR 56 



, 



Creating the Timer Objects 

H is necessary to create two timer 
objects for printing either the calendar 
for the current month or for the year. 
This is due to the fact that when a mes- 
sage is received from a SubDeck the 
SubDeck window is not removed from 
the screen until the script has been ex- 
ecuted. If I tried to print the current 
month with the SubDeck window stiil 
displayed, it would be printed as well. 
The only solution is to activate a timer, 
so that the MessageFromSubDeck script 
can finish executing before any printing 
operation is commenced, 

"PrintMonth" TIMER OBJECT 

NAME "PrintMonth" 
MINUTES 
SECONDS 
JIFFIES 10 

SCRIPT 
DetachObject "Popup" 

Dos TheCu rrentD irectory I l"G raphie Dum p" 
ReattachQbject "Popup" 
DetachObject "PrintMonth" 

Explanation: 

This script detaches the object for 
the Fl key, runs Graph icDump using 
the Dos command, and then reattaches 
the Fl key object, and detaches the 
"PrintMonth" Timer object. 

"PrintYear" TIMER OBJECT 

NAME "PrintYear" 
MINUTES 

SECONDS 
JIFFIES 10 

SCRIPT 

DetachObject "Popup" 
fet Month = 
Loop 

Let Month = Month + 1 

ClearWindow 

Do "Create Year" 

Do "DrawDates" 

Dos The C urre ntDirecto ryl I "G raph icDump" 
Until Month = 12 
ReatlachObject "Pop Up" 
DetachObject "Print Year" 

Explanation: 

This script detaches the object for 
the Fl key, and then uses a loop to print 
each month for the selected year using 
GraphicDump. It then reattaches the Fl 



key object, and detaches the "Print Year" 
Timer object. 

Creating the Key Input Objects 

There arc two Key Input objects to 
be designed. They are; 

"Popup" KEY INPUT OBJECT 

NAME "Popup" 

QUALIFIER NONE 

KEY CODE F1 

RELEASED SCRIPT 

OpenReques!efSLib","Options",Morith,Year 

Explanation: 

This script simply calls the SubDeck, 
and passes the current month and year 
to it. 

"Quit" KEY INPUT OBJECT 
NAME "PopUp" 
QUALIFIER NONE 
KEY CODE ESCAPE 
RELEASED SCRIPT 
Quit 

ROUTINES 

CREATEYEAR Routine SCRIPT 

If Year/4 = Integer! Year/4) 

Let Days = "31/29/31/30/31/30/31/31/30/31/30/ 
31" 
Else 

Let Days = "3 1/28/3 1/30/3 1/30/3 1/31/30/3 1/30/ 
31" 
Endlf 

Dispose Months 
Let x = 
Loop 

Let x = x + 1 

Let Month5[x],Days = GetWorrJ[Days,x,"0 
Until x = 12 

This Routine sets the number of days 
for each month of the current year. It is 
necessary to check if the year is a leap 
year by dividing the year by four to see 
if it divides evenly in which case it is a 
leap year. 

"DrawDates" ROUTINE 
SetPen 1 

DrawReclangle 7,0,307,30 
DrawRectangle 8,1,305,28 
Let x = 7 
Let y = 31 
Loop 

DrawReclangle x,y ,43,38 

DrawRectangle x ■+ 1 ,y + 1 ,41 ,36 

Let x = x + 44 

lfx>308 
Letx = 7 



CANDO 



Let y = y + 39 

Endlf 
Until y> 201 

DrawRectangle 7,226,307,30 
DrawRectangle 0,227,305,28 
SelPrintFont "diamond", 20 
PrinfTextCenterStringfGelWordfNames, 
Month,";")IIIYear,32},0,6 
PrintTexl CenterString("CALEN DAfl",32),0,234 
Let2 = 
Letx = 10 
Let y = 34 
Loop 

Let2 = z + 1 

Do "Wh ich Day" , z, M onlh, Year 

SelPrintFont "diamond",^ 

PrintTexl wd.x.y 

SelPrintFont "diamond",20 

PrintText RightJjstify(z,2).x + 12,y + 17 

Let x = x + 44 

If x > 303 
Let x = 10 
Let y = y + 39 

Endlf 
Until i = Months[Month].Days 

This Routine draws the calendar for 
the current month on the screen. I have 
used white as the background colour 
and black as the foreground colour, 

"WhichDay' ROUTINE 
LetDy = ARG1 
Let Mn = ARG2 
LetYr = ARG3 
ilMn<3 

LetMn = Mn + 12 

Let Yr = Yr - 1 
Endlf 

Letn=Dy+2'Mn+Whole(.6Q009*(Mn+1)) 
+ Yr+Whole( Yr/4)- Whole(Yr/1 00)+ Whole (Yr/400)+2 
Let n = Who!e{(nT7 - Whole (n/7))*7+.5) 
lfn = Q 

Letwd = "SAT" 
Efselfn = 1 

Let wd = "SUN" 
Elself n = 2 




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ACAR 57 



CANDO 



Le!wd = "M0N" 
Elself n = 3 

Letwd = TUE" 
Elself n = 4 

Letwd = "WED" 
Elself n = 5 

Letwd = THU" 
Else 

LetwJ = "FRI" 
Endlf 

Tliis routine determines the actual 
day for the current date. 

Creating the Sub Deck Card 

The specifications for the window 



WINDOW NAME "Calendar Options..." 

WINDOW SPECIFICATIONS 

X POSITION = 40 : Y POSITION = 30 

WIDTH = 240: HEIGHT = 110 

NUMBER OF COLOURS = 4 

CLOSE GADGET : DRAG BAR GADGET 

WINDOW OPTIONS 

THE WINDOW HAS VISIBLE BORDERS TRY TO 

OPEN WINDOW ON THE CURRENT SCREEN 

CLOSEBUTTON Script 

Quit 



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CARD SPECIFICATIONS 

CARD NAME "Options" 

BEFOREATTACHMENT SCRIPT 

Let Month = ARG1 

Let Year = ARG2 

Let Months = 

\J an ja ry: Fe b ruary: March :Ap ril: May: Ju rie :Ju ly; 

Aug usLSeptembenO ctobenN ovember: December" 

Explanation: 

The arguments sent from the Parent 
Deck are set as well as the MONTHS 
variable. 

AFTERATTACHMENT SCRIPT 

SetPen 1 

PrirtText "Month", 15,21 

PririfTexrYearM5,5 

DrawBorder 70,1 8, 1 8,7,DOUBLEBEVEL 

PrintText"»",71,18 

DrawBorder 70,30, 18,7,DOUBLEBEVEL 

PrintText"«",71,30 

DrawBorder 70,48,18,7.DOUBLEBEVEL 

PrintText"»",71,48 

DrawBorder 70,60,1 8,7,DOUBLEBEVEL 

PrintTexr«",71,60 

SetText ,, Month",GetWotd(Months,Month,V) 

SetText "Year, Year 



Explanation: 

This script sets the FORWARD and 
REVERSE arrows and sets the current 
month and year fields. 

FORWARD AND REVERSE 
BUTTON SPECIFICATIONS 

MONTH FORWARD BUTTON 

NAME "MUp" 

ORIGIN X = 70:Y = 18 

SIZE X = 18:Y= 7 

NO BORDER : COMPLEMENT 

CLICK SCRIPT 

Loop 

Let Month = Month + 1 

If Month = 13 
Let Month = 1 

Endlf 

SetText "Monlh", Get Word [Months .Month,*;") 

Delay 0,0,5 
Until Not ObjectStateCMJp") 

RELEASE SCRIPT 
SendToParentDeck "M", Month .Year 

MONTH REVERSE BUTTON 

NAME "MDowrf 




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ACAR 58 



CANDO 



ORIGIN X = 70:Y = 3Q 

SIZE X = 18:Y= 7 

NO BORDER : COMPLEMENT 

CLICK SCRIPT 

Loop 

Let Month = Month - 1 

If Month = 
Let Month =12 

Endlf 

SetText"Month",G9tWofd[Months,Month 1 ": , l 

Delay 0,0,5 
Until Not ObjecfStalef'MDown") 

RELEASE SCRIPT 
SendToParentDeck "M",Month,Year 

YEAR FORWARD BUTTON 

NAME "YUp" 

ORIGIN X = 70:Y = 48 

SIZE X = 18:Y= 7 

NO BORDER : COMPLEMENT 

CLICK SCRIPT 

Loop 

Let Year = Year + 1 

SetText "Yeaf,Year 

Delay 0,0,5 
Until Not ObjectStatefYUp") 

RELEASE SCRIPT 
SendToParentDeck "M",Month,Year 



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YEAR REVERSE BUTTON 

NAME "YDown" 

ORIGIN X = 70:Y = 6Q 

SIZE X = 18:Y= 7 

NO BORDER : COMPLEMENT 

CLICK SCRIPT 

Loop 

Let Year = Year -1 

SetText "Year, Year 

Delay 0,0,5 
Until Not ObiectStateCYDown") 

RELEASE SCRIPT 

SendToParentDeck "M", Month, Year 

Explanation: 

These buttons rotate the month and 
year backward and forward. 

PRINT MONTH BUTTON 

NAME "PMonttf 
ORIGIN X = 32:Y = 73 
TEXT "Print Current Month" 
SHADOW : COMPLEMENT 
RELEASE SCRIPT 
SendToParentDeck "PM", Month .Year 
Quit 



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PRINT YEAR BUTTON 
NAME "PYear" 
ORIGIN X = 36:Y = 9t 
TEXT " Print Current Year" 
SHADOW : COMPLEMENT 
HELEASE SCRIPT 
SendToParentDeck TY",Momh,Year 
Quit 

MONTH FIELD 

NAME "Month" 

ORIGIN X = 100:Y = 22:WIDTH = 131 

BORDER = DOUBLEBEVEL 

TYPE = TEXT 32 Characters LEFT JUSTIFY 

No SCRIPT 

MONTH FIELD 

NAME "Year" 

ORIGIN X= 100 :Y = 53: WIDTH = 131 

BORDER = DOUBLEBEVEL 

TYPE = TEXT 32 Characters LEFTJUSTIFY 

No SCRIPT 

Last Words 

The only requirements for this pro- 
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ACAR 59 



C64 COLUMN 



C64 



Column 



Parallel Cable Source 

Some welcome news for users in need 
of a parallel cable for their printers. 
Graham Cattley designs and builds suit- 
able cables, which arc 100% compat- 
ible with GEOS and will suit all printers 
with a Centronics interface. The cables 
cost $29.95 for a two metre long cable, 
or can be made to your specified length 
for an extra $3.00 per metre. Prices in- 
clude postage to anywhere in Australia. 

Graham can also supply his own in- 
terface program which is compatible 
with nearly all BASIC and machine lan- 
guage programs, even commercial soft- 
ware. The software features selectable 
line feeds with carriage return, mulfi- 
strike capabilities for up to 10 pass print- 
ing, automatic word counting, optional 
PetSCIl to ASCII conversion, transpar- 
ent mode for graphics, and will emulate 
device #4. The software is supplied on 
disk or tape, along with GEOS printer 
drivers, full instructions and demonstra- 
tion software for $5.00. 

To order, or for further details, con- 
tact Graham Cattley by writing to PO 
Box N42 1 , Gros venor PI, Sydney NSW 
2001. 

Graphics Guide 

One of the more fascinating aspects 
of the C64, at least in the earlier part of 
its life, was its graphic capabilities. The 
C64 was bom in an age when chunky 



monochrome graphics was the norm on 
even the larger desktop machines, yet 
here was an affordable home computer 
with a 16 colour palette and a surpris- 
ingly high resolution display. Certainly, 
compared with today's Amigas and 
Opal Vision the C64's graphics begin to 
look a little silly, but it's still a great 
place to start. 

Software Options 

GeoPaint 

GeoPaint is bundled as part of the 
GEOS System, making it one of the 



easiest and more professional looking 
packages available. If you're at all fa- 
miliar with the Macintosh's MacPaint 
then you'll recognise many of 
geoPaint's elements. 

Along the left hand side of the screen 
is your artist's toolbox. It's here that 
you select your tool (pen. brush, fill, 
ruler, etc) which will be applied to the 
geoPaint 'canvas', which takes up most 
of the remaining screen. 

As with all GEOS applications, 
geo Paint is most happily used with a 
mouse, but joysticks and other input 
devices are all quite usable. 

Unlike many of the other packages 
listed here, geo Paint is designed with 
printed output in mind. You view only 
a small portion of the entire available 
page at a lime, making it very easy to 
create larger page-sized graphics. A full- 
page preview mode is available should 
you wish to get an overall view of how 
your printed page will look. 

Availability: GeoPaint is part of the 
GEOS system package, which also in- 
cludes a full-featured word processor, 
spell check and a windows-like operat- 
ing system. GEOS is available from 
Code One Computer Services for $69.00 
+ $4.00 p/p. Code One Computer Serv- 
ices, PO Box 192, Katoomba NSW 
2780, Tel/Fax (047) 57 3982. 



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ACAR 60 



C64 COLUMN 



geoCanvas 

A relatively new offering from CMD 
is geoCanvas, again for use with GEOS, 
geoCanvas was designed to be a supe- 
rior alternative to the standard geoPaint, 
a task it achieves with mixed results. 

Unlike geoPaint, geoCanvas will 
NOT run on a bare minimum system. 
This beast will require at least 512k of 
RAM just for starters, and a 1581 drive 
is highly recommended. It provides 
many functions that geoPaint doesn't 
allow, such as a polygon tool, a more 
useful ruler, larger text sizes, and the 
ability to open up to three documents at 
a time. In several other areas, however, 
it doesn't quite come up to geoPainfs 
standard. If you're serious about graph- 
ics, and GEOS is your preferred operat- 
ing system, I'd recommend you get both. 



It's very easy to trade files from one to 
the other if you get half way through a 
job and find you'd prefer to use a fea- 
ture of the other. 

Availability: GeoCanvas requires the 
presence of GEOS and 5 1 2k RAM. Price 
is around $59.00 + p/p from Logico, 
PO Box 572, Marrickville NSW 2204 
Tel (02) 55S 1 884. It was also available 
from Novo Computer Hardware, but at 
present this company can' t be contacted. 

OCP Art Studio/Advanced Art 
Studio 

Often described as the best C64 
graphics package, Art Studio provides 
quite an impressive range of features. 
Although mouse support is limited to 
the older style 1350 mice (which weren't 



true mice, rather the joystick's hick 
cousin from out of town), this package 
is still very useful. 

All of the usual functions are pro- 
vided (draw, fill, polygon, airbrush), 
along with a few unexpected features. 

Art Studio's big brother, Advanced 
Art Studio, provided even more useful- 
ness in the form of low-resolution as 
well. Probably the biggest drawback of 
the C64's colour screen is that it's based 
on a series of 8 x 8 cards, with a maxi- 
mum of two colours per card. What this 
means to the user is that unless a lot of 
care is taken when filling areas with 
colour, you'll find fills exceeding their 
boundaries and creating a horrible jag- 
ged effect when adjacent to other filled 
areas. 

Advanced Art Studio provided a low- 



Australian Commodore & Amiga Review back issues still available 



JUi.Yl992Vai.9Nn7 

• AMOS tor the beginner • Phoenix Colour Digitizer 

• Quick and easy video tilling • What Ihe manual doesn't 
lell you • AMOS - VI onus • Can Do - text editor • Super 
Workbench III PD • C64/12B - Gateway • Games -Titus 
the Fox, Harlequin, Mega-Pack 2, Baron Baldric, Legend. 
SimArit 

Nov 1992 Vol 9 No 11 

• Amiga DOS 3,1 and 3.0 • Artificial Landscape 

• DPainl- ihe right moves • CanDo - designing databases 

• AMOS - AMOS Pro new features • C64<128 - 
GeoCanvas. floppy drives • Games - Great Napoleonic 
Battles, California Games II, AGE, Epic, Treasures ol Ihe 
Savage Frontier. Tsnnis Cup II 

Dec 1992 Vol 9 No 12 

• Opal Vision • Blizzard Turbo Board Memory 

• Video Director • BBSs • AMOS Professional 

• CanDo - database reports • C64/128 - C64 to PC, 
GeoWrile • Games - Myth, Dqjo Dan, Liverpool, Crazy 
Cars It. Hook. Crime City 

Januabv 1993 Vol 10 No 1 

• CanDO V2.0 • Mini Olfice • Hard Disk Standards 

• Removeable mass storage • Amiga Conference 

• Display System • Deluxe Paint Masterpiece 

• Pagestream Hollrnks 1 . 1 • AMOS - AMAL 

• CanDo - AP.EXX • C64/12B ■ Primer Problems, 
GeoVISlON, Modems • Games - Zool. Traddlers, Jaguar 
XJ220, Aquatic Games, PD Games, Robosport 

March 1993 Vol 10 No 3 

• Dirwork and Diskmaster • Crystal Sound 

• AmiBack Vs Quarter Back • Prolracker • DTP - 
Technique & design • CanDo - A word Scramble game 

• Opaf - digital image composition * C64 - Geos Utilities 



Games - Hagar Ihe Horrible, Howzall, Nigel Mansell's World 
Championship, Nick Faldo's Championship Golf, Paperboy 
2, Tearaway Thomas 

April 1993 Vol 10 No 4 

• Word Processing Comparison • How lo Connect Two 
Computers • Getting Started wilh Scripting - Part It 

• Virtual Reality Today • Multi Plot XLNe • CanDo - 
Pattern Matching Game • DTP • Hoi PD • Amos 
Column - Dual Play fields • Deluxe Paint Tulorial - Hi-res 

• Andy's Altic - Workbench 2 • C64 - PD Update 

• Games - Curse ot Enchantia, Wing Commander, Shadow 
of the Beast III, A-Train. Pinball Dreams, Catch 'Em 

June 1993 Volt No 5 

• 3D Animation with Aladdin • The Animation Workshop 

• New Releases lor WOC Show • How to Beat Ihose Disk 
Swapping Bfues • Deluxe Painl Tutorial - Animating in 
(apparent) 3D • Amos Column • Andys Attic - Exploring 
WB2 • CanDo - Your own Directory Utility Parti 

• Education Column - World Consl ruction Set • Down the 
Opal Mine - Using the Alpha Channel • C64 Column - 
Which 12B WP, For Sale • Hot PD 

• Games - KGB, 

Fate - Gates of Dawn, Darkseed, Civilisation, King's Quest 
Full Solution Part l 

July 1993 Vol 10 No 7 

• Real 3D 2.0 • Understanding Accelerators • Dual 
Personality - Running MS-Dos Software with Golden Gate 
486 • WOC Show Guide • Microdeal Clarity - New cheap 
16-bit sound Sampler • Home Accounts 2 • Deluxe Paint 
Tulorial - Animation in (apparent) 3D • Education Column - 
Back to Basics • Amos Column -The New Turbo 
Extension VI. 75 • CanDo - Vour own Directory Utlily Part 3 

• C64 Column - Tricks and Tips • Andy's Attic - Buying 
PD • Hoi PD - Latest Public Domain • Games - The 



Chaos Engine, Beavers, SleepWalker, Vikings Solutions - 
SuperFrog and Kings Quest Part 2 

August 1993 Vol 10 No B 

• Show Report ■ WOC Amiga Show • Vidi Amiga 12 - 
Capture video to disk • Update: Final Copy II • Amiga 
Games Console al Last • Perfect Sounds - sound digitising 

• A Quick Intro lo Desktop Video • Hypercache 
Professional - Cache program • Education Column - 
Australian Graphics Atlas • CanDO - Communications 
program and primer utility • Deluxe Painl Tutorial - floating 
Baubles • C64 Column • Amos Column - Write belter 
games withoul tome • Down the Opal Mine - OpalPainfs 
Zap function • Hot PD • Games - Hired Guns, Trolls, 
Graham Gooch World Class Crickel Solution - SuperFrog 
Part 2 

September 1993 Vol 10 No9 

• An Expression - SottLogic's answer lo Professional Draw 

• 68060 ■ the Nexl Generation - What will the Amiga be like 
with this new last processor? • Your righl to a Backup 
Solved - Power Copy Professional will copy just about 
anything • Quarterback Tools Deluxe - A must have for 
disaster recovery situations • CanDo 2.5 Upgrade - Lots of 
improvements - CanDo is improving with age • Deluxe 
Paint Tutorial - Animation feature - Global Whiding 

• Hot PD - Lalesl in almost tree sollware • The C64 
Column - News and readers' problems • Amos Column - 
AMOS Pro V.2 update and Amos Pro Compiler • You Can 
CanDo - Speech Ulifity • Education - Back to Basics 
Fractions • Andy's Attic - How lo create a RAD drive 

• Games - Creatures, flashback, SuperFrog. BodyBlows, 
tiard Seed - Full Solution 

S3 each including postage. 

Send cheque or phone/lax credit card number. 

Saturday Magazine, 21 Darley Rd, flandwick NSW 2031 , 

Ph {02} 398 51 1 1 Fax (02) 398 5322. 



ACAR 61 



C64 COLUMN 



resolution screen option, which provided 
a compromise. You could now stack 
more colours closer together without fear 
of invading the colour cards of other 
areas, but the overall resolution of the 
screen was dramatically reduced any- 
way. Great for colour, lousy for produc- 
ing good looking monochrome work. 

Availability: OCP Art Studio and 
Advanced Art Studio are no longer avail- 
able from retailers, but there's certain 
to be a lot of secondhand copies float- 
ing around. Check your local classifieds. 

Koala Painter 

At one time the pseudo -standard C64 
graphics package. Provides a very large 
selection of drawing tools which make 
freehand drawing almost redundant, 
which is just as well when considering 
the usefulness of your average joystick 
when plotting freehand shapes. 

Availability; The Koala Painter Kit 
(which also includes various utilities) is 
currently available from C64 Public Do- 
main <SA), Box 146 GPO, Adelaide, 
SA5001. 

Format Converters 

Also very useful are the many and 
varied viewers and converters floating 
around in the public domain. Some are 
designed for converting between the 
files from C64 graphics packages (such 
as between Koala and OCP formats), 
while others will let you view or con- 
vert from GIFs (common to the IBM 
world), MAC format (obviously from 
the Macintosh) and many others. Sev- 
eral converters and sample image files 
can be found on the PD 1 disk which is 
currently available from Code One for 
$6.00, or you can try contacting any of 
the C64 Public Domain libraries, such 
as Brunswick Publications. 

Users wishing to transfer their C64 
graphic files to GIF, JPEG, IFF or Post- 
script formats, or just directly to MS- 
DOS or Amiga 3.5" disks, should con- 
tact Code One Computer Services (de- 
tails above) for pricing details. They'll 
also transfer word processing files from 
C64 to Amiga/IBM or vice versa. Call, 
write or fax for more information. 



MAIL 



Real Programmers Use the 
Commodore 64! 

Victor Bien of Rockdale NSW writes: 
"Dear Owen, My attitude is that the 
C64 will remain a suitable base for peo- 
ple to pursue 'real' computer program- 
ming; ie. provides a base for low-cost 
experimenting to gain detailed under- 
standing of modern digital electronics 
and its interaction with and support of 
software. 

"By real programming, of course, I 
mean programming in Assembler or 
machine language. The sort of program- 
ming I have in mind are being able to 

"Its simple design 

and, especially now, 

its low cost makes the 

C64 almost ideal" 



write code to do those fancy things you 
see on games, writing device drivers, 
and mastering the interrupt system to 
do fancy hardware tricks etc. None of 
these interests require the super high 
resolution screens of the Amiga or its 
astronomical amount of memory (com- 
pared with the C64). 

"Sure, one could pursue such an in- 
terest with other computers, but con- 
sider these points; The Vic-20 is too 
small a computer, the Amiga is too ex- 
pensive, and so are PCs. The heyday of 
the C64 generated lots of books, so the 
computer is well documented and ideas 
to try out abound. 

"Admittedly, games on the C64 are 
so-so. Obviously graphically the Amiga 
is in a different league, but then the 
greater resolution comes at a price. The 
C64 games are as good as the 8-bit 
Segas and Nintendos though choice of 
games with equal 'theme' quality is nar- 
rower than from them because more 
money has been poured into the Segas 
and the Nintendos. 

"This brings me to the money as- 



pect. It's not the place to get political in 
a technical magazine, but we need to 
appreciate that the capitalist system 
needs to keep growing to stay alive re- 
gardless of whether it tramples over all 
sorts of human considerations. So com- 
puters are driven to grow bigger and 
more powerful regardless as to whether 
we continue to need all that growing 
power. Similarly, commercial interests 
have to remain on the growth treadmill 
or they can't survive. So money inter- 
ests with all the neon lights and tantara 
follow the growth game. But does that 
mean that once the general commercial 
interests have passed over something 
that it loses all value? 

"A community of people can keep 
something viable as long as those peo- 
ple don't make the mistake of thinking 
that only things of commercial value 
have real value. This means that the 
C64 community could continue indefi- 
nitely if enough people are interested in 
the computer in its own right and not 
for money. Still, you can never tell that 
people who cut their teeth on the C64 
won't develop skills to program the 
Amiga and other giant computers or 
other electronic devices and quite unin- 
tentionally make big bucks!" 

Some interesting points there. Cer- 
tainly, the C64 still has the capacity to 
provide an excellent training ground for 
electronics and programming. Its sim- 
ple design and, especially now, its low 
cost makes the C64 almost ideal for this 
purpose. 

Your point regarding the value of a 
computer to a user is also very valid. 
Just because the technology is ten years 
old, is the computer any LESS power- 
ful than it was? It loses value only when 
one compares it to the current range of 
machines. The C64 is still as useful as it 
was ten years ago, it is only that our 
expectations of computing power have 
changed. 

I'll be back next month with all the 
latest news and views. Until then, I'd 
love to hear from you. If you have a 
news item, short review, question, or 
suggestion you'd like to submit, please 
send it to: 

The C64 Column, PO Box 288, 
GladesvilleNSW2Ill. Q 



AGAR 62 



C64 SOFTWARE 



SPECIAL OFFER - 4 disks packed with 

programs for the Commodore 64. 
Top PD utilities, Games, Word Proces- 
sors & Disk Catalogue, 
4 Disk Pack only $15 
Or write for free catalogue. 
For immediate delivery send 
cheque or money order to: 

BRUNSWICK PUBLICATIONS 

PO BOX 458 

BONDI JUNCTION NSW 2022 

Ph (02) 759 7343 



Scarlet 

Amiga PD Software 

PO Box 458 
Doveton Vic 3177 



(03)793 3814 



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2 Dqublesfdetf Disks of Sing-A-Long 
Music fi. Demos $15 

GEOS FILE LIBRARY 

14 Double Sided Disks • 600+ PD Files $50 
Sampler Disk & Listing $5 
GEOS CHRISTMAS ART 

2 Double-Sided Disks of GeoPaint Pics $15 

GEOS DINOSAUR PICS 

1 Disk ol GeoPaint Pics ol Dinosaurs $10 

Credit Cards Accepted - S lamped Envelope for details 



High Speed Data/Fax 
Modems 

V.32bis Int No Fax $426 
V.32bis Int With Fax $469 

V.32bis Ext No Fax $508 
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AM Fax Modems Come With 
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FREE PACK & POST OVER S100 & undprSKg. 



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; COMMODORE SERVICE 
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WARRANTY and 
NON-WARRANTY REPAIRS 

Module Exchange 
Upgrades & Modifications 
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90 Day Warranty . 
Quick Turn Around 

PLEASE CALL FOR CURRENT 

PRICES and 

LABOUR CHARGES 



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Whites Hill Shopping Village 

Samuel St, Camp Hill, Qld 41 52 

(07)395 2211 

Brisbane North Side 

5 Clifford St, Stafford Qld 4053 

(07) 857 631 1 



MEMORY EXPANSION 

PR1CF.S at September 2nd 1 99 J 



1MB* 1 -80ns 
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10.00 

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Please phone for the latest prices. Sales tax 20%. 
Overnight delivery, credit cards welcome. 



PELHAM PTY LTD 

Tel: (02) 980 6088 Fax; (02) 980 6991 

1st floor, 100 Yurrara Rd, Pennant Hills 2120. 
PO Box 382. Pennant Hills 2120. 



r 



Commercial Software 
Entertainment titles 

Amiga Nuts ♦ Deja Vu 

PD ♦ Accessories 
Digitizers ♦ Scanners 
Laser Printing * C64 

Bio rang e. Best Prices! 




Call for a free catalogue. 
Cred it Cards Wel come! 

PO Box 192, 
j^EM Katoomba NSW 2780 
Tel/Fax (047) 57 3982 | 



AMIGA RD. and 
SHAREWARE 

Try Caradoc Enterprises for a 
HUGE range of AMIGA P.D. 

software, same-day service 
and great prices. 

Every kind of software (or every kind of 

Amiga. Order by phone or mail. 

For our free catalogue disks, send 2 blank disks to: 

PO Box 345 Nanango Qld 4615 

Ph: (071) 6330*7 Fax: (071) 633 048 

Mobile: 018795 357 

Phone orders and support 9am-9pm seven days. 

BankCard/Masiercara/Visa'Cheque/MO accepted 



Stuck for a 

Christmas 

Present 

A subscription to 

Australian 

Commodore and 

Amiga Review will 

make a great 

Christmas present. 

See subscription form 

on page 21. 



J 



ACAR 63 



ENTERTAINMENT 




From the 
Entertainment Editor 

Good news! The world of Amiga en- 
tertain mcnl is looking bigger and brighter 
lhan at any time in the last two years. 
Sales of the Amiga 1200 arc booming, 
and there's even a revival in Amiga 600 
sales at the new, ultra- affordable price. 
And that means, of course, that there's a 
whole batch of new potential game play- 
ers out there, just waiting to get their 
hands on some software. 

That's good news for all of us - soft- 
ware houses that were starting to discard 
the Amiga as a "has-been" have been 
forced to sit up and take notice, and as : 
you'll sec from the news below, new ti- 
tles are starting to roll again. The Amiga 
version of Body Blows, for example, has ! 
already sold over 1 ,000 copies! 

Add to that the excitement and specu- 
lation about Commodore's new CD32 
game console, and you're looking at the 
biggest revival since ABBA. 

New from Playcorp 

Growing Amiga software distributors 
Playcorp are expecting a number of new 
Amiga releases in the next few weeks, 
including Battle Isle, Woody s World 
(from New Zealand's Vision Software), 
and the Amiga 1200 version of Civilisa- 
tion. 

Commodore's 
new CD32 

Speculation is rife about Commodore's 
hot new entertainment marvel, the CD32. ; 




Syndicate 

By the time you read this, the answers 
should be clear - answers to key ques- 
tions like "What price?" Commodore are 
oscillating between $599 or $699 for the 
basic CD entertainment system. Here at 
the Entertainment end of ACAR, we're 
hoping they settle on the $599 price -point 
- after all, we want them to sell like hot- 
cakes! We'd also like to see the optional 
MPEG full-motion video card as a stand- 
ard item - after all, we can always dream. 

Hotpoint announces 
CD32 Software 

The software is already rolling for the 
new CD32, with five new titles announced 
by Amiga specialists Hotpoint. The key 
release is a totally new game called Dig- 
gers, which apparently has to be seen to 
be believed! There are also enhanced ver- 
sions of James Pond II, Zool and Pinbull 
Dreams in the pipeline, together with Mi- 
crocosm from Psy gnosis and Jurassic 
Park from Ocean, which has unfortunately 
been slightly delayed. 

Amiga hot stuff from 
Hotpoint 

The Amiga market hasn't been forgot- 
ten in the CD-frenzy. Soccer Kid from 



Krysalis should be shipping through 
Hotpoint now; it's had rave reviews in 
the overseas press, and we'll be review- 
ing it here soon! The long awaited Walk- 
er is also promised in the next few weeks. 

Syndicate competition 
from Electronic Arts 

This month. Electronic Arts are giving 
away six copies of their hot new title 
Syndicate to lucky readers of ACAR. Syn- 
dicate is a dark, moody game set in a very 
nasty looking future. Read our review, 
and make sure you enter the competition! 
! After all, with that many copies on offer, 
you might even win! 

ACAR Entertainment 
Hints Disks 

Did you know that over 200 satisfied 
j readers are now using Official ACAR En- 
! tertainment Hints Disks? It's true! Gamers 
everywhere are hunting through the hun- 
dreds of hints, tips, clues and full game 
solutions packed onto disks 1 and 2 and 
finding exactly the help they need. Why 
not join them? Simply send a cheque or 
postal order for $5.00 together with a blank 
disk and a stamped self addressed enve- 
lope to ACAR Hints Disk Offer, PO Box 
23 Maclean NSW 2463. Specify Disk 1 
or 2 - or why not spoil yourself and order 
both? 

Public Domain Plus 
Game Collection 

Looking for some good cheap games 
to run on your Workbench 2/3 Amiga? 
Here's a deal too good to miss. 

Public Domain Plus have just released 
two packs, each with (01 games. 
Crammed on to 1 disks, each set retails 
for $39.95 - or you can order both packs 
for $75.00. 

A quick glance at just one of the disks 
reveals titles like Baseball, Clue do. Con- 
centration, an Adventure game, a directo- 
ry of Card games and a slick looking car- 
racing simulator. 

For more information, or lo order your 
collection, contact Public Domain Plus at 
PO Box 791, Homsby, NSW 2077. 

(You can also pick up a full PD cata- 
logue disk for just $2.00.) 



ACAR 64 



continued on page 68 




Rocket Science Made Simple 

...HIGH FLIER VERSUS "SOME ASSEMBLY REQUIRED" 



Some 24 bit video boards make you pay 
your money and take your chances. You take a 
chance that they'll be up and flying in the future. 
You take another chance that all the 
"enhancements" they promised will be around 

tomorrow. Or that they'll be around tomorrow. 

Why take any chances when GVP has everything on your 
countdown list today'. 

JVM™ 




<£5 

15MB 24-bit, 16.8 M color frame buffer. <j5 

Real-time iramegrabber/digitizer <j$ 

De-interlaced video flicker eliminator <g$ 

VIU-S" witt) RGB, composite, S-VHS 

input/outputs , q£ 

Optional VIU-CT" pro-grade component transcoder 

(Betacam, M-ll compatible) input/outputs • 

2-way moveable, sizeable PIP 

(picture inpicfure) display, 

(video over application or application over video) <j5 

Digital and analog key inputs (j^ 

Captured image retouching/processing. (v$ 

Video switcher transitions <j5 

Real-time 24 bit paint (g 

Animation/3-D rendering <^5 



V2.0 Software with J 

Caligari Broadcast 

.Included $2399 i 



The VIU Advantage: 

GVP is serious about video! So IV24's 
Video Interface Unit gives you more choices for 
inputting and outputting video signals than any 
other Amiga 8 peripheral on the market. Nobody 
else gives you a VIU splitter, let alone one that 
does so much. IV24's VIU manages video from computer 
sources, component tape formats, composite video, even broadcast 
professional formats— in any combination you can imagine. 
Software Mission Control 

Desktop Darkroom" ■ Capture images in Desktop Darkroom or 
bring stills in from other applications for professional 
processing and retouching, using filters, special effects and 
color separation. 

My LAD" » Hot-switch between two video sources with 50 
packaged video transitions for live action production studio 
effects. 

Macropaint-IV24'" 2.0 • (New release— Significantly enhanced!) 
Paint 24 bit graphics from a stunning palette of 16.8 million 
colors. Then key video over graphics or graphics over video. 
Access ARexx scripts directly. 

Caligari24" • IV24's newest software bonus is a complete 3-D 
modeling/animation/rendering package. Desktop animation's 
future— on your Amiga today. 

IV24 is on the launching pad today, awaiting your order for 
lift off. The decision— how to spend your video future— 
airbome at full thrusters...or grounded, waiting for parts? 



^GVP 




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MODULE of the YEAR! 

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Roc kit, an old RAP favourite 
and MOD OF THE YEAR, 
Jammin Cindy. IMbrec. 
Includes Intuitracker player 




MOBILE! 

Destination Unknown 
by SPACEBALLS 

Another amazing demo by the 
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AGA Demos 1 

For A1200's 

They've started! Here's the first two 
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packing and support. 

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2 $ 9.50 $ 4.75 

3 $13.50 $ 4.50 

4 $17.00 $ 4.25 

5 S20.50 $ 4.10 

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Imagine Objects 

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Genealogy II 

On this disk you'll find a fully 
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interface is easy to use and well 
written documentation is 
included. Up to 1000 people 
may be entered. The 
Amigaworld database is also 
on this disk. 

(ONE DISK, Requires J Mb, 
WB2.x or higher) 



PD Starter 



DisVs 



Pack *$r 



The ideal way tor first time public 

domain software buyers to start 

building a useful library of good 

software. This pack is a collection of 

our most popular easy to use lilies. 

• Hot Games 1 • Anti-Virus 

Pack * Finance • Sound-Vision 

Demo • Cartoon Animations 3 

• Tracks 1 • Hoi Games 4 





Accredited 
Library 

Guaranteed sal isf action 

or your money hack. 



ORDER FORM - Post to Prime Artitax, P.O. B<k 288, Gtadesville 211 



Oetobei ACAR 



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card no. DODO OOOD DOOD 0000 

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Public Domain Disks 



Please bill me each month for your 
NEW disk/s of the month offer : □ 



ENTERTAINMENT 



Mercenary III 

- The Ultimate Solution 



This month we start our first 
part of the Mercenary III - The 
Ultimate Solution. I received 
eight hand written foolscap pages 
from "The Man In The Hat" of 
Nerang in QM. I've attempted to 
decipher the hand as well as I 
could - next time, hat-man, how 
about typing it on your computer 
and sending us a disk? 

When you start, first drop your Bus 
Pass. It isn't really a necessary object 
and the A- Z computer could easily re- 
place it. After dropping the Bus Pass, 
walk to the rear of the prison, there you 



will find the Eagle 9SE and its key. 
Board the 9SE and fly to Eris, Capital 
Loc 8-03. Go to the 9th floor, get the A 
- Z computer & fly to Loc 9-02 and 
land. Enter the elevator, go to the base- 
ment, walk to the rear of the elevator 
and take the Red Beacon Locator. Go 
up to the ground floor and fly to Snow 
Isle Loc 3-04 and you will find the 
powerglove, an object which allows you 
to pick up the 9SE Transporters and 
some people eg PC Bil. Fly to Vesta 
Loc 5-04 and go to reception and fol- 
low the guy's instructions. To enter the 
election board, fly your plane to 
Damocles and look for a flashing light. 
Land next to it and there you will find 
Puluin one. Pick it up and PC Bill will 



zoom out of the election faster than you 
can say Jack Robinson! 

Then fly to these places or take the 
transporters to the places where the ex- 
plosives are located and pick them up. 
See the objects and their locations next 
month. 

Fly to Dion, North and first buy the 
trophy at Loc 2-05 then fly to Eris, 
Capital City Loc 14-05. Pick up the 
timed detonator and fly back to Dion, 
Dion North and blow up two mine sites. 
On the second mine site after you blew 
it up, fly off the planet because Bill's 
forcer comes after you. Fly back in to 
Dion, North and blow up another mine 
up. Repeat this until all six mine sites 
are destroyed. 

Taa Daa, you have won the game. 

Next month, we'll have full details 
of where you can get everything that is 
needed to complete Mercenary HI. 




As some people wilh a good eye 
would have noticed, I have cut soma 
Of the old games out o! the Hal! ol 
Fame to make way for Ihe new breed 
of games. If your highscore has gone, 
try sending in some new high scores 
for soma new games. 

I recently received a letter from 
Gerard McDermott who beat the ex- 
isting Speedball highscore by 10 
poinls. Not a big margin, but it still 
counls! He wrote lhat he played 100 
consecutive games, no resets and 
minimal saves. Now that's devotion! 

Send your high scores to Juris 
Graney, 41 Cameron St, Maclean 
NSW, 2463. Please mark dearly 
welher your scores are lor C64 or 
Amiga. And remember- NO CHEAT 
MODES ALLOWED! 

AMIGA 

ACTION FIGHTER 132,530 Robbie 

Baker 

ALERT 359,700 Robbie Baker 

ARKANOID 1,052,610 Steven Walter 

AMAZED 130,500 Chris Turnadge 

ANARCHY 646,560 Sid Vicious 



AQUATIC GAMES 4,170,666 Phil 

Carey 

AXEL'S MAGIC HAMMER 329, BOD 

Aaron Birscumb 

BAAL134,250Davo 

BARBARIAN 2 100% [CJ Sid Vicious 

BATTLE COMMAND 334,300 P Cain 

BATTLE SQUADRON 999,999,099 (C) 

Amos Burbidge 

BEYOND ICE PAL 67.626 (C) Chris 

Turnadge 

BIO CHALLENGE 29,000 A Sanderson 

BLOC KOUT 85,28 1 Slephen Lark , 

BLUES BROTHERS (C) Loopy 

BOMB JACK 468,120 Kathy Butters 

BUBBLE + 276.850 (C) Chris Toyna 

BUBBLE BOBBLE 2,960,9BO KriSly 

Cameron 

BUDOKAN 6i08min (C) Mark Sorenson 

BUGGY BOY 113,260 Powerhouse 

Nick 

CAR-VUP 464,122 Happy Hacker 

CHASE HQ 7,426,060 Powerhouse 

Nick 

CONT. CIRCUS 4,81 5.390 Dolly 

CRAZY CARS 93,622.590[C)Robert 

Cameron 

CRAZY CARS CHALL 3,000,000,000 

Michael Summers 



CRYSTAL HAMMER 6,767,921 (C) 

Krisly Cameron 

CYBERBALL 475,000 David Marsh 

DENARIS 53,900 Peter Evans 

DIABL0 1 ,490 Timothy Johnson 

DRAGON NINJA 406.400(C) Wize Owl 

DOUBLE DRAGON 975,352 Alex Smith 

DOUBLE DRAGON 2 201 ,330 (C) me 

Warrior 

EDD THE DUCK 5,820 AndrewGormty 

ELIMINATOH 246,570 Greg Munro 

EMERALD MINE Lv! 23 (C)T Johnson 

FIRE AND ICE 707,200 Carol Love 

FINAL FIGHT (C) Loopy 

FLOOD 13,135 Malthew Beetson 

GAUNTLET 3 270,509 Loopy 

GEE BEE AIR RALLY 308,726 R Irwin 

GODS 1 3.50 i,379[C)Wire Owl 

GOLDEN AXE 499.9 (C) Untouchable 

HYBRIS 2,934,425 Andy Tyson 

IK+ 1 .039,200 [CJPowerhouse Nick 

IMPOSSIBLE MI5SN 66,380 D Unwin 

IMPOSSIBLE MISSION 2 67.000(C) 

David Dilkes 

INDIANA JONES LC. (C) Phillip Nimll 

INDIANAPOLIS 500 243.24mph Ian 

Klauss 

INERTIA DRIVE 33,600(C| A Gormty 

JAMES POND 2.500,000 M Shillington 

KARATE KID 2 64,000 M Summers 

KILLING GAME SHOW 699.270 David 

Thompson 

KLAX 4.396,040 Happy Hacker 

LE ATHE RNEC K 88,700 Todd Humpries 

LIVE AND LET DIE 96,520 M Beaton 

MAJOR MOTION 50.658 O Websler 

MENACE 996,481 Kamakazi Andy 

MIDNIGHT RESISTANCE 332.610 

Chris Mclnally 

MINDWALKER 306,214 P. Schumacher 

MOUSETRAP 71 ,977 Davo Rich 

NARC 160.800 Damien Carsburg 

NECRONOM 1,181,360 Johnny Rorlen 

NINJA MISSION 66,528 Chris Toyne 

NITRO 283.000(C) Brett Bannerman 

NUCLEAR WAR 990(C) Paul Rucci 

N.Z STORY 546,695 Embah Bealon 



ONSLAUGHT 39,918 Andrew Gormty 
OP, THUNDERBOLT 255,075 Alex 
Smith 

OP. WOLF 355,680 Graham Wilson 
OFFSHORE WAR 626,345 J Boolh 
P1NBALL DRMS 464,580,351 The Fly 
P1NBALL MAGIC 423,560 Paul Rucci 
PINBALL WIZARD 3,893,570 S Hose 
PIONEEH PLAGUE 35,412 Keir Sooby 
PLUTOS 299,000 Davo 
POPULOUS 347.990 Mchael Summers 
PORTS OF CALL S1 0,461, 843,0OWS- 
2680 James A Browning 
RAMPAGE 212.912 Graham Wilson 
RICK DANGEROUS 2 B3.810 AGormty 
SKWEEK 3.375,401 Faye Doherly 
SPACE ACE 24,680 (C) Stare Bear 
SPCE HARRIEH 210,855,25OMaverkik 
SPEEDBALL 17.760 Gerard McDermon 
SPEEDBALL 2 59O-0 Darren Chapman 
STHIDER 175,350 Neil Young 
SPER CRS27 Rcs(C)L Helherington 
SUPER CARS 2 Hard Level '42' The 
Untoucha70O (C)Malthew Beets=n 
TV-SPOHTS BASK. 192-39 Mat James 
TV-SPORTS FOOT. 189-0 D McKinney 
U.N SQUADRON 762.255 (C) Tony 
Stojanouski 

VIDEO KID 425, 780 Aid Rose 
VIRUS 22,637 Jason Dykstra 
WINGS 509 Kills Charles Smith 
XENON 2 1.107,2BQ(C)Mark Porta 

COMMODORE 64 

ALTERED BEAST 312,400 Rick Zanker 

ARKANOID 2 756,250 Mean Max 

BARBARIAN 2 91,900 (C) Danzig 

BATMAN - THE MOVIE 1,087,080 

Michael Bradley 

BANGKOK KNIGHTS 39,600 J Smith 

BOMBJACK 521,820 Adam Wade 

BUBBLE BOBBLE 6,963,930(C)David 

GavriloviC 

BUGGY BOY 182.790 P. Murray 

CABAL 194.450 The Joker 

CHASE HQ 2 29.100(C) Adam Wade 

DOUBLE DRAGON 35.820 iCi AMI 



Prasad 

DOUBLE DRAGON 2 2SS, 190 Nick Van 

Heeswyk 

DRAGON BREED 496,870 Happy 

Hacker 

FAST BREAK 136-9 Chris Byrne 

GHOULS S GHOSTS 558,1 10(C) Adam 

Wade 

GRYZOR 228,600 Mean Max 

H. MARADONA Level M Nick Van 

Heeswyk 

HAWKEYE 260,400 Matthew Inrnan 

IMPOSSIBLE MISSION 2 864,980 

Cvaig 

INT. KAHATE 139,300 Paul Millward 

LAST NINJA 2 17m44s(C) David Carter 

MIDNIGHT RESISTANCE 28, 540(C) 

Dennis Pike 

NEM1SIS 1,633,200 Adam Wade 

OP. THUNDERBOLT 78.600 A Annen 

OP. WOLF 776,350 Winston Diaz 

PARADROID 303,125 Matthew Inman 

POWERDRIFT 672,940(C) A Annen 

R-TYPE 1,890,210 Atul Prasad 

RAINBOW ISLANDS 7,653,241 Adam 

Malfnowski 

RAMPAGE 180,000 Adam Wade 

SALAMANDER 235,300 Paul Millward 

STREET FIGHTER 1 6B,9QO(C) A Wade 

TARGET RENEGADE 330,450(C) C. 

Byrne 

TEST DRIVE 2 249.543(C) A. Balioc 

TETRIS81,613/L-1021TheFly 

THE TRAIN 9.600(C) Adam Annen 

THUNDERBLADE 1 .851 .040 M Inman 

THUNDERCATS 310,100 S Kandaurov 

T.M.N.T, 4,397 Adam AnnBn 

UNTOUCHABLES 70.230 S Watford 

WONDERBOY 4.775.470(C)Lee 

Walters 



Scores followed by (C) 
indicate that the game has 
been completed/clocked. 



AGAR 68 



ENTERTAINMENT 




Send your entertainment 
letters, questions, problems, 
and other interesting stuff to 
the Entertainment Mailbox, 
PO Box 23 Maclean NSW 
2463. 

Pilot Crashes and Larry 
Problems 

Dear Phil, My name is Carlos and I 
have a problem. I've been all over Syd- 
ney looking for a hint book for Leisure 
Suit Larry 3 and I have had no luck at 
all. If you can, can you tell me where I 
can get one? 

Also I have a game called F- 16 Com- 
bat Pilot. The problem is when I load 
the game, everything is fine until I get 
to the office where you make your mind 
up about what you want to do. At that 
point, after you click on your choice, it 
just freezes up and crashes back to the 
begin ing. I have an Amiga 500, WB 1.3 
with 1 meg of Ram. The funny thing is, 
my mate has an Amiga 500 with WB 
1.2 and it works fine on his computer. 
Can you tell me why and if so can I do 
anything about it besides throwing it 
out?" 

Carlos Tizzone 
Dulwich Hill, NSW 

Ed: About Larry 3, you can drop 
Mike Spileri a line at Adventurers Realm 
and he'll send you a free hint sheet - 
just send a stamped, self addressed en- 
velope. 

Alternatively, grab a copy of our Of- 
ficial ACAR Adventurers Realm Hint 
Book Number 2 - you'll find full solu- 



tions for Larry 2 and 3 together with 
solutions to 23 other games. Order from 
Darrien at our ACAR Randwick office, 
$10 including postage. 

As for F-J6 Combat Pilot, I've got 
no idea what's causing your problems, 
except for stating the obvious - maybe 
it's a 1.2 game that's not 1.3 compati- 
ble! Do you have another friend with a 
1 .3 machine? Try it on that. Other than 
throwing the game out, you could sell it 
to your mate to play on his 1 .2 Amiga! 

More Larry Problems 

Dear Phil, I have been playing Lei- 
sure Suit Larry J and I am after some 
hints. Where can I buy a hint book? 

Troy Garth 
Goulburn, NSW 

Ed: What is this, Larry month or 
something? Read the advice in the pre- 
vious letter carefully and do exactly the 
same - except you'll be needing a copy 
of Volume 1 of our ACAR Official Ad- 
venturers Realm Hint Book ($9) rather 
than Volume 2! 

Baffling Bat Problems 

Dear Phil, I have got a C64 and I was 
wondering if you or someone else out 
there had a cheat for Batman the Movie. 
I have been trying to complete it for 
quite a while and have not succeeded. 
I'm not much of a games player but this 
game impressed me and I enjoy playing 
it. 

Jason Huxley 
Montrose, Vic 

Ed: Someone's sure to come to your 
aid, Jason. Just stay tuned for the next 
couple of months - same bat-time, same 
bat-channel! 

Frustrated Fan 

Dear Phil, I recently saw a review of 
Warlords 2 in The Australian - it sounds 
so cool! The problem is that they only 
mentioned an IBM and Mac version. 
The original was good but only had one 
map. Can you please find out if there 
are any plans for an Amiga version? If 
there will be an Amiga version, once I 
buy it, I won't have to buy another game 
for six months (that's what happened 
when I bought Civilisation six months 



ago! - speaking of which, is there a Sid 
Meir fan club?). 

Harley Kingston 
Whiporie, NSW 
Ed: From memory, I can't recall hav- 
ing seen an Amiga version of Warlords 
2. However, you should check it out 
with Bruce Wilson at Directsoft Aus- 
tralia, on (02) 489 7853. Likewise, if 
you really want to know if there's a Sid 
Meir fan club, contact Sega-Ozisoft on 
(02) 317 0000. Finally, if you want to 
join the Phil Campbell fan club, just 
send heaps of money to the address 
above. 

Exile-Ent Fun 

Dear Phil, I have been playing the 
"exile"ent game Exile on and off for 
about a year now. For the last eleven 
months though, I have been stuck. I am 
trying to find the two last keys, 5 & 6, 
can you help? Also how do I find the 
second whistle, and the radiation pill? 
And do you know any cheats or hints 
for this game. 

Also, I bought Eye of the Beholder a 
few months back. But now, I've lost the 
rule books. I still have the map, but if 
anyone out there would have a copy of 
them I'd be willing to buy them or pay 
for photocopies. 

David Cucvara 
Gordon, NSW 

Ed: The first hint for Exile is that 
maybe you should be writing to Adven- 
turers Realm ! The second hint is to stick 
around - someone's bound to help you 
out anyhow. So if you're reading this 
and you've got some clues for Exile or 
some paperwork for Eye of the Beholder, 
drop us a line here at ACAR. 

Battletech Problems Cured 

Dear Phil, In the Entertainment Let- 
ters section of the August issue there 
was a letter from Dr S.D.A Demiiio of 
the ACT. He was after some help with 
Battletech, if he could drop me a line 
I'm sure I can fix any problems he might 
have. 

Tony Finn 

214 Fernleigh Rd 

Wagga Wagga NSW 2650 

Ed: Thanks Tony - just what the 

Doctor ordered ! 



ACAR 69 



ENTERTAINMENT 



Project X 



Revised Edition 



Federation Pilot Dave Sanna straps himself in to his 

Hyperion Cruiser and sets out on a deadly battle. 

Will he survive? Find out for yourself. 



It's the same old story - other peo- 
ple's mistakes become your prob- 
lems. And this one's a doozy. It's 
those scientists again. Typical. They did 
it all for a bit of fun one night after 
they'd been down to the pub. They must 
have. After all, who really WANTS a 
bunch of massive, mutated insect-like 
droids with x-ray eyes? But they made 
thein anyway. And you should see them 
now! 

Dumped on the planet Ryxx and left 
to degenerate, stagnate and fade out, 
the sickening mutations not only sur- 
vived, but thrived, their intelligence cir- 
cuits warped by their past and left seek- 
ing revenge. Fears of an all out attack 
have forced the Federation into action! 
Your mission, as usual, is simple enough 
in theory. Fly to Ryxx, into the heart of 
the station that the evil spawn has made 
its own - and blow the whole thing sky 
high. But can you do it? I doubt it very 
much. 

First, you'll need to select your space 




craft. You have three to choose from. 
They are the CRUX, the best craft for 
beginners, slow, with many weapons; 
the HYPERION CRUISER, with mod- 
erate fire power and fair speed; and the 
HUNTER Mk-7. This baby is the ulti- 
mate warrior, fast, agile, and lightweight, 
with good weapons. 

Surprisingly enough, there's an in- 
built Auto-Fire option which as the name 
suggests allows rapid fire by just hold- 
ing down the fire button. As the game 
starts, you're asked to select from a range 
of power-up options. Choose too many 
of one type and your ship will become 
slow and sluggish. On the other hand, if 
you don't get enough of the right ones, 
your ship will be wide open to attack. 
There are nine power-ups in all, and 
each is extremely dangerous - even more 
so when they're combined in the cor- 
rect sequence. Your default ship to start 
with has everything you need, but 
powerups like sideshot, plasma, hom- 
ing missiles and stealth will increase 
your chance of advancing through the 
stages. 

Graphics are the high point of Project 
X. The best place to start is the ship. All 
three are drawn extremely well. Their 
colours arc pleasant, and they look fast, 
lean and mean. The background graph- 
ics are excellent too - the folding moun- 
tain ranges in stage two are the best I 
have seen for a long while. The enemy 
ships are the same high quality as your 
own, if not better. The scrolling is quick 



FACTBOX 

A top class shoot-em-up with 
everything you ever dreamed of - 
superb graphics, atmospheric 
sound, and exciting and addictive 
gameplay. 

Ratings: 

Graphics: 96% 

Sound: 92% 

Gameplay: 85% 

Addictiveness: 97% 

Overall: 92% 

Distributed by Hotpoint Soft- 
ware (02) 428 779 1 . RRP $29.95. 




and easy to follow and the animation is 
superb. What more can I say? For a 
shoot-em-up, it's a graphical master- 
piece. 

Sound is effective too. The synthe- 
sised voice is the first thing you will 
notice when you start to play - it ex- 
plains what weapon you've selected, 
and warns you of incoming attacks. It 
certainly adds just the right atmosphere 
for a game like this. The music is quick 
and great to listen to - the strong beat 
gets the heart pumping and the adrenalin 
running. 

I guess by now you'll realise I'm 
pretty stoked with this game. It has eve- 
rything needed in a good shoot-em-up - 
sound, graphics and above all, 
addictiveness. The options arc endless, 
which means the game will have long 
term interest. I believe this re-release of 
Project X deserves to be a real hit - it's a 
great game, and deserves a piace in 
everyone's collection. J 



ACAR 70 



ENTERTAINMENT 



No, it's not a stick-up - it's a classy World War It flight 

simulator. Laetone Gravolin pulls on his goggles to 

investigate ... 



Reach 



for the 



Skies 



As I push the throttle forward, my 
Spitfire gallops down the runway, 
faster and faster until it feels like 
the whole world is rushing past me. With 
one quick snappy movement on the joy- 
stick, the old cracked and muddy lyres 
leave the earth once more. I ease the throt- 
tle back, and swing around to head for my 
destination. 

We're playing Reach for the Skies, a 
World War II flight simulation that's very 
similar to Their Finest Hour. You can 
control either the RAF or the Luftwaffe, 
with eight different planes including fight- 
ers and bombers. 

There are four campaigns to choose 
from, and each is made up of a series of 
missions. Your objective is to keep com- 
pleting the missions successfully and win 
the war. The three levels of play are: Prac- 
tice, which gives you a free flight: Pilot, 
a full wartime mission in which you ei- 
ther fly planes or serve as a gunner in a 
bomber; and Controller, where you use 
strategy (your head) to create your own 
missions and then fly them. 

You can be awarded medals and be 
promoted for your heroic conduct, but if 
you fail too many missions you will soon 



j retire and the game will end. You'll also 

i lose if you crash ... RIP. 

If you're a very impatient person, 

1 there'sanacceleratedmodethattakesyou 
straight into the action. Autopilot is help- 
ful as it takes control of the plane and 
hunts for bandits, (Hmmm - did they have 
autopilots back in WWII? - Ed) 

If you just like to sit back and enjoy 
the action there's an autogun mode, so 
your plane will automat- 
ically shoot down bo- 
gies. Getting shot up can 
be a pain - your gun's 
jammed, elevators are 
gone, so what do you do? 
Simple! Just press a key 
and presto! You've sud- 
denly jumped into your 
wingman's plane, which 
is in perfectly good nick. 
You can also jump to 
other planes in your 
squadron. 

Pressing FIO brings 
up a menu bar dial al- 
lows you to choose your rank, scenery 
detail, whether your enemies are aces and 
how much sound you want (similar to 



KACTBOX 

A nicely produced game let down 
by some boring moments - it's pos- 
sible to fly around and hit nothing 
for quite a while! Even so, the stra- 
tegic mission planning option will 
more than make up for this if you're 
looking for a thinking-man's flight 
game. 

Ratings 

Graphics: 90% 

Sound: 87% 

Gameplay: 63% 

Overall: 76% 

Distributed by Scga/Ozisoft (02) 
3170000. RRPS69.95. 







8th. September: The 
German high command 
continue the heavy 
bombardment of Britain's 
manufacturing strength. 

Aircraft Available: 8 
Winft Commander -Johnny is 
a pilot in the RAF 
response to the German air 
threat. 

WilimiHI* RESET QUIT 







Falcon and Flight Of The Intruder). 

Graphics and view modes are superb - 
there's even a tactical view mode to show 
you where the enemy is. During flight, if 
you switch on the video you can watch 
and re- watch your favourite dogfights. 
You can also take pictures of the scenery. 

The most action in the game itself is 
when you dogfight with the enemy. This 
can get frustrating because often you can't 
catch the enemy with your plane and they 
are just a small pixel moving up and down 
on the screen way out of your gun's range. 
In fact, this is the weakest point in the 
game - overall, the graphics are great and 
the soundtrack is brilliant, but to my mind 
there's simply not enough excitement. In 
some missions I was more likely to die of 
boredom than enemy gunfire. 

Even so, the game design options and 
the fun of flying will give keen air-enthu- 
siasts plenty of fun. □ 



ACAR71 



ENTERTAINMENT 



Hailed as one of the best games of the year, Syndicate 

breaks new ground as a fuiiy interactive RPG. it also 

breaks plenty of heads. Wanna know more? Read on, as 

Phil Campbell takes you into a very bleak looking future. 



Syndicate 



The world of 2120 is not a pretty 
place. Canyons of concrete, steel - 
and-glass mountains, parks of 
synthetic turf - not the sort of place you 
would choose to visit. Even worse, these 
days the whole planet is controlled by a 
select group of crime cartels, malicious 
Syndicates whose only business is the 
business of power. 

No wonder the ordinary guy-on-the- 
street is opting out. These days, escape 
is easy. Just implant a liny 
biochip in your neck and your 
perceptions of the outside 
world can be re-tuned com- 
pletely. Switch on your chip 
and you'll hear the birds sing- 
ing and feel the sunshine on 
your shoulders, even though 
you're walking through the 
constant drizzle of acid rain. 
"Why change the world when 
you can just change your 
mind?'", says the Biochip slo- 
gan. And millions agree. 



We're playing Syndicate, a game that 
paints a dark and forbidding picture of 
the future. I'm an up-and-coming ex- 
ecutive in a small European Syndicate - 
so far we control just Scandinavia, but 
our ambition is to take over the world. 

Naturally, that's a challenge you lake 
on one step at a time. But when you 
send the right agents to the right place 
at the right time, you'll be amazed at 
what you can achieve. Android agents 



FACTBOX 

A fully animated, fully inter- 
active, three dimensional Role 
Playing Game, It's atmospheric, 
moody, and you can control heaps 
of details. Graphics are small but 
nice, sound is repetitive but at- 
mospheric, and there's plenty of 
game lurking under the surface. 

Ratings 

Graphics: 82% 

. Sound: 73% 

Gameplay: 85% 

Overall: 81% 

Distributed by Electronic Arts 
(075) 911 388. RRP for Amiga 
$89.95 - and six lucky readers 
will win a free copy! 







1 1 1 1BMO '&. - T 

Hsshess 



have come a long way since Maxwell 
Smart's electronic sidekick Hymie - 
these days, specially developed Cyborgs 
do the dirty work, while I pull 
the strings from a safe dis- 
tance. 

Once human, the cyborgs 
are part man, part machine. 
Before each mission, you can 
bolt together exactly the mod- 
ules you need, replacing hu- 
man legs, anns and even brain 
sections with more powerful 
biomechanical equivalents. 
When the mission begins, I 
control my agents through 
their neck mounted chips, fine 




ACAR 72 




tuning Intelligence, Perception and 
Adrenaline levels from my computer- 
ised control desk. 

In play, the game looks as gloomy as 
you would expect. A scrolling isomet- 
ric view of the city fills three quarters of 
the screen, while my control panel takes 
up a strip on the left. My agents - up to 
four at a time - are small, but clearly 
defined, and move easily among the 
dark, dangerous looking 22nd Century 
buildings. To move an agent, simply 
click on his current position, then the 
destination point, and he will start walk- 
ing. 

Mission Number One is straightfor- 
ward. Intelligence reports indicate that 



an Army Colonel is stealing resources 
from my weapons division and using 
them to equip a group of renegade mer- 
cenaries. Stop him! 

After fitting two agents with special 
mechanised leg units - in this case an 
unnecessary precaution - I send them 
across the narrow bridge into the ren- 
egade Colonel's base. My scanner shows 
his position as a white blip; third build- 
ing on the left. In moments, it's over - 
we outgun two guards, and give the 
Colonel one final lesson in Syndicate- 
style diplomacy. Don't mess with the 
boss! 

The second mission is tougher. This 
time it's a matter of encouraging two 



top-level scientists to defect - with a 
little electronic inducement from my 
handy Pcrsuadertron. Enemy guards are 
out in force, so it's far from easy. If you 
suceed, however, the rewards are huge. 
With these top boffins on side, another 
continent is in your hands. 

Syndicate is a well engineered game 
with loads of detail, and to succeed 
you'll need a good strategic mind. Con- 
trolling tax rates to maximise profits 
and minimise the risk of rebellion, while 
weeding out traitors, and continually ex- 
panding your global empire is a tricky 
business. And with over 50 missions, 
Syndicate is sure to provide a long-term 
challenge. Q 



Electronic Arts Syndicate Competition 



Great news! Electronic | 
Arts have six copies of 
Syndicate to give away 
to lucky readers of 
ACAR. Well, not just 
lucky - talented as well. 
Read on for details of 
this ultra easy-to-win 
competion, and get your 
entries in as soon as you 
can. 



The Questions 

I. Let's start with an easy one. 
According to the review, how many 
individual missions are included in 
Syndicate'} 

2. Here's a trick question to see if 
you've got any imagination! If you 
had a Persuadertron, who would you 
use it on, and what would you want 
to persuade them? 

3. Now for something really an- 
noying - after all, you don't think 
we'd just give away free games with- 
out setting a challenge, do you? I've 
just run a search-and-replace through 



the Syndicate review you've just 
read to find out how many times 
the word "the" occurs. So starting 
at the words "The World .,.", and 
ending at "long-term challenge," 
what's the answer? And be careful 
- after all, the letters "t-h-e" could 
be hidden just about anywhere! 

Write your answers on the 
back of an envelope, and 
send it to: 

EA Cometition, c/o PO 
Box 23 Maclean NSW 2463. 



ACAR 73 






ENTERTAINMENT 



Campos 
International Rugby 



If Rugby is a gentleman's game, Phil Campbell is 

certainly not the guy to be reviewing Campo's 

International Rugby - but he does anyway. 



My brother-in-law's cow is called 
Mrs Campese - not, 1 am quick 
to add, because of any reflec- 
tion on the real Mrs Campese. Far from 
it. Brother-in-law Frank is actually Rug- 
by star David Campese's number one 
fan. And the name of his cow is just a 
way of paying tribute. There's no doubt 
about it - Rugby fans are a strange breed. 
David Campese's Rugby career was 
launched back in 1982, when he burst 
onto the world stage as an 18-year-old 
rookie. Since then, his career path has 
rocketed upwards. His statistics are 
enough to make most players green with 
envy. And now, to top it off, Campese 
is the star of his very own computer 
game - Campo's Internationa! Rugby. 

The game opens with a well-rounded 
selection screen. You can opt for a quick 
start, or you can fiddle around choosing 
teams, fixtures and tournament modes. 
A further sub-menu lets you set the 
match length and the wind conditions - 
let's choose a ten minute match, and 




add some "Variable Winds", just to 
make things interesting. 

At first glance the simulated playfield 
is far from impressive. In a word, it's 
straighl-froni-the-paintpot green, with- 
out a single pixellated grass-patch or 
weed. Some sport-sims go to consider- 
able trouble to add interest and depth 
with nice looking lawnmower-stripes 
across the grass. This one doesn't. 

At any one time you can see about 
20 yards of the field on-screen - it's a 
scrolling "from-the-helicopter" view, 
which has the effect of making all the 
players look small and stunted. Any 
hopes you might have had of recognis- 
ing Campo on the field will be quickly 
dashed. 

Time to play. It's Australia against 
the Seth Efricen Springboks, and the 
Springboks kick off. My closest player 
grabs the ball and I start steering him 
down the screen towards the try line. I 
duck and weave beautifully, until a large 
'Bok brings me down five metres short 
of the try line. In the 
scuffle that follows, the 
ball is nudged over the 
line - I send another 
player charging in, he 
dives onto the ball, and 
it's a glorious try. 

Sadly, I follow up 
with a serious error of 
judgement - my broth- 
er-in-law's sister asks 
if she can attempt the 
conversion kick. She's 
a devout rugby fol- 
lower too, so I politely 
stand aside. The con- 



FACTBOX 

An action packed Rugby game 
that's easy to play - so easy, in 
fact, that if you take your hands off 
the controls it plays itself! Graph- 
ics and sound are nothing to write 
home about, but they do the job. 



RATINGS 


Graphics: 


69% 


Sound: 


74% 


Gameplay: 


79% 


Overall: 


78% 



Distributed by Sega-Ozisoft (02) 
317 0000. RRP $69.95. 




version screen features a side-on view 
of the field - the kicker stands in the 
foreground, the goal posts and the grand- 
stand are in the rear. Three well timed 
joystick clicks are required to make the 
kick - a meter sets your power and di- 
rection. Mrs Campbell misses the ball 
altogether - a previously undocumented 
feature of the game. 

All in all, it's a fast scoring game. 
On the down side, with thirty players 
scrambling around the screen and a small 
brown ball, it's often hard to know ex- 
actly what's going on. In the credit col- 
umn, though, add the fact that scoring is 
actually quite easy - which means there's 
plenty of action and excitement. 

Last time I heaped praise on a footie 
game like this, a reader wrote to com- 
plain that the game was much too easy. 
Well, let me be blunt. That's exactly 
why I liked it. After all, what's the point 
of dishing out big dollars on a game 
where it's impossible to score a try? I 
want action, I want points - and I want 
them now. It may not be realistic, but 
who cares? It's a lot more fun. 



ACAR74 



ENTERTAINMENT 



Calling all serious Science Fiction fans! Mark Harris 

reports on the sequel to the game based on the first 

book in the four part Dune trilogy ... well, you know 

what I mean. It's the fabulous ... 



DUNEH 

The Battle for Arrakis 



Nearly uninhabitable, Dune is an 
extremely hot and oppressively 
arid planet. Windstorms with 
speeds exceeding 200kmh rake the plan- 
et surface, and generate violent electri- 
cal storms. Clouds of noxious gases ac- 
cumulate in lower areas and ultraviolet 
reflections will eventually blind the un- 
protected eye. Maintenance of vehicles 
and structures is extremely difficult un- 
der these conditions - so the stage is set 
for Dune. 

The first thing that impressed me 
about the game was the opening and the 
House selection screens. House Atreides 
has been prominent for thousands of 
years and has a long tradition of being 
fair and just administrators. Sources in- 
dicate the House Ordos represents a car- 
tel of wealthy families, brought together 
by the desire for greater security. The 




Ordos have little conscience and seem 
to gain strength through sabotage and 
terrorism. House Harkonnen is the most 
savage House in the universe. The 
Harkonnens have a long histoiy of em- 
ploying violence and fear to achieve 
their objectives. 

Unlike Dune I where you were auto- 
matically on the Atreides side, in Dune 
U you are given a choice of one of three 
Houses. Moving into the game proper 
you are given easy first and second mis- 
sions for all Houses - after this, the 
action really begins. The object of the 
game is to conquer Dune by conquer- 
ing the other Houses. In order to pay for 
this you are given some initial credits, 
but then you have to mine Spice to fur- 
ther finance your war mongering. Spice, 
a deadly drug, is rare and a valuable 
commodity, used in n-ade, barter and 
monetary systems 
thoughout the 
Universe. 

When you're 
strong enough you 
then attack the oth- 
er Houses, and go 
on your merry 
conquering way, 
blowing great 
holes in the land- 
scape destroying 
all before you. 
This is a game of 
brutal power and 
strategy. I found 
Dune I engrossing 



FACTBOX 

Based on the amazing Frank 
Herbert Sci-Fi classic. Dune I! is a 
point and click style strategy game 
with plenty of long term appeal. 

Ratings: 

Graphics: 85% 

Gameplay: 80% 

Instability: 80% 

Sound; 75% 

Value: 80% 
Overall; 



Distributed by Sega/Ozisoft (02) 
317 0000. RRP $69.95. 




- the sequel did similar things to me but 
on a larger scale. There are ten missions 
for each House so there are hours and 
hours of gameplay to enjoy with some 
of the later missions taking 5 to 6 hours 
to complete - so as you can judge this is 
fairly good value for your hard earned 
dollar! 

The point and click interface is very 
simple. There is limited speech - unlike 
the IBM version, which has plenty. 
(Lazy programmers porting again?) A 
word of warning for Amiga 500 users 
... unless you have the 1 meg Agnus 
chip (suitably configured) you'll expe- 
rience difficulties loading the game from 
a hard drive. If you are playing on 
floppies you can only use two drives, 
though thankfully there is not much disk 
access during the game proper. A bit of 
technical advice for the 1 meg Agnus- 
less, if you turn all external drives off 
and open WorkBench and then the Dune 
H icon, then close WorkBench this will 
load the game. The game is 600 and 
1200 compatible. Q 



ENTERTAINMENT 



Fresh from the local video arcades, Juris Graney checks 
out the Amiga version of the best beat-em-up of all ... 




Walk into your local video -game 
arcade sometime. You'll see a 
mass of people crowded 
around a video game - people jeering, 
yelling obscenities at each other, clam- 
ouring to catch a glimpse of the lone 
player at the controls. Walking closer, 
you'll begin to hear weird noises com- 
ing from the screen. Shouts of "HA- 
DO-KEN" curdle the air, along with 
plenty of grunts, groans and crunches. 
Yes folks, it's Street Fighter II, the hot- 
test game to hit the arcades in years. 

And now, thanks to Capcom, you 
can beat up Blanka and Ryu without 
having to feed your hard-earned dollars 
into an arcade machine. 

First impressions are positive. It's 
only 40 seconds from boot-up to the 
selection screen - rather fast consider- 
ing the amount of graphics you're load- 
ing. Now select between one and two 
players, choose an input device (key- 
board, joystick or joypad), set your dif- 
ficulty level, and pick one of the eight 



possible characters. 

Graphically, Street Fighter 2 is as 
good as you are going to get on the 
Amiga. It is close enough to the pinnie 
version - in fact the background charac- 
ters are the spitting images of the origi- 
nal except for a few minor flaws. For 
one thing, their muscles seem to be a lot 
bigger than normal - all the better to hit 
you with? 

Unfortunately, the music is different 
on the Amiga version, which seems to 
make the game feel slow. It is very 
repetitive, though it does have that air 
of violence in its slow beat. The sound 
effects, though, are exactly the same as 
the original. There's nothing better than 
hearing the familiar sounds of "HA- 
DO-KEN" and "SONIC BOOM" echo 
across the room. To add to this, the 
sounds of fist landing on jaw and head 
landing on cement are extremely well 
put together. 

The first question I asked myself 
when I picked up the package was, "Are 



FACTBOX 

A reasonably faithful copy of 
the arcade original - graphics are a 
close match, sound effects are the 
same, though the music track isn't 
quite up to scratch. If you're 
hooked on the arcade version, grab 
yourself a copy! 



Ratings: 



Graphics: 


76% 


Sound: 


69% 


Play ability: 


85% 


Addictiveness: 


95% 


Overall: 


90% 



Distributed by Sega-Ozisoft 
(02)317 0000. RRP $69.95. 



ALL the special moves included?" The 
answer is Yes. They're considerably 
slower than the pinnie version, but that's 
to be expected due to the amount of 
memory needed for graphics. 

All things considered, I must say that 
I was extremely impressed with the qual- 
ity of graphics, sound and speed on the 
Amiga. The only drawback is the con- 
tinual disk-swapping needed between 
bouts. Otherwise Street Fighter 2 is the 
same as the arcade version and well 
worth the money to buy it. All the spe- 
cial characters are there, like Vega, and 
all the special moves are there. There is 
one thing that this game lacks, and that's 
the incredible atmosphere of the origi- 
nal. If your mum will let 20 teenagers to 
stand in your room and play the game, 
then so be it - but I know for a fact that 
my mum didn't like it much! □ 




i i 

t, J 




ACAR 76 



ENTERTAINMENT 



MICHAEL SPITERI'S 



Mm& 




Greetings! Welcome to Adventurers 
Realm, the section of the mag dedicated 
to informing and helping those who play 
adventure and roleplaying games on Com- 
modore computers. There are a lot of new 
goodies in the Realm this month. In the 
hint sheet department, Kerrie has three 
new hint sheets and we are proud to re- 
lease the Second Adventurers Realm Hint 
Disk! 

If you are stuck in a game there are a 
number of avenues open to you. You could 
write to one of the many Clever Contacts 
scattered around the nation (write to Kerrie 
for a listing), or you can write in for one 
of our many free hint sheets. You could 
lash out and buy a hint disk or hint book 



(there are two of each available!), or if all 
else fails, drop your problem in to me and 
it will appear on these pages for all to 
ponder. The address to write to is: 

Adventurers Realm, 12 Bridle Place, 
Pakenham, Vic 38 10. 

Kamikaze Andy (alias Andrew Phang) 
resides deep in his Dungeon to give you 
all the latest news from overseas. He's 
also one of the Realm's hottest Clever 
Contacts, so if you are stuck in an aggra- 
vating roleplaying game (or even adven- 
ture game!), drop him a line at the follow- 
ing address (and don't ask him for hint 
sheets!) 

Realm's Dungeon, PO Box 1083, Can- 
ning Vale, WA 6155. 



Realm's Hint Books 



A st roke of 1 u c k h as res u Ited i n a hand- I 
ful of the First Adventurers Realm Hint 
Book being discovered in the vaults of 
Saturday Magazine. 

For just $9.00 you'll receive a book 
packed with detailed hints and tips for 
over 40 adventure games. 

Even better, order the Second Adven- 



turers Realm Hint Book for just $ 10, and 
you'll receive a book packed with hints 
and tips for over 25 adventure and 
roleplaying games and heaps and heaps 
of mapping sheets! 

To order either book, drop a line to 
Darrien Perry at 2 1 Darley Rd, Randwick, 
or give her a ring on (02) 398 5 1 1 1 . 



Realm's Hint Disks 



Great news, folks! Graeme Beavan has 
been typing away at his Amiga to come 
up with a second super hint disk. This 
second instalment is chock-a-block with 
over 90 detailed solutions - and none of 
these were on the first disk! The second 
disk also features maps for Faery Tale, 
Dungeon Master, Eye of the Beholder (1 
& 2), and Wonderland'. It's also a lot snaz- 
zier with better fonts, a new point'n'click 



menu and even some background music! 

If you'd like either volume 1 or 2 (or 
even both) of the hint disks, they cost just 
$7.00 each (including p & p), or just $5.00 
each if you supply the blank disk and 
stamped addressed envelope. Send a 
cheque (made out to Michael Spiteri) for 
the required amount to: 

Realm's Hint Disk, 12 Bridle Place, 
Pakenham, Vic 3810. 




Hint 

Sheets 



"You are standing at the front door. 
The door has a handle," Open Door. 
"You open the door and walk into the 
entry. You can hear a shuffling noise 
coming from the east. To the north is 
the kitchen, to the east is the living 
room." Go East. "You enter the living 
room. Before you stands a pile of letters 
two metres high. From the pile comes a 
shuffling noise." 

An ordinary day in the Free Hint 
Sheet Dept. Somewhere in that pile of 
letters, Kerrie the Lady of the Realm is 
sorting out all of your hint sheet re- 
quests. Fortunately, there are enough 
hint sheets to go around, however don't 
dally in sending in your request. You 
can choose up to four hint sheets from 
the list below. They will be sent to you 
as quickly as possible if you enclose a 
stamped addressed envelope. If you 
don't enclose one your request will be 
lost in the mail! 

Good news for hint sheet collectors! 
Thanks to Stuart George and Matthew 
Armstrong, we have three new hint 
sheets. Stuart has contributed Indiana 
Jones and the Fate of Atlantis, while 
Matt has sent in Loom and Space Quest 
11, Thanks for your effort, guys ! 

The other hint sheets available are ... 
Mortville Manor/Maupiti Island, Mon- 
key Island I, II, Space Quest III, Space 
V, Wonderland, leisure Suit Larry 3, 
Champions of Krynn, Kings Quest V, 
Pool 'of Radiance, Zak McKracken, Zork 
1, 2, 3, Bards Tale 1, 2, 3, Hitchhikers' 
Guide to the Galaxy, Guild of Thieves, 
Jinxter, The Pawn, Corruption, Faery 
Tale, and the 1993 Clever Contacts List- 
ing. 

The only address to write to for free 
sheets is: Free Hint Sheets, 12 Bridle 
Place, Pakenham, Vic 3810. 



ACAR 77 



ENTERTAINMENT 



Clever Contacts 



Andre Thomas of 9 Dean Place, 
Lockridge WA 6054 would like to join 
the merry crusade of Clever Contacts. 
Andre can help out in ... Mega-lo-Mania, 
Hunter, HeroQuest, Eye of the Beholder, 
Monkey Island I, Monkey Island 2, Elvira 
(maps), Kings Quest I-1V (most). Kings 
Quest V, Myth, Dungeons ofAvalon 1 & 
2 (most), Curse ofEnchantia, Xenomorph, 
Flash Back, Alien Breed 92. 

Another new Clever Contact is Aaron 
Danks of 192 Shaftesbury Avenue, Bed- 
ford, WA 6052. Aaron has complete so- 
lutions of Ween and Larry 1, and can 
offer small hints and level codes for Archer 
McLean 's Pool, John Madden Football, 
Road Rash (passwords), Desert Strike 
(passwords), McDonald Land, Sensible 
Soccer, History Line, and Monkey Island 
1&2. 

Tony Finn of 214 Fernleigh Road, 
Wagga Wagga, NSW 2650 has taken up 
the challenge to create a Realm hint sheet 
for Eye of the Beholder I and 2. How- 



ever, until then he will offer his services 
as a Clever Contact for these two titles 
plus over fifty other titles. 

The list of Clever Contacts grows even 
longer with Jen Howell of 30 Frewin Av- 
enue, Woodberry, NSW 2322 joining the 
ranks. Jen can offer help in ... Cruise for 
the Corpse, Monkey Island I 8t2, Space 
Quest I. 2, 3, Kings Quest I, 2, 3, 4, 5, 
Maniac Mansion, Operation Stealth, Indy 
Crusade and Indy Atlantis, Larry I, Fas- 
cination, Police Quest and Deja Vu, 

What a month! David Guevara of 18 
Holford Crescent, Gordon, NSW 2072 is 
a new contact who can help out in the 
following games ... Curse of Azure Bonds, 
Champions of Krynn, Death Knights of 
Krynn, Ultima VI, Gold Rush, Hero's 
Quest (Sierra), Space Quest 1-3, Larry l- 
3, Kings Quest 1-3, Police Quest 1, 2, 
Another World and Dragons Breath. 
David has set a limit of three games per 
letter. 

And on! Andrew Malcolm of 13 Shiral 



Avenue, Kanahooka NSW 2350 can of- 
fer help in ... Hero's Quest 1, 2, Space 
Quest 1, 2, 3, Kings Quest 1-5, Heart of 
China, Monkey Island 1 &2, Loom, Indy 
and Last Crusade, Enchantress, Hook, 
Larry 1, 2, 3, Maniac Mansion, Police 
Quest 1, 2, 3, Alternate Destiny, plus a 
heap more games. 

Shane Robertson of 14 Sonoma Road, 
Budgewoi, NSW 2262 would like to up- 
date his listing with Deadline, Stationfall, 
Ballyhoo, Lurking Horror, and Suspect 
(Mike: seems like Shane is working his 
way through an Infocom games pack). 

Finally, Mat Armstrong has to have 
his update included. Write to Matt at 1 1 
Harcombe Street, Bell Post Hi II, Geelong, 
Vic 3215 if you'd like help in Dark Seed 
and Kings Quest VI, among other things. 

A big thankyou to all our new Clever 
Contacts for offering their services to trou- 
bled adventurers, and a big thankyou to 
all the current contacts out there slogging 
away. If you use the services of a contact, 
you must enclose a stamped addressed 
envelope and some funds to cover any 
photocopy or printing costs. 



Adventure Chat 



I recently received an ancient parch- 
ment with burnt edges written in a lan- 
guage I could not decipher. I thought I 
would have to delve deep into the adven- 
ture archives to work it out, however lucky 
for me, it came with an ultra modern typed 
up translation, which started off some- 
thing like this ... "Dear Sir Michael, 
Though taking up about four percent of 
AGAR, the Adventurers Realm is the sec- 
tion of the scroll I most thoroughly read. 
Cong ratu 1 ations ! " 

Now, that's my kinda letter! The an- 
cient parchment, translated by Andre 
(d'Nuit) Thomas has found itself in the 
Realm's official unreleased scrapbook. 

Aaron Danks writes ... "I am a great 
fan of the Police Quest series by Sierra, 
and I have eagerly been waiting for Po- 
lice Quest IV. What I would like to know 
is, have they been at least considering it 
and if they have, what is it about? 

"Maybe Sierra can get their 2000 disk 
problems extinguished and cram it all on 
two disks and maybe it could run a bit 
faster because in PQ3 it took an hour to 
get from the elevator to the briefing room. 



"Another good idea is to maybe make 
it 3D, or if not it could be much like PQ2 
as I enjoyed this game very much!" 

Mike: I don't like your chances of 
seeing another Police Quest instalment, 
since Jim Walls parted company with Si- 
erra a while back. Still, send your com- 
ments to Sierra (Coarsegold, CA 93614), 
as they like to receive feedback from their 
fans. Meanwhile, keep an eye out for new 
titles by Jim Walls under a different com- 
pany name. 

Shane Robertson writes ... "In response 
to Glen Christie of Blackwood in SA who 
asked if anyone knew where Lost Treas- 
ure of Infocom II was, it is available from 
Code One Computer Services at PO Box 
192, Katoomba NSW 2780. It sells for 
$95.00." 

Mike; Thanks for that info, Shane. On 
the subject of missing games, Matthew 
Mclnally of Moruya in NSW wanted to 
know if Eye of the Beholder III is out on 
the Amiga. The chances of this happen- 
ing is quite slim, Matt, however we'll 
keep our eyes and ears open. Eye of the 
Beholder III has been available on PC for 



a couple of months now. You can order 
your copy from the Games Man. 

Matt Armstrong writes ... "I read in the 
August Dungeon that Brian Moriarty is 
creating a new game called The Dig. Brian 
wrote Loom, which is now one of my 
favourite games. Do you know much 
about The Dig! The Dungeon didn't men- 
tion much about it." 

Mike: The Dig should be out by the 
time you read this. The plot begins with 
an out of control asteroid heading for 
Earth, around 1998. A space shuttle crew 
sent out to prevent the damage gets 
dragged away by an alien trap to a mys- 
tery world billions of light years away. 
The most interesting fact about The Dig 
is that it represents Steven Spielburg's 
first entry into directing computer games. 

A couple of issues back I mentioned a 
new C64 magazine that was put out by 
Compudata. Well, the good news is that 
the magazine is still going strong and get- 
ting bigger by the issue. The July issue 
features heaps of game reviews and tuto- 
rials and comes with two public domain 
disks. For more information, contact 
Compupal on (05 1 ) 43 005 1 , or visit them 
at the Dandenong and Malvern computer 
swap meets in Melbourne. 



AGAR 78 



ENTERTAINMENT 



The Adventure Problem Centre 



This is the area of the Realm where 
problems are aired and help is given. If 
you were stuck a few months back, keep 
reading, you could be in luck today. If 
you can help out in one of these prob- 
lems, please do, quickly. 

First up, Andrew Malcolm of 
Kanahooka in NSW would like to know 
how to kill the ghoul, talk to Holunder, or 
what to do after you play the harpsichord. 
The game? Oh yes ... Ooze Creepy Nights 
(by Dragonware). 

Andrew also wants to know how to 
pass the electric door in Operation Stealth. 

Jen Howell from Woodberry in NSW 
is stuck in Hook. She just can't seem to 
find the so-called gold in the pots on 
Hook's ship. You might be missing some- 
thing earlier on, Jen. Mark Harris has of- 
fered to help you out if you send him a 
saved game. 

Daniel O'Brien of Gillieston Heights 
in NSW is sanding away at Dune. Seems 
he can't supply enough spice for the Em- 
peror. "Explore more!" suggests Mark 
Harris. You need to build up the spice 
during the earlier part of the game. 

Adventure disk creator Graeme Beavan 
has come to the rescue of a whole swag of 
adventurers, so let's get the ball rolling ... 

Michael Seymour wrote to Phil 
Campbell about the Baby Sitter from Hell 
in Willy Beamish. You need to go to the 
bathroom and get the hair spray from the 
cabinet. Aim the spray near the ceiling. 
After Alicia flies into the cloud, she should 
slow down. Get the mouse from Brianna's 
bedroom (in the chair cushion), click on 
the vacuum cleaner then hide behind the 
couch. Throw the mouse onto the living 
room end table and when the bat tries to 
pick it up, use the vacuum cleaner. (Mike: 
The Willy Beamish solution is on Hint 
Disk 2, as is Police Quest 3). 

Also troubled was Cassandra 
Mackersay who in April was stock trying 
to find Snake Skuil in Leander. Graeme 
suggests you go left across the waterfall 
from the place with two snakes. Enter the 
cave, go all the way down, then jump to 
the right twice, and presto! 

Stuart George was stuck in Colonel's 
Bequest back in August. To deal with the 
ghost in the cemetery, you simply avoid 
him by taking the underground passage 
through the Hedge Garden. Stuart was 



also stuck in Ultima 3 - well, both Wayne 
Phillips and Mark Harris suggest the fol- 
lowing ... 

'To get the Mark of the Snake, go to 
the island south of Death Gulch and enter 
the dungeon. Peering at gems, lead down 
to the SW cavern of Level 8 where you 
will find the Mark." 

Matt Armstrong has been trying un- 
successfully to shove a bar of soap down 
his bikini top. Strange lad! Actually, Matt 
was playing Leisure Suit Larry 2, and 
what he should have been doing is putting 
money in the bikini top. Clue courtesy of 
Graeme again. 

David Cucrava also came to the rescue 
of a couple of adventurers. Firstly, for 
Jason West who was pulling his hair out 
in Ultima VI ... "Captain John is at the 
bottom of Hythloth. You can get there via 
the Shrine of Humility (via the moon- 
stone) then travel west until you get to 
Hythloth and go down. Or, go to the Slab 
via moonstone and you will arrive in the 
Gargoyle Realm. Go south and east until 
you come to a cave. Don't talk to anyone 
or attack anyone on the way. It is a good 
idea to be invisible when you go there. Dr 
Cat wants a book called Snilwit's Big 
Book of Board Game Strategy, which can 
be found at the library at the Lycaeum." 
(Also thanks to Stuart George for his tip). 

Then for Dr Demilio who was stock in 
Battle tec ... 'To get heaps of money, only 
invest in the Nashan Division (NASD IV). 
Enter all the buildings and do everything 
possible in them ( ! ! !). Buy everything you 
see (buy a heavy environmental suit and 
inferno for all members). Train everyone 
in your party. If you fight a Mech and you 
have a Mech Pilot in your party, kill it 
with the Inferno and get it repaired for 
your own use. If a party member dies, 
load a saved game." 

Matt Armstrong is still stuck in the 
Omnicron Conspiracy. Any help at all 
would be appreciated! He is also still stuck 
in Dagger of Amon tia in the furnace 
room. Any takers? 

Aaron Danks is stock obtaining the 
locker combination in Police Quest HI. 
"It ' s in the manual !"screamsMarkHarris. 
Check your manual out, Aaron. 

I received more general hints and tips, 
but I'm afraid I've run out of space, so 
these will be published next month. 



Realm's 
Trading Post 

Yes, folks, the title says it all. This is 
the area of the Realm where you can 
advertise absolutely free to sell, swap 
or search for game titles. Please don't 
try to flog pirated stuff here - it's not a 
very nice thing to do. 

Andre Thomas (see Clever Contacts 
for address) has the AD&D Gold Col- 
lectors Set (contains five games) and 
Red Storm Rising. He will sell or swap 
these games for Civilization, Global Ef- 
fect, Vikings, A-Train and Populous 2. 

Jeremy Taylor of 23 Cambridge St, 
Bunbury, WA 6230 has for swapping 
Fit Falcon, Monkey Island, Double 
Dragon and Robocop 3. He would like 
Indy and Last Crusade, Eye of the Be- 
holder, MI Tank Platoon, and Civiliza- 
tion. Ring Jeremy after 6pm (EST) dur- 
ing the week on (097) 911 560. 

David Guevara (see Clever Contacts 
for address) currently owns Curse of 
the Azure Bonds and Gold Hush on the 
Amiga and fie is willing to buy or swap 
for Ultima 1, 2, 3 (pack), DM's Assist- 
ant Vol 1, and Barbarian 2 (not 
Psygnosis). 

Dale Scott of 15 Skyes Avenue, 
Innaloo WA 6018 is in the market for 
Sim City for the Amiga. He'll dish out 
up to a generous $50 for it! 

Andrew Malcolm (see Clever Con- 
tacts for address) currently owns Epic, 
Heart of China, Space Quest HI, Loom, 
Ooze, Monkey Island I, plus a few other 
games, and he would like to swap them 
for some good games, like Knights of 
the Sky for example. 

Grahame Welsh of 131 Maryborough 
Qld 4650 is searching high and low for 
Champions ofKrynn on the Amiga. He's 
also after (if it was ever released) Secret 
of the Silver Blades for the Amiga. 
Grahame sounded pretty desperate, so 
ring him on (071) 231 778 if you can 
help out. 



ACAR 79 



ENTERTAINMENT 




At last, the Amiga conversions of the 
latest Sierra hit adventures - King 's Quest 
VI: To Heir is Human, and Space Quest 
V: The Next Mutation are ready to ship! 
Word from within Sierra's Coarsegold, 
CA offices is that the former will be re- 
leased "very soon now" with Space Quest 
Vnot much further behind. However, there 
is no confirmation that any of Sierra's 
upcoming releases such as Gabriel 
Knights will also make it to the Amiga (at 
least, not this year!). There is a strong 
chance that Freddie Pharkas (the latest 
from the guy in the Leisure Suit, Al Lowe) 
will make it early next year! 

Sierra seems to be investing heavily in 
the CD-ROM market, with support for 
the new Tandy VIS CD-ROM, as well as 
multimedia MPC versions of all of its 
upcoming releases. Whether this will spill 



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over into support for Commodore's CDTV 
remains to be seen. I guess it all depends 
on the success of the upcoming CD32. 

At the last Chicago CES, one of the 
more noticeable features was the increase 
in the number of CD-ROM only games 
(as previously mentioned in Dungeons 
past). Pretty soon, the Dungeon might 
find itself with more information to report 
on the CD-ROM scene than on the Ami- 
ga RPG/Adventure scene, which would 
have seemed unbelievable only a year ago. 

Not all is in vain - look out for Simon 
The Sorcerer, all ye Amiga adventurers 
{especially fans of the Luc as Arts type of 
adventure games, like the superb Indiana 
Jones and the Fate of Atlantis). This prod- 
uct from UK based AdventureSoft pro- 
vides great puzzles, a lot of visual hu- 
mour (through some excellent animation 
and cute graphical touches), and a 
storyline that is sure to warm the hearts 
(yep - a "feelgood" adventure). You play 
young apprentice sorcerer Simon, whose 
quest is to seek out the Grand Wizard. 

Zorkers beware! Return To Zark has 
been confirmed as a product due out from 
Activision, but at this stage, only on PC 
and CD-ROM formats. As with the last 
"Infocom" game from Activision (Leather 
Goddesses Of P hobos II - which is still in 
limbo although an Amiga version has re- 
portedly been completed). Return To Zork 
features a graphical interface, so point 
and click to your heart's content. The 
CD-ROM version will feature live actors 
straight from Hollywood (either it's pres- 
tigious to appear in a computer game these 
days, or the recession is hitting 
TinselTown hard too). 

And from Lucas Arts - Day Of The 
Tentacle (Maniac Mansion II) is fun fun 
fun! Totally cartoonish, totally wild, to- 
tally addictive. The Amiga version is get- 
ting ready to hit the software shelves as 
you read this. Other possible LucasArts 
games include Sam And Max Hit The Road 
(based on LucasArts artist and comic book 
author/artist Steve Pur-cell's infamous Sam 
and Max creations), The Dig (another 
LucasArts adventure personally handled 
by Steven Spielberg himself), and yes, 
THAT range of games from THAT series 
of films ... namely, X-WING\ The success 
of LucasArts first space simulator based 
on the Star Wars series has prompted a 
rethink on an Amiga version, and eager 
Rebels can prepare to strap into their X- 
Wings sometime in the new year. Let's 



hope that LucasArts release an Amiga 
1200 version utilizing the new graphics 
capabilities of this machine! 

(X-Wing has already spawned two ex- 
pansion disks, a CD-ROM only game 
(Rebel Assault), and Tie Fighter - you get 
to play the bad guys this time. Shows 
how far behind we Amiga gamers are, but 
all is not lost, if LucasArts and other soft- 
ware companies get behind our machine!) 

In the weird licensing corner - we have 
- the one and only Intracorp (some of 
their previous licenses include Home 
Alone 2 and The Taking Of Beverly Hills). 
This time, the company is going all out 
with games based on previous hit movies 
like Wayne's World. Help Wayne and 
Garth rescue their TV show by raising 
funds to keep the bank manager at bay 
(yes, it's an adventure ... of sorts ... with 
plenty of babes thrown in). 

Intracorp are also banking on potential 
hits (or at least, movies that will attract a 
let of attention) such as the upcoming 
SurfNinjas Must Die (you play this radi- 
cal surfing dude, right, called Johnny, 
right, who's on a journey from the land of 
the Great White Board (California), right, 
and make your way to the Orient for loads 
of fun times, right ... yes, it's another 
adventure ... right), and the new remake 
of The Beverly Hillbillies. Oh, and did J 
mention T2: Chess Wars? Yes, a CHESS 
game (of all things) using characters from 
Arnic's hit movie. 

(For those of you not making any con- 
nection between chess and RPGs - err - 
well, I could say that (a) both involve 
SOME form of strategy, (b) there is no 
connection at all, (c) Intracorp pay me to 
say this, or (d) all of the above). 

Finally, some news from the home of 
flight (and all sorts of other) simulations, 
MicroProse recently previewed two new 
adventures using its graphical interface 
(first introduced in Rex Nebular And The 
Cosmic Gender Bender), and both appear 
to be much better products than Gender 
Bender, in terms of graphics, and storyline. 
The first is called Return Of The Phan- 
tom, while the other, Dragonsphere, has 
elements of fantasy and RPG in it As 
with most games these days, it is hard to 
predict whether these adventures will 
make it to the Amiga platform (though 
MicroProse have been quite supportive 
of the Amiga in the past). 

Oh, and for Sim City fans - watch out 
for SimCity 2000! 



ACAH 80 



Computer Adventure 
Games - Hints and Tips 

The Second Adventurers Realm Hint Book 

Detailed clues to over 25 top notch 
adventure and role playing games 

Need help? Want to know how to solve 
the toughest problems? How to score 
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